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Showing 122 changed files with 1397 additions and 2210 deletions
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...@@ -7,13 +7,17 @@ public class FoodOnFire : MonoBehaviour ...@@ -7,13 +7,17 @@ public class FoodOnFire : MonoBehaviour
7 /* 익힌 고기와 탄 고기가 이 스크립트를 공유할 것이다. */ 7 /* 익힌 고기와 탄 고기가 이 스크립트를 공유할 것이다. */
8 { 8 {
9 [SerializeField] 9 [SerializeField]
10 - int time; // 익히거나 타는데 걸리는 시간 10 + int time1; // 익는 시간
11 + [SerializeField]
12 + int time2; // 타는 시간
11 float currentTime; // 업데이트해 나갈 시간. time 에 도달시킬 것. 13 float currentTime; // 업데이트해 나갈 시간. time 에 도달시킬 것.
12 14
13 private bool done; // 끝났으면 더 이상 불에 있어도 계산 무시할 수 있게끔 15 private bool done; // 끝났으면 더 이상 불에 있어도 계산 무시할 수 있게끔
14 16
15 [SerializeField] 17 [SerializeField]
16 - private Material go_Cooked_Material; 18 + private Material go_Cooked_Material1;
19 + [SerializeField]
20 + private Material go_Cooked_Material2;
17 private GameObject go_CookedItem_Prefab; // 익혀진 혹은 탄 고기 아이템 교체 21 private GameObject go_CookedItem_Prefab; // 익혀진 혹은 탄 고기 아이템 교체
18 22
19 23
...@@ -24,13 +28,17 @@ public class FoodOnFire : MonoBehaviour ...@@ -24,13 +28,17 @@ public class FoodOnFire : MonoBehaviour
24 currentTime += Time.deltaTime; 28 currentTime += Time.deltaTime;
25 29
26 Debug.Log(currentTime); 30 Debug.Log(currentTime);
27 - if (currentTime > time) 31 + if (currentTime > time1 && time2 > currentTime)
28 { 32 {
29 - done = true; 33 + gameObject.GetComponent<Renderer>().material = go_Cooked_Material1;
30 - gameObject.GetComponent<Renderer>().material = go_Cooked_Material;
31 // Instantiate(go_CookedItem_Prefab, transform.position, Quaternion.Euler(transform.eulerAngles)); 34 // Instantiate(go_CookedItem_Prefab, transform.position, Quaternion.Euler(transform.eulerAngles));
32 // Destroy(gameObject); // 날고기인 자기 자신은 파괴 35 // Destroy(gameObject); // 날고기인 자기 자신은 파괴
33 } 36 }
37 + else if (currentTime >time2)
38 + {
39 + done = true;
40 + gameObject.GetComponent<Renderer>().material = go_Cooked_Material2;
41 + }
34 } 42 }
35 } 43 }
36 } 44 }
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