I_Jemin

Change Cloaking RenderType as Opaque for better performance

......@@ -37,7 +37,7 @@ Material:
m_Floats:
- _DeformIntense: 0.98
- _Intensity: 0
- _Opacity: 0.152
- _RimPow: 1.5
- _Opacity: 0.308
- _RimPow: 1.7
m_Colors:
- _RimColor: {r: 0, g: 0.33468562, b: 0.88235295, a: 1}
......
......@@ -10,7 +10,7 @@
}
SubShader {
Tags { "Queue" = "Transparent" "RenderType" = "Transparent"}
Tags { "Queue" = "Transparent" "RenderType" = "Opaque"}
zwrite off
GrabPass {}
......@@ -74,5 +74,5 @@
ENDCG
}
FallBack "Regacy Shaders/Transparent/Vertexlit"
FallBack "Diffuse"
}
......