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final commit

Showing 122 changed files with 5367 additions and 5290 deletions
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......@@ -7,13 +7,17 @@ public class FoodOnFire : MonoBehaviour
/* 익힌 고기와 탄 고기가 이 스크립트를 공유할 것이다. */
{
[SerializeField]
int time; // 익히거나 타는데 걸리는 시간
int time1; // 익는 시간
[SerializeField]
int time2; // 타는 시간
float currentTime; // 업데이트해 나갈 시간. time 에 도달시킬 것.
private bool done; // 끝났으면 더 이상 불에 있어도 계산 무시할 수 있게끔
[SerializeField]
private Material go_Cooked_Material;
private Material go_Cooked_Material1;
[SerializeField]
private Material go_Cooked_Material2;
private GameObject go_CookedItem_Prefab; // 익혀진 혹은 탄 고기 아이템 교체
......@@ -24,13 +28,17 @@ public class FoodOnFire : MonoBehaviour
currentTime += Time.deltaTime;
Debug.Log(currentTime);
if (currentTime > time)
if (currentTime > time1 && time2 > currentTime)
{
done = true;
gameObject.GetComponent<Renderer>().material = go_Cooked_Material;
gameObject.GetComponent<Renderer>().material = go_Cooked_Material1;
// Instantiate(go_CookedItem_Prefab, transform.position, Quaternion.Euler(transform.eulerAngles));
// Destroy(gameObject); // 날고기인 자기 자신은 파괴
}
else if (currentTime >time2)
{
done = true;
gameObject.GetComponent<Renderer>().material = go_Cooked_Material2;
}
}
}
}
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serializedVersion: 11
mipmaps:
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streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
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......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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serializedVersion: 11
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......@@ -21,6 +21,9 @@ TextureImporter:
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streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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internalIDToNameTable: []
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mipmaps:
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......@@ -21,6 +21,9 @@ TextureImporter:
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streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
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......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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......@@ -21,6 +21,9 @@ TextureImporter:
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......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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......@@ -21,6 +21,9 @@ TextureImporter:
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......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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......@@ -21,6 +21,9 @@ TextureImporter:
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......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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......@@ -21,6 +21,9 @@ TextureImporter:
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......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
......@@ -29,12 +32,12 @@ TextureImporter:
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textureSettings:
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filterMode: 2
aniso: 3
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
......@@ -46,71 +49,48 @@ TextureImporter:
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 0
alphaUsage: 1
alphaIsTransparency: 0
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textureType: 0
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singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
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buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Standalone
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resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
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maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
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maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
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maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
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sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
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vertices: []
indices:
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weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 0b800585f3ef6a24fa0e64c29430a7ab
TextureImporter:
fileIDToRecycleName: {}
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 4
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
......@@ -21,6 +21,9 @@ TextureImporter:
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normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
......@@ -29,12 +32,12 @@ TextureImporter:
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textureSettings:
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filterMode: 2
aniso: 3
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
......@@ -46,71 +49,48 @@ TextureImporter:
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 0
alphaUsage: 1
alphaIsTransparency: 0
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textureFormatSet: 0
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applyGammaDecoding: 0
platformSettings:
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buildTarget: DefaultTexturePlatform
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resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
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resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
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resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
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maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
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sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
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vertices: []
indices:
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weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
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fileFormatVersion: 2
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TextureImporter:
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internalIDToNameTable: []
externalObjects: {}
serializedVersion: 4
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
......@@ -21,6 +21,9 @@ TextureImporter:
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
......@@ -29,12 +32,12 @@ TextureImporter:
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textureSettings:
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filterMode: 2
aniso: 3
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
......@@ -46,71 +49,48 @@ TextureImporter:
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 0
alphaUsage: 1
alphaIsTransparency: 0
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textureType: 0
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compressionQualitySet: 0
textureFormatSet: 0
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applyGammaDecoding: 0
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buildTarget: DefaultTexturePlatform
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resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Standalone
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resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Windows Store Apps
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resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
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sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
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vertices: []
indices:
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weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
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fileFormatVersion: 2
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TextureImporter:
fileIDToRecycleName: {}
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 4
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
......@@ -21,6 +21,9 @@ TextureImporter:
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
......@@ -29,12 +32,12 @@ TextureImporter:
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textureSettings:
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filterMode: 2
aniso: 3
filterMode: 1
aniso: 1
mipBias: 0
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wrapV: 1
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wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
......@@ -46,71 +49,48 @@ TextureImporter:
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 0
alphaUsage: 1
alphaIsTransparency: 0
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androidETC2FallbackOverride: 0
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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compressionQuality: 50
crunchedCompression: 0
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androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
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sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
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vertices: []
indices:
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weights: []
secondaryTextures: []
spritePackingTag:
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pSDShowRemoveMatteOption: 0
userData:
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TextureImporter:
fileIDToRecycleName: {}
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 4
serializedVersion: 11
mipmaps:
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enableMipMap: 1
......@@ -21,6 +21,9 @@ TextureImporter:
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normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
......@@ -29,12 +32,12 @@ TextureImporter:
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textureSettings:
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aniso: 3
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wrapV: 1
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lightmap: 0
compressionQuality: 50
......@@ -46,71 +49,48 @@ TextureImporter:
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 0
alphaUsage: 1
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androidETC2FallbackOverride: 0
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androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
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outline: []
physicsShape: []
bones: []
spriteID:
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vertices: []
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weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
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fileIDToRecycleName: {}
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 4
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
......@@ -21,6 +21,9 @@ TextureImporter:
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
......@@ -29,12 +32,12 @@ TextureImporter:
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textureSettings:
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aniso: 3
filterMode: 1
aniso: 1
mipBias: 0
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wrapV: 1
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wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
......@@ -46,71 +49,48 @@ TextureImporter:
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 0
alphaUsage: 1
alphaIsTransparency: 0
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textureFormatSet: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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overridden: 0
androidETC2FallbackOverride: 0
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textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Android
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textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
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androidETC2FallbackOverride: 0
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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crunchedCompression: 0
allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
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outline: []
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bones: []
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secondaryTextures: []
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pSDShowRemoveMatteOption: 0
userData:
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internalIDToNameTable: []
externalObjects: {}
serializedVersion: 4
serializedVersion: 11
mipmaps:
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......@@ -21,6 +21,9 @@ TextureImporter:
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
......@@ -29,12 +32,12 @@ TextureImporter:
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textureSettings:
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wrapW: 0
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lightmap: 0
compressionQuality: 50
......@@ -46,71 +49,48 @@ TextureImporter:
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 0
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applyGammaDecoding: 0
platformSettings:
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buildTarget: DefaultTexturePlatform
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androidETC2FallbackOverride: 0
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overridden: 0
androidETC2FallbackOverride: 0
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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pSDShowRemoveMatteOption: 0
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internalIDToNameTable: []
externalObjects: {}
serializedVersion: 4
serializedVersion: 11
mipmaps:
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......@@ -21,6 +21,9 @@ TextureImporter:
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normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
generateCubemap: 6
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......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
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serializedVersion: 11
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streamingMipmapsPriority: 0
vTOnly: 0
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generateCubemap: 6
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......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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spriteGenerateFallbackPhysicsShape: 1
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generateCubemap: 6
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......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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......@@ -21,6 +21,9 @@ TextureImporter:
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......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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......@@ -21,6 +21,9 @@ TextureImporter:
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......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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......@@ -29,12 +32,12 @@ TextureImporter:
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......@@ -46,71 +49,48 @@ TextureImporter:
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class chagecolor : MonoBehaviour
{
[SerializeField]
private GameObject meat;
private Renderer meatRenderer;
[SerializeField]
private float time; // 익히거나 타는데 걸리는 시간
private float currentTime; // 업데이트해 나갈 시간. time 에 도달시킬 것.
private bool done; // 끝났으면 더 이상 불에 있어도 계산 무시할 수 있게끔
[SerializeField]
private GameObject go_CookedItem_Prefab; // 익혀진 혹은 탄 고기 아이템 교체
void Start()
{
meatRenderer = meat.GetComponent<Renderer>();
gameObject.GetComponent<Physicsbtn>().onPressed1.AddListener(ChangeMeatTexture);
}
private void OnTriggerEnter(Collider other)
{
//if (other.transform.tag == "Fire" && !done)
// {
// }
if (other.CompareTag("Meat") && !done)
{
currentTime += Time.deltaTime;
// if (currentTime >= time)
// {
done = true;
Instantiate(go_CookedItem_Prefab, transform.position, Quaternion.Euler(transform.eulerAngles));
// meatRenderer.material.color = Color.black;
Destroy(gameObject); // 날고기인 자기 자신은 파괴
// }
}
}
private void ChangeMeatTexture()
{
}
void Update()
{
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Destroy : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider other)
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fire : MonoBehaviour
{
[SerializeField] private string fireName; // 불의 이름 (난로, 모닥불, 화롯불)
[SerializeField] private int damage; // 불의 데미지
[SerializeField] private float damageTime; // 데미지가 들어갈 딜레이 (매 프레임마다가 아닌 일정 시간마다 데미지를 주기 위하여)
private float currentDamageTime;
[SerializeField] private float durationTime; // 불의 지속 시간
private float currentDurationTime;
[SerializeField]
private ParticleSystem ps_Flame; // 불 파티클 시스템. 꺼주기 위하여
// 상태 변수
private bool isFire = true;
void Start()
{
currentDurationTime = durationTime;
}
void Update()
{
if (isFire)
{
ElapseTime();
}
}
private void ElapseTime()
{
currentDurationTime -= Time.deltaTime;
if (currentDurationTime <= 0)
Off();
if (currentDamageTime > 0)
currentDamageTime -= Time.deltaTime; // 1초에 1씩
}
private void Off()
{
ps_Flame.Stop();
isFire = false;
}
public bool GetIsFire()
{
return isFire;
}
}
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......@@ -8,6 +8,7 @@ TagManager:
- Fire
- NotFire
- Normal
- Trash
layers:
- Default
- TransparentFX
......
......@@ -50,3 +50,6 @@ reference
7. https://www.youtube.com/watch?v=BVCNDUcnE1o 자르기 설정법 1
8. https://www.youtube.com/watch?v=iRW2CyQysdw&ab_channel=LandVR 자르기 설정법 2
9. https://kupaprogramming.tistory.com/128 자르기 설정법 3
10. https://www.youtube.com/watch?v=G-K2rtiv80M&ab_channel=XenosmashGamesXenosmashGames 불(파티클) 설정법
11. https://www.youtube.com/watch?v=zMgSq3O8FE0&ab_channel=GreenMaskGames 불(파티클) 충돌 설정법
12. https://www.youtube.com/watch?v=VEAU95v5MO8&ab_channel=SpeedTutor 고기굽기 아이디어 (색변환)
......