I_Jemin

Change Model on Scene

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...@@ -19,7 +19,7 @@ Material: ...@@ -19,7 +19,7 @@ Material:
19 serializedVersion: 3 19 serializedVersion: 3
20 m_TexEnvs: 20 m_TexEnvs:
21 - _MainTex: 21 - _MainTex:
22 - m_Texture: {fileID: 2800000, guid: 0a0e8af2869fa45f78e25460db578482, type: 3} 22 + m_Texture: {fileID: 2800000, guid: 4d4d2bc6cd8f5734c95aca73ff647ac5, type: 3}
23 m_Scale: {x: 1, y: 1} 23 m_Scale: {x: 1, y: 1}
24 m_Offset: {x: 0, y: 0} 24 m_Offset: {x: 0, y: 0}
25 - _NoiseMap: 25 - _NoiseMap:
...@@ -27,10 +27,10 @@ Material: ...@@ -27,10 +27,10 @@ Material:
27 m_Scale: {x: 1, y: 1} 27 m_Scale: {x: 1, y: 1}
28 m_Offset: {x: 0, y: 0} 28 m_Offset: {x: 0, y: 0}
29 - _NormalMap: 29 - _NormalMap:
30 - m_Texture: {fileID: 2800000, guid: 94c473c9137744d7eabd829f1150da8d, type: 3} 30 + m_Texture: {fileID: 2800000, guid: 834b33b8c90ba5a43a2aed7692d2eda9, type: 3}
31 m_Scale: {x: 1, y: 1} 31 m_Scale: {x: 1, y: 1}
32 m_Offset: {x: 0, y: 0} 32 m_Offset: {x: 0, y: 0}
33 m_Floats: 33 m_Floats:
34 - - _Cutout: 0.075 34 + - _Cutout: 0.273
35 m_Colors: 35 m_Colors:
36 - _BurnColor: {r: 3.1807938, g: 0.8142315, b: 0.11694087, a: 1} 36 - _BurnColor: {r: 3.1807938, g: 0.8142315, b: 0.11694087, a: 1}
......
...@@ -35,9 +35,9 @@ Material: ...@@ -35,9 +35,9 @@ Material:
35 m_Scale: {x: 1, y: 1} 35 m_Scale: {x: 1, y: 1}
36 m_Offset: {x: 0, y: 0} 36 m_Offset: {x: 0, y: 0}
37 m_Floats: 37 m_Floats:
38 - - _DeformIntense: 1.45 38 + - _DeformIntense: 0.98
39 - _Intensity: 0 39 - _Intensity: 0
40 - - _Opacity: 0.042 40 + - _Opacity: 0.152
41 - - _RimPow: 2.6 41 + - _RimPow: 1.5
42 m_Colors: 42 m_Colors:
43 - - _RimColor: {r: 0, g: 0.17241406, b: 1, a: 1} 43 + - _RimColor: {r: 0, g: 0.33468562, b: 0.88235295, a: 1}
......
...@@ -7,7 +7,7 @@ Material: ...@@ -7,7 +7,7 @@ Material:
7 m_PrefabParentObject: {fileID: 0} 7 m_PrefabParentObject: {fileID: 0}
8 m_PrefabInternal: {fileID: 0} 8 m_PrefabInternal: {fileID: 0}
9 m_Name: SkyBox 9 m_Name: SkyBox
10 - m_Shader: {fileID: 103, guid: 0000000000000000f000000000000000, type: 0} 10 + m_Shader: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0}
11 m_ShaderKeywords: _SUNDISK_HIGH_QUALITY 11 m_ShaderKeywords: _SUNDISK_HIGH_QUALITY
12 m_LightmapFlags: 4 12 m_LightmapFlags: 4
13 m_EnableInstancingVariants: 0 13 m_EnableInstancingVariants: 0
...@@ -19,11 +19,17 @@ Material: ...@@ -19,11 +19,17 @@ Material:
19 serializedVersion: 3 19 serializedVersion: 3
20 m_TexEnvs: 20 m_TexEnvs:
21 - _Tex: 21 - _Tex:
22 - m_Texture: {fileID: 8900000, guid: 656a59a5ff93c46498416d97e5c16b66, type: 3} 22 + m_Texture: {fileID: 8900000, guid: 76c1a6716163d9141b447fd0df54acc2, type: 3}
23 m_Scale: {x: 1, y: 1} 23 m_Scale: {x: 1, y: 1}
24 m_Offset: {x: 0, y: 0} 24 m_Offset: {x: 0, y: 0}
25 m_Floats: 25 m_Floats:
26 - - _Exposure: 1 26 + - _AtmosphereThickness: 0.47
27 + - _Exposure: 0.97
27 - _Rotation: 0 28 - _Rotation: 0
29 + - _SunDisk: 2
30 + - _SunSize: 0.04
31 + - _SunSizeConvergence: 5
28 m_Colors: 32 m_Colors:
33 + - _GroundColor: {r: 0.9338235, g: 0.9338235, b: 0.9338235, a: 1}
34 + - _SkyTint: {r: 0.9411765, g: 0.899654, b: 0.899654, a: 1}
29 - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} 35 - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
......
...@@ -39,7 +39,7 @@ Material: ...@@ -39,7 +39,7 @@ Material:
39 m_Scale: {x: 1, y: 1} 39 m_Scale: {x: 1, y: 1}
40 m_Offset: {x: 0, y: 0} 40 m_Offset: {x: 0, y: 0}
41 - _MainTex: 41 - _MainTex:
42 - m_Texture: {fileID: 2800000, guid: 521ff017140ccb74b8103cdcfc627061, type: 3} 42 + m_Texture: {fileID: 2800000, guid: d686a6318e711ea4ba37f3b5d91d1f43, type: 3}
43 m_Scale: {x: 1, y: 1} 43 m_Scale: {x: 1, y: 1}
44 m_Offset: {x: 0, y: 0} 44 m_Offset: {x: 0, y: 0}
45 - _MetallicGlossMap: 45 - _MetallicGlossMap:
...@@ -47,7 +47,7 @@ Material: ...@@ -47,7 +47,7 @@ Material:
47 m_Scale: {x: 1, y: 1} 47 m_Scale: {x: 1, y: 1}
48 m_Offset: {x: 0, y: 0} 48 m_Offset: {x: 0, y: 0}
49 - _NormalMap: 49 - _NormalMap:
50 - m_Texture: {fileID: 2800000, guid: 1e200527c257e2d428b6035f13ec2630, type: 3} 50 + m_Texture: {fileID: 2800000, guid: 600cdb2846bf26f4f8b45ed622a8dc85, type: 3}
51 m_Scale: {x: 1, y: 1} 51 m_Scale: {x: 1, y: 1}
52 m_Offset: {x: 0, y: 0} 52 m_Offset: {x: 0, y: 0}
53 - _OcclusionMap: 53 - _OcclusionMap:
...@@ -73,12 +73,12 @@ Material: ...@@ -73,12 +73,12 @@ Material:
73 - _Metallic: 0 73 - _Metallic: 0
74 - _Mode: 0 74 - _Mode: 0
75 - _OcclusionStrength: 1 75 - _OcclusionStrength: 1
76 - - _OutlineThreshold: 0.374 76 + - _OutlineThreshold: 0.335
77 - _Parallax: 0.02 77 - _Parallax: 0.02
78 - _RimPow: 4.25 78 - _RimPow: 4.25
79 - _SmoothnessTextureChannel: 0 79 - _SmoothnessTextureChannel: 0
80 - _SpecularHighlights: 1 80 - _SpecularHighlights: 1
81 - - _SpecularPower: 9.29 81 + - _SpecularPower: 9.53
82 - _SrcBlend: 1 82 - _SrcBlend: 1
83 - _UVSec: 0 83 - _UVSec: 0
84 - _ZWrite: 1 84 - _ZWrite: 1
......
...@@ -41,6 +41,8 @@ ...@@ -41,6 +41,8 @@
41 // get burn opacity percentage 41 // get burn opacity percentage
42 float opacity = tex2D(_NoiseMap,IN.uv_NoiseMap).r; 42 float opacity = tex2D(_NoiseMap,IN.uv_NoiseMap).r;
43 43
44 + _Cutout = pow(_Cutout,2);
45 +
44 if(opacity < _Cutout * 1.2) 46 if(opacity < _Cutout * 1.2)
45 { 47 {
46 o.Emission = _BurnColor; 48 o.Emission = _BurnColor;
......