김선호

UI Complete

Showing 72 changed files with 2662 additions and 0 deletions
# lol_op_rating
#2020-11-15
lol api 연동하여 대용량 데이터를 받아 처리하는 과정을 테스트하였습니다.
유저의 데이터를 대용량으로 가져와 처리하는 과정에서 오픈 API 로 제공하는 rating제한보다
많이 요청하여 오류가 생겼습니다. 해당 문제처리를 위해 DB를 사용하여 CSV파일로 만들어 처리해보겠습니다.
#
#
#2020-11-30
MySQL DB 생성하였습니다.
사용자 UI 디자인 시작하여 중간과정까지 코드 업로드하였습니다.
import requests
from urllib import parse
APIKEY="RGAPI-43184546-b903-4eb3-a170-d37ed1de39ff"
headers={
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
"Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
"Origin": "https://developer.riotgames.com",
"X-Riot-Token": APIKEY
}
def all_info(name):
API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
accountid=LOL_API_DATA["accountId"]
API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + accountid
getAPI=requests.get(API, headers=headers)
LOL_API_DATA1=getAPI.json()['matches']
kill=0
death=0
ass=0
vision=0
cs=0
time=0
for i in range(0,10):
checkpoint=0
gameid=LOL_API_DATA1[i].get("gameId")
API="https://kr.api.riotgames.com/lol/match/v4/matches/" + str(gameid)
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
for j in range(0,10):
if(LOL_API_DATA["participantIdentities"][j]["player"]["summonerName"]==name):
checkpoint=j
j=10
kill=kill+LOL_API_DATA["participants"][checkpoint]["stats"]["kills"]
death=death+LOL_API_DATA["participants"][checkpoint]["stats"]["deaths"]
ass=ass+LOL_API_DATA["participants"][checkpoint]["stats"]["assists"]
cs=cs+LOL_API_DATA["participants"][checkpoint]["stats"]["totalMinionsKilled"]+\
LOL_API_DATA["participants"][checkpoint]["stats"]["neutralMinionsKilled"]
vision=vision+LOL_API_DATA["participants"][checkpoint]["stats"]["visionScore"]
time=time+LOL_API_DATA["gameDuration"]
return kill,death,ass,cs,vision,time
import requests
from urllib import parse
APIKEY="RGAPI-43184546-b903-4eb3-a170-d37ed1de39ff"
headers={
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
"Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
"Origin": "https://developer.riotgames.com",
"X-Riot-Token": APIKEY
}
def level(name):
API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
getAPI=requests.get(API, headers=headers)
apidata=getAPI.json()
return apidata["summonerLevel"]
import requests
from urllib import parse
APIKEY="RGAPI-43184546-b903-4eb3-a170-d37ed1de39ff"
headers={
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
"Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
"Origin": "https://developer.riotgames.com",
"X-Riot-Token": APIKEY
}
def game_id(name,num):
API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
accountid=LOL_API_DATA["accountId"]
API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + accountid
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()['matches']
#int값 리턴
return LOL_API_DATA[num].get("gameId")
def country(name):
API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
accountid=LOL_API_DATA["accountId"]
API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + accountid
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()['matches']
#str값리턴
return LOL_API_DATA[0].get("platformId")
def season(name):
API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
accountid=LOL_API_DATA["accountId"]
API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + accountid
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()['matches']
#int값 리턴
return LOL_API_DATA[0].get("season")
import requests
import get_game_info
from urllib import parse
APIKEY="RGAPI-43184546-b903-4eb3-a170-d37ed1de39ff"
headers={
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
"Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
"Origin": "https://developer.riotgames.com",
"X-Riot-Token": APIKEY
}
def opscore(name):
k,d,a,c,v,t=get_game_info.all_info(name)
print(k,d,a,c,v,t)
score=round(((k*3+a*2)/(d*3)),2)+round((c/(t/60)*0.2),2)+round(v*0.05,2)
return score
print(opscore("T1 제우스"))
No preview for this file type
GunaFramework EULA:
License Type
Activation Code is per developer meaning each developer should have a unique activation code. Each code allows up-to two(2) activations (two machines/devices/PCs). If you are collaborating you can have two devices activated using the same activation code.
Subscription
All renewals are paid annually from date of purchase
No run time limitations
When the activation code expires,compiled projects including deployes systems, software, projects developed using our framework will continue to function without any hindrances.
Feature updates
Free feature updates will be made available to all specific products within an active subscription period.
Source code
We do not provide the product (Framework) source code.
Royalties and distribution
You will not pay any royalties for applications you make and deploy using our framework. You can sell and distribute applications you make using our framework, royalty free! No attribution is required.
Resetting and transfers
If you bought a new PC or need to transfer your license to another machine, you can use the framework manager to manage (activate, deactivate and reactivate) your activation codes. Wehave made this for your convenience.
Post expiry
Your compiled applications will continue running even after expiry of license. However, your will not be able to edit your project / solution in design time.
Bug fixing
Will be handled on case by case basis which will dictate the timeframe for resolving bugs.
Free Trial
We provide a 30-day free trial for all users. Upon trial expiry, you will need to purchase to continue using the product.
Activation process
All activations are online. This means you will need internet to activate. There are no offline activations. During activation process we will collect personal info such as your email so that we activate your code. Please see our privacy policy.
Licensing changes
We reserve the right to modify the licensing from time to time without notice.Please visit this section of the website to keep up-to-date with latest terms.
Last updated 10 January, 2020

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29519.181
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "project", "project\project.csproj", "{EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {190578EC-8F7B-42CF-8167-BE98F7B259DE}
EndGlobalSection
EndGlobal
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>
\ No newline at end of file
This diff is collapsed. Click to expand it.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace project
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
main1.Show();
label2.SendToBack();
label3.SendToBack();
label4.SendToBack();
label5.SendToBack();
label6.SendToBack();
label7.SendToBack();
label8.SendToBack();
label9.SendToBack();
label10.SendToBack();
label11.SendToBack();
label12.SendToBack();
label13.SendToBack();
label14.SendToBack();
label15.SendToBack();
label16.SendToBack();
label17.SendToBack();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void guna2Button1_CheckedChanged(object sender, EventArgs e)
{
}
private Point mousePoint;
private void panel3_MouseDown(object sender, MouseEventArgs e)
{
mousePoint = new Point(e.X, e.Y);
}
private void panel3_MouseMove(object sender, MouseEventArgs e)
{
if ((e.Button & MouseButtons.Left) == MouseButtons.Left) //마우스 왼쪽 클릭 시에만 실행
{
//폼의 위치를 드래그중인 마우스의 좌표로 이동
Location = new Point(Left - (mousePoint.X - e.X), Top - (mousePoint.Y - e.Y));
}
}
private void exit_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void guna2Button1_Click(object sender, EventArgs e)
{
main1.Show();
manual1.SendToBack();
notice1.SendToBack();
white1.SendToBack();
label2.SendToBack();
label3.SendToBack();
label4.SendToBack();
label5.SendToBack();
label6.SendToBack();
label7.SendToBack();
label8.SendToBack();
label9.SendToBack();
label10.SendToBack();
label11.SendToBack();
label12.SendToBack();
label13.SendToBack();
label14.SendToBack();
label15.SendToBack();
label16.SendToBack();
label17.SendToBack();
}
private void guna2Button3_Click(object sender, EventArgs e)
{
manual1.Show();
main1.SendToBack();
notice1.SendToBack();
white1.SendToBack();
label2.SendToBack();
label3.SendToBack();
label4.SendToBack();
label5.SendToBack();
label6.SendToBack();
label7.SendToBack();
label8.SendToBack();
label9.SendToBack();
label10.SendToBack();
label11.SendToBack();
label12.SendToBack();
label13.SendToBack();
label14.SendToBack();
label15.SendToBack();
label16.SendToBack();
label17.SendToBack();
}
private void guna2Button2_Click(object sender, EventArgs e)
{
notice1.Show();
manual1.SendToBack();
main1.SendToBack();
white1.SendToBack();
label2.SendToBack();
label3.SendToBack();
label4.SendToBack();
label5.SendToBack();
label6.SendToBack();
label7.SendToBack();
label8.SendToBack();
label9.SendToBack();
label10.SendToBack();
label11.SendToBack();
label12.SendToBack();
label13.SendToBack();
label14.SendToBack();
label15.SendToBack();
label16.SendToBack();
label17.SendToBack();
}
private void guna2TextBox1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
white1.Show();
main1.SendToBack();
manual1.SendToBack();
notice1.SendToBack();
label2.BringToFront();
label3.BringToFront();
label4.BringToFront();
label5.BringToFront();
label6.BringToFront();
label7.BringToFront();
label8.BringToFront();
label9.BringToFront();
label10.BringToFront();
label11.BringToFront();
label12.BringToFront();
label13.BringToFront();
label14.BringToFront();
label15.BringToFront();
label16.BringToFront();
label17.BringToFront();
var name=guna2TextBox1.Text;
guna2TextBox1.Text = name+"11";
}
}
/*
label2.SendToBack();
label3.SendToBack();
label4.SendToBack();
label5.SendToBack();
label6.SendToBack();
label7.SendToBack();
label8.SendToBack();
label9.SendToBack();
label10.SendToBack();
label11.SendToBack();
label12.SendToBack();
label13.SendToBack();
label14.SendToBack();
label15.SendToBack();
label16.SendToBack();
label17.SendToBack();
*/
}
}
This diff is collapsed. Click to expand it.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace project
{
static class Program
{
/// <summary>
/// 해당 애플리케이션의 주 진입점입니다.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
// 이러한 특성 값을 변경하세요.
[assembly: AssemblyTitle("project")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("project")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
[assembly: ComVisible(false)]
// 이 프로젝트가 COM에 노출되는 경우 다음 GUID는 typelib의 ID를 나타냅니다.
[assembly: Guid("ebed33c0-6ab0-42c8-bcf3-6814fd9026fa")]
// 어셈블리의 버전 정보는 다음 네 가지 값으로 구성됩니다.
//
// 주 버전
// 부 버전
// 빌드 번호
// 수정 버전
//
// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호를
// 기본값으로 할 수 있습니다.
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
namespace project.Properties
{
/// <summary>
/// 지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
/// </summary>
// 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
// 클래스에서 자동으로 생성되었습니다.
// 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여
// ResGen을 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// 이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("project.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
/// 재정의합니다.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace project.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
namespace project.UserControls
{
partial class main
{
/// <summary>
/// 필수 디자이너 변수입니다.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 사용 중인 모든 리소스를 정리합니다.
/// </summary>
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 구성 요소 디자이너에서 생성한 코드
/// <summary>
/// 디자이너 지원에 필요한 메서드입니다.
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
/// </summary>
private void InitializeComponent()
{
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// label3
//
this.label3.AutoSize = true;
this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label3.Location = new System.Drawing.Point(249, 220);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(339, 22);
this.label3.TabIndex = 13;
this.label3.Text = "당신의 팀 멤버가 트롤유저인지 검색해보세요.";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label2.Location = new System.Drawing.Point(165, 160);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(507, 22);
this.label2.TabIndex = 12;
this.label2.Text = "TROLL.GG는 트롤에 지친 유저분들에게 유용한 정보를 제공합니다.";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label1.Location = new System.Drawing.Point(249, 77);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(338, 37);
this.label1.TabIndex = 11;
this.label1.Text = "Welcome to TROLL.GG";
//
// main
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Name = "main";
this.Size = new System.Drawing.Size(892, 450);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace project.UserControls
{
public partial class main : UserControl
{
public main()
{
InitializeComponent();
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="label3.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="label2.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="label1.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>
\ No newline at end of file
namespace project.UserControls
{
partial class main_box
{
/// <summary>
/// 필수 디자이너 변수입니다.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 사용 중인 모든 리소스를 정리합니다.
/// </summary>
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 구성 요소 디자이너에서 생성한 코드
/// <summary>
/// 디자이너 지원에 필요한 메서드입니다.
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
/// </summary>
private void InitializeComponent()
{
this.guna2ContextMenuStrip1 = new Guna.UI2.WinForms.Guna2ContextMenuStrip();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// guna2ContextMenuStrip1
//
this.guna2ContextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
this.guna2ContextMenuStrip1.Name = "guna2ContextMenuStrip1";
this.guna2ContextMenuStrip1.RenderStyle.ArrowColor = System.Drawing.Color.FromArgb(((int)(((byte)(151)))), ((int)(((byte)(143)))), ((int)(((byte)(255)))));
this.guna2ContextMenuStrip1.RenderStyle.BorderColor = System.Drawing.Color.Gainsboro;
this.guna2ContextMenuStrip1.RenderStyle.ColorTable = null;
this.guna2ContextMenuStrip1.RenderStyle.RoundedEdges = true;
this.guna2ContextMenuStrip1.RenderStyle.SelectionArrowColor = System.Drawing.Color.White;
this.guna2ContextMenuStrip1.RenderStyle.SelectionBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(88)))), ((int)(((byte)(255)))));
this.guna2ContextMenuStrip1.RenderStyle.SelectionForeColor = System.Drawing.Color.White;
this.guna2ContextMenuStrip1.RenderStyle.SeparatorColor = System.Drawing.Color.Gainsboro;
this.guna2ContextMenuStrip1.RenderStyle.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SystemDefault;
this.guna2ContextMenuStrip1.Size = new System.Drawing.Size(61, 4);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label1.Location = new System.Drawing.Point(279, 152);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(338, 37);
this.label1.TabIndex = 8;
this.label1.Text = "Welcome to TROLL.GG";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label2.Location = new System.Drawing.Point(198, 235);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(507, 22);
this.label2.TabIndex = 9;
this.label2.Text = "TROLL.GG는 트롤에 지친 유저분들에게 유용한 정보를 제공합니다.";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label3.Location = new System.Drawing.Point(265, 295);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(339, 22);
this.label3.TabIndex = 10;
this.label3.Text = "당신의 팀 멤버가 트롤유저인지 검색해보세요.";
//
// main_box
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.BackColor = System.Drawing.Color.White;
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Font = new System.Drawing.Font("Century Gothic", 10.2F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.Name = "main_box";
this.Size = new System.Drawing.Size(892, 530);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private Guna.UI2.WinForms.Guna2ContextMenuStrip guna2ContextMenuStrip1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace project.UserControls
{
public partial class main_box : UserControl
{
public main_box()
{
InitializeComponent();
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="guna2ContextMenuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>
\ No newline at end of file
namespace project.UserControls
{
partial class manual
{
/// <summary>
/// 필수 디자이너 변수입니다.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 사용 중인 모든 리소스를 정리합니다.
/// </summary>
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 구성 요소 디자이너에서 생성한 코드
/// <summary>
/// 디자이너 지원에 필요한 메서드입니다.
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
/// </summary>
private void InitializeComponent()
{
this.label4 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// label4
//
this.label4.AutoSize = true;
this.label4.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label4.Location = new System.Drawing.Point(203, 280);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(455, 22);
this.label4.TabIndex = 18;
this.label4.Text = "3. 검색한 유저의 게임 정보와 최근 플레이 점수를 출력합니다.";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label3.Location = new System.Drawing.Point(229, 223);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(402, 22);
this.label3.TabIndex = 17;
this.label3.Text = "2. 유저의 정보를 가져오는 동안 잠시 시간이 걸립니다.";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label2.Location = new System.Drawing.Point(269, 164);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(322, 22);
this.label2.TabIndex = 16;
this.label2.Text = "1. 유저이름을 입력하고 Enter을 누릅니다.";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label1.Location = new System.Drawing.Point(228, 77);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(405, 37);
this.label1.TabIndex = 15;
this.label1.Text = "검색창에 유저이름을 검색하세요.";
//
// manual
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Name = "manual";
this.Size = new System.Drawing.Size(892, 450);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace project.UserControls
{
public partial class manual : UserControl
{
public manual()
{
InitializeComponent();
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="label4.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="label3.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="label2.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="label1.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>
\ No newline at end of file
namespace project.UserControls
{
partial class manualbox
{
/// <summary>
/// 필수 디자이너 변수입니다.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 사용 중인 모든 리소스를 정리합니다.
/// </summary>
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 구성 요소 디자이너에서 생성한 코드
/// <summary>
/// 디자이너 지원에 필요한 메서드입니다.
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
/// </summary>
private void InitializeComponent()
{
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// label3
//
this.label3.AutoSize = true;
this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label3.Location = new System.Drawing.Point(201, 182);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(368, 20);
this.label3.TabIndex = 13;
this.label3.Text = "2. 유저의 정보를 가져오는 동안 잠시 시간이 걸립니다.";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label2.Location = new System.Drawing.Point(241, 135);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(288, 20);
this.label2.TabIndex = 12;
this.label2.Text = "1. 유저이름을 입력하고 Enter을 누릅니다.";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label1.Location = new System.Drawing.Point(229, 66);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(313, 28);
this.label1.TabIndex = 11;
this.label1.Text = "검색창에 유저이름을 검색하세요.";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label4.Location = new System.Drawing.Point(186, 228);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(398, 20);
this.label4.TabIndex = 14;
this.label4.Text = "3. 검색한 유저의 게임 정보와 트롤유저 여부를 출력합니다.";
//
// manualbox
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.BackColor = System.Drawing.Color.White;
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
this.Name = "manualbox";
this.Size = new System.Drawing.Size(892, 530);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label4;
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace project.UserControls
{
public partial class manualbox : UserControl
{
public manualbox()
{
InitializeComponent();
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>
\ No newline at end of file
namespace project.UserControls
{
partial class notice
{
/// <summary>
/// 필수 디자이너 변수입니다.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 사용 중인 모든 리소스를 정리합니다.
/// </summary>
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 구성 요소 디자이너에서 생성한 코드
/// <summary>
/// 디자이너 지원에 필요한 메서드입니다.
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
/// </summary>
private void InitializeComponent()
{
this.label4 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// label4
//
this.label4.AutoSize = true;
this.label4.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label4.Location = new System.Drawing.Point(164, 296);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(505, 22);
this.label4.TabIndex = 22;
this.label4.Text = "3. MANUAL설명 외의 비정상적 입력은 문제가 발생할 수 있습니다.";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label3.Location = new System.Drawing.Point(143, 220);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(546, 22);
this.label3.TabIndex = 21;
this.label3.Text = "2. 최근 전적들을 기준으로 플레이점수를 측정하여 트롤여부를 판단합니다.";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label2.Location = new System.Drawing.Point(135, 152);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(563, 22);
this.label2.TabIndex = 20;
this.label2.Text = "1. DB와 LOL API를 통해 가져오는 데이터로 KR서버만 검색이 가능합니다.";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label1.Location = new System.Drawing.Point(356, 76);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(121, 37);
this.label1.TabIndex = 19;
this.label1.Text = "주의사항";
//
// notice
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Name = "notice";
this.Size = new System.Drawing.Size(892, 450);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace project.UserControls
{
public partial class notice : UserControl
{
public notice()
{
InitializeComponent();
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="label4.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="label3.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="label2.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="label1.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>
\ No newline at end of file
namespace project.UserControls
{
partial class noticebox
{
/// <summary>
/// 필수 디자이너 변수입니다.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 사용 중인 모든 리소스를 정리합니다.
/// </summary>
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 구성 요소 디자이너에서 생성한 코드
/// <summary>
/// 디자이너 지원에 필요한 메서드입니다.
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
/// </summary>
private void InitializeComponent()
{
this.label4 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// label4
//
this.label4.AutoSize = true;
this.label4.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label4.Location = new System.Drawing.Point(154, 242);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(453, 20);
this.label4.TabIndex = 18;
this.label4.Text = "3. MANUAL설명 외의 비정상적 입력은 문제가 발생할 수 있습니다.";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label3.Location = new System.Drawing.Point(206, 184);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(349, 20);
this.label3.TabIndex = 17;
this.label3.Text = "2. 최근 전적들을 기준으로 트롤여부를 평가합니다. ";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label2.Location = new System.Drawing.Point(130, 126);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(500, 20);
this.label2.TabIndex = 16;
this.label2.Text = "1. DB와 LOL API를 통해 가져오는 데이터로 KR서버만 검색이 가능합니다.";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
this.label1.Location = new System.Drawing.Point(334, 66);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(92, 28);
this.label1.TabIndex = 15;
this.label1.Text = "주의사항";
//
// noticebox
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.BackColor = System.Drawing.Color.White;
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
this.Name = "noticebox";
this.Size = new System.Drawing.Size(892, 530);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace project.UserControls
{
public partial class noticebox : UserControl
{
public noticebox()
{
InitializeComponent();
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>
\ No newline at end of file
namespace project.UserControls
{
partial class white
{
/// <summary>
/// 필수 디자이너 변수입니다.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 사용 중인 모든 리소스를 정리합니다.
/// </summary>
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 구성 요소 디자이너에서 생성한 코드
/// <summary>
/// 디자이너 지원에 필요한 메서드입니다.
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// white
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.Name = "white";
this.Size = new System.Drawing.Size(892, 530);
this.ResumeLayout(false);
}
#endregion
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace project.UserControls
{
public partial class white : UserControl
{
public white()
{
InitializeComponent();
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>
\ No newline at end of file
No preview for this file type
No preview for this file type
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>
\ No newline at end of file
No preview for this file type
C:\Users\ksh970\source\repos\project\project\bin\Debug\project.exe.config
C:\Users\ksh970\source\repos\project\project\bin\Debug\project.exe
C:\Users\ksh970\source\repos\project\project\bin\Debug\project.pdb
C:\Users\ksh970\source\repos\project\project\bin\Debug\Guna.UI2.dll
C:\Users\ksh970\source\repos\project\project\obj\Debug\project.csprojAssemblyReference.cache
C:\Users\ksh970\source\repos\project\project\obj\Debug\project.Form1.resources
C:\Users\ksh970\source\repos\project\project\obj\Debug\project.Properties.Resources.resources
C:\Users\ksh970\source\repos\project\project\obj\Debug\project.csproj.GenerateResource.cache
C:\Users\ksh970\source\repos\project\project\obj\Debug\project.csproj.CopyComplete
C:\Users\ksh970\source\repos\project\project\obj\Debug\project.exe
C:\Users\ksh970\source\repos\project\project\obj\Debug\project.pdb
C:\Users\ksh970\source\repos\project\project\obj\Debug\project.UserControls.main.resources
C:\Users\ksh970\source\repos\project\project\obj\Debug\project.UserControls.manual.resources
C:\Users\ksh970\source\repos\project\project\obj\Debug\project.UserControls.notice.resources
C:\Users\ksh970\source\repos\project\project\obj\Debug\project.UserControls.white.resources
No preview for this file type
No preview for this file type
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Guna.UI2.WinForms" version="2.0.1.2" targetFramework="net472" />
</packages>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>project</RootNamespace>
<AssemblyName>project</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Guna.UI2, Version=2.0.1.2, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Guna.UI2.WinForms.2.0.1.2\lib\net40\Guna.UI2.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UserControls\main.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UserControls\main.Designer.cs">
<DependentUpon>main.cs</DependentUpon>
</Compile>
<Compile Include="UserControls\manual.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UserControls\manual.Designer.cs">
<DependentUpon>manual.cs</DependentUpon>
</Compile>
<Compile Include="UserControls\notice.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UserControls\notice.Designer.cs">
<DependentUpon>notice.cs</DependentUpon>
</Compile>
<Compile Include="UserControls\white.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UserControls\white.Designer.cs">
<DependentUpon>white.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<EmbeddedResource Include="UserControls\main.resx">
<DependentUpon>main.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UserControls\manual.resx">
<DependentUpon>manual.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UserControls\notice.resx">
<DependentUpon>notice.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UserControls\white.resx">
<DependentUpon>white.cs</DependentUpon>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
\ No newline at end of file
import pymysql
from openpyxl import Workbook
from openpyxl import load_workbook
project=pymysql.connect(
user='root',
passwd='!!fnsldkwjsrl11',
host='127.0.0.1',
charset='utf8'
)
cursor=project.cursor()
cursor.execute("CREATE DATABASE LOL")
\ No newline at end of file
import requests
from urllib import parse
name=parse.quote(input("검색을 원하는 유저 이름을 입력하세요"))
APIKEY="RGAPI-43184546-b903-4eb3-a170-d37ed1de39ff"
headers={
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
"Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
"Origin": "https://developer.riotgames.com",
"X-Riot-Token": APIKEY
}
def get_account_id():
API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
return LOL_API_DATA["accountId"]
def return_key():
return APIKEY
def return_name():
return name
import Get_Account_Id
import requests
accountid=Get_Account_Id.get_account_id()
APIKEY=Get_Account_Id.return_key()
headers = {
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
"Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
"Origin": "https://developer.riotgames.com",
"X-Riot-Token": APIKEY
}
API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + accountid
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()['matches']
def get_game_id(index):
return LOL_API_DATA[index].get("gameId")
def get_champ_id(index):
return LOL_API_DATA[index].get("champion")
# lol_op_rating
#2020-11-15
lol api 연동하여 대용량 데이터를 받아 처리하는 과정을 테스트하였습니다.
유저의 데이터를 대용량으로 가져와 처리하는 과정에서 오픈 API 로 제공하는 rating제한보다
많이 요청하여 오류가 생겼습니다. 해당 문제처리를 위해 DB를 사용하여 CSV파일로 만들어 처리해보겠습니다.
#
#
#2020-11-30
MySQL DB 생성하였습니다.
사용자 UI 디자인 시작하여 중간과정까지 코드 업로드하였습니다.
import Get_Account_Id
import Get_Game_Id
import requests
APIKEY=Get_Account_Id.return_key()
headers = {
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
"Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
"Origin": "https://developer.riotgames.com",
"X-Riot-Token": APIKEY
}
def op_score(ac_id):
API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + ac_id
getAPI=requests.get(API, headers=headers)
DATA=getAPI.json()["matches"]
score=0
for i in range(0,5):
score+=first_step(DATA[i].get("gameId"),ac_id)
return round(score,2)
def first_step(gameid,ac_id):
API="https://kr.api.riotgames.com/lol/match/v4/matches/" + str(gameid)
print(gameid)
getAPI=requests.get(API, headers=headers)
f_step_api=getAPI.json()
t_score=0
for i in range(0,10):
if (f_step_api["participantIdentities"][i]["player"]["accountId"]==ac_id):
if f_step_api["participants"][i]["stats"]["deaths"]==0:
t_score=round((f_step_api["participants"][i]["stats"]["kills"]*3+f_step_api["participants"][i]["stats"]["assists"]*0.5)/\
1,2)+round(f_step_api["participants"][i]["stats"]["totalMinionsKilled"]\
/(f_step_api["gameDuration"]/60)*0.2,2)+round(f_step_api["participants"][i]["stats"]["visionScore"]*0.05,2)
else:
t_score=round((f_step_api["participants"][i]["stats"]["kills"]*3+f_step_api["participants"][i]["stats"]["assists"]*0.5)/\
(f_step_api["participants"][i]["stats"]["deaths"]*3),2)+round(f_step_api["participants"][i]["stats"]["totalMinionsKilled"]\
/(f_step_api["gameDuration"]/60)*0.2,2)+round(f_step_api["participants"][i]["stats"]["visionScore"]*0.05,2)
i=10
return t_score
import Get_Account_Id
import Get_Game_Id
import check_score
import requests
APIKEY=Get_Account_Id.return_key()
headers = {
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
"Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
"Origin": "https://developer.riotgames.com",
"X-Riot-Token": APIKEY
}
def game_result(num):
champid=Get_Game_Id.get_champ_id(num)
gameid=Get_Game_Id.get_game_id(num)
API="https://kr.api.riotgames.com/lol/match/v4/matches/" + str(gameid)
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
result=" "
for i in range(0,10):
if LOL_API_DATA["participants"][i]["championId"]==champid:
if LOL_API_DATA["participants"][i]["stats"]["win"]==True:
result="승리"
else:
result="패배"
return result
def match_user_name_and_opscore(num):
gameid=Get_Game_Id.get_game_id(num)
API="https://kr.api.riotgames.com/lol/match/v4/matches/" + str(gameid)
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
record_name=[]
record_opscore=[]
for i in range(0,10):
record_name.append(LOL_API_DATA["participantIdentities"][i]["player"]["summonerName"])
print(record_name)
ac_id=LOL_API_DATA["participantIdentities"][i]["player"]["accountId"]
record_opscore.append(check_score.op_score(ac_id))
print(record_opscore)
return record_name,record_opscore
for j in range(0,10):
print(game_result(j))
lst1=[]
lst2=[]
lst1,lst2=match_user_name_and_opscore(j)
print(lst1)
print(lst2)