I_Jemin

Change Cloaking RenderType as Opaque for better performance

...@@ -37,7 +37,7 @@ Material: ...@@ -37,7 +37,7 @@ Material:
37 m_Floats: 37 m_Floats:
38 - _DeformIntense: 0.98 38 - _DeformIntense: 0.98
39 - _Intensity: 0 39 - _Intensity: 0
40 - - _Opacity: 0.152 40 + - _Opacity: 0.308
41 - - _RimPow: 1.5 41 + - _RimPow: 1.7
42 m_Colors: 42 m_Colors:
43 - _RimColor: {r: 0, g: 0.33468562, b: 0.88235295, a: 1} 43 - _RimColor: {r: 0, g: 0.33468562, b: 0.88235295, a: 1}
......
...@@ -10,7 +10,7 @@ ...@@ -10,7 +10,7 @@
10 10
11 } 11 }
12 SubShader { 12 SubShader {
13 - Tags { "Queue" = "Transparent" "RenderType" = "Transparent"} 13 + Tags { "Queue" = "Transparent" "RenderType" = "Opaque"}
14 zwrite off 14 zwrite off
15 15
16 GrabPass {} 16 GrabPass {}
...@@ -74,5 +74,5 @@ ...@@ -74,5 +74,5 @@
74 74
75 ENDCG 75 ENDCG
76 } 76 }
77 - FallBack "Regacy Shaders/Transparent/Vertexlit" 77 + FallBack "Diffuse"
78 } 78 }
......