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| 1 | +using System.Collections; | ||
| 2 | +using System.Collections.Generic; | ||
| 3 | +using UnityEngine; | ||
| 4 | + | ||
| 5 | +public class FPS_Check : MonoBehaviour | ||
| 6 | +{ | ||
| 7 | + [Range(1, 100)] | ||
| 8 | + public int fFont_Size; | ||
| 9 | + [Range(0, 1)] | ||
| 10 | + public float Red, Green, Blue; | ||
| 11 | + | ||
| 12 | + float deltaTime = 0.0f; | ||
| 13 | + | ||
| 14 | + private void Start() | ||
| 15 | + { | ||
| 16 | + fFont_Size = fFont_Size == 0 ? 50 : fFont_Size; | ||
| 17 | + } | ||
| 18 | + | ||
| 19 | + void Update() | ||
| 20 | + { | ||
| 21 | + deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f; | ||
| 22 | + } | ||
| 23 | + | ||
| 24 | + void OnGUI() | ||
| 25 | + { | ||
| 26 | + int w = Screen.width, h = Screen.height; | ||
| 27 | + | ||
| 28 | + GUIStyle style = new GUIStyle(); | ||
| 29 | + | ||
| 30 | + Rect rect = new Rect(0, 0, w, h * 2 / 100); | ||
| 31 | + style.alignment = TextAnchor.UpperLeft; | ||
| 32 | + style.fontSize = h * 2 / fFont_Size; | ||
| 33 | + style.normal.textColor = new Color(Red, Green, Blue, 1.0f); | ||
| 34 | + float msec = deltaTime * 1000.0f; | ||
| 35 | + float fps = 1.0f / deltaTime; | ||
| 36 | + string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps); | ||
| 37 | + GUI.Label(rect, text, style); | ||
| 38 | + } | ||
| 39 | +} | ||
| ... | \ No newline at end of file | ... | \ No newline at end of file |
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