Cloaking.mat 1.31 KB
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: Cloaking
  m_Shader: {fileID: 4800000, guid: a9222ac4b28154d5b925b03c74f90409, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _DeformMap:
        m_Texture: {fileID: 2800000, guid: 5f30f5b567590459a9dd6e10b273a889, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 0a0e8af2869fa45f78e25460db578482, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _NormalMap:
        m_Texture: {fileID: 2800000, guid: 94c473c9137744d7eabd829f1150da8d, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _WaveMap:
        m_Texture: {fileID: 2800000, guid: 5f30f5b567590459a9dd6e10b273a889, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _DeformIntense: 0.98
    - _Intensity: 0
    - _Opacity: 0.308
    - _RimPow: 1.7
    m_Colors:
    - _RimColor: {r: 0, g: 0.33468562, b: 0.88235295, a: 1}