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1 | -# Unity-Shader-Codes | 1 | +# Unity-Shader-Practice Lab |
2 | -Just my shader practice lab | 2 | + |
3 | + | ||
4 | + | ||
5 | +Just my shader practicing lab | ||
3 | 6 | ||
4 | ## Contain Shaders | 7 | ## Contain Shaders |
5 | - (Manual) Lambert | 8 | - (Manual) Lambert |
... | @@ -8,4 +11,7 @@ Just my shader practice lab | ... | @@ -8,4 +11,7 @@ Just my shader practice lab |
8 | - Rim Light | 11 | - Rim Light |
9 | - Toon Ramp by Diffuse Wrapping | 12 | - Toon Ramp by Diffuse Wrapping |
10 | - Standard Metallic | 13 | - Standard Metallic |
11 | -- Standard Specular | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
14 | +- Standard Specular | ||
15 | +- Basic Refelection | ||
16 | +- Burnout Dissolve | ||
17 | +- Cloaking | ||
... | \ No newline at end of file | ... | \ No newline at end of file | ... | ... |
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