김선호

UI Complete

Showing 72 changed files with 2662 additions and 0 deletions
1 +# lol_op_rating
2 +#2020-11-15
3 +lol api 연동하여 대용량 데이터를 받아 처리하는 과정을 테스트하였습니다.
4 +유저의 데이터를 대용량으로 가져와 처리하는 과정에서 오픈 API 로 제공하는 rating제한보다
5 +많이 요청하여 오류가 생겼습니다. 해당 문제처리를 위해 DB를 사용하여 CSV파일로 만들어 처리해보겠습니다.
6 +#
7 +#
8 +#2020-11-30
9 +MySQL DB 생성하였습니다.
10 +사용자 UI 디자인 시작하여 중간과정까지 코드 업로드하였습니다.
1 +import requests
2 +from urllib import parse
3 +APIKEY="RGAPI-43184546-b903-4eb3-a170-d37ed1de39ff"
4 +headers={
5 + "User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
6 + "Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
7 + "Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
8 + "Origin": "https://developer.riotgames.com",
9 + "X-Riot-Token": APIKEY
10 + }
11 +def all_info(name):
12 + API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
13 + getAPI=requests.get(API, headers=headers)
14 + LOL_API_DATA=getAPI.json()
15 + accountid=LOL_API_DATA["accountId"]
16 + API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + accountid
17 + getAPI=requests.get(API, headers=headers)
18 + LOL_API_DATA1=getAPI.json()['matches']
19 + kill=0
20 + death=0
21 + ass=0
22 + vision=0
23 + cs=0
24 + time=0
25 + for i in range(0,10):
26 + checkpoint=0
27 + gameid=LOL_API_DATA1[i].get("gameId")
28 + API="https://kr.api.riotgames.com/lol/match/v4/matches/" + str(gameid)
29 + getAPI=requests.get(API, headers=headers)
30 + LOL_API_DATA=getAPI.json()
31 + for j in range(0,10):
32 + if(LOL_API_DATA["participantIdentities"][j]["player"]["summonerName"]==name):
33 + checkpoint=j
34 + j=10
35 + kill=kill+LOL_API_DATA["participants"][checkpoint]["stats"]["kills"]
36 + death=death+LOL_API_DATA["participants"][checkpoint]["stats"]["deaths"]
37 + ass=ass+LOL_API_DATA["participants"][checkpoint]["stats"]["assists"]
38 + cs=cs+LOL_API_DATA["participants"][checkpoint]["stats"]["totalMinionsKilled"]+\
39 + LOL_API_DATA["participants"][checkpoint]["stats"]["neutralMinionsKilled"]
40 + vision=vision+LOL_API_DATA["participants"][checkpoint]["stats"]["visionScore"]
41 + time=time+LOL_API_DATA["gameDuration"]
42 +
43 +
44 + return kill,death,ass,cs,vision,time
45 +
1 +import requests
2 +from urllib import parse
3 +APIKEY="RGAPI-43184546-b903-4eb3-a170-d37ed1de39ff"
4 +headers={
5 + "User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
6 + "Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
7 + "Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
8 + "Origin": "https://developer.riotgames.com",
9 + "X-Riot-Token": APIKEY
10 + }
11 +def level(name):
12 + API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
13 + getAPI=requests.get(API, headers=headers)
14 + apidata=getAPI.json()
15 + return apidata["summonerLevel"]
1 +import requests
2 +from urllib import parse
3 +APIKEY="RGAPI-43184546-b903-4eb3-a170-d37ed1de39ff"
4 +headers={
5 + "User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
6 + "Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
7 + "Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
8 + "Origin": "https://developer.riotgames.com",
9 + "X-Riot-Token": APIKEY
10 + }
11 +
12 +def game_id(name,num):
13 + API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
14 + getAPI=requests.get(API, headers=headers)
15 + LOL_API_DATA=getAPI.json()
16 + accountid=LOL_API_DATA["accountId"]
17 + API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + accountid
18 + getAPI=requests.get(API, headers=headers)
19 + LOL_API_DATA=getAPI.json()['matches']
20 + #int값 리턴
21 + return LOL_API_DATA[num].get("gameId")
22 +def country(name):
23 + API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
24 + getAPI=requests.get(API, headers=headers)
25 + LOL_API_DATA=getAPI.json()
26 + accountid=LOL_API_DATA["accountId"]
27 + API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + accountid
28 + getAPI=requests.get(API, headers=headers)
29 + LOL_API_DATA=getAPI.json()['matches']
30 + #str값리턴
31 + return LOL_API_DATA[0].get("platformId")
32 +def season(name):
33 + API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
34 + getAPI=requests.get(API, headers=headers)
35 + LOL_API_DATA=getAPI.json()
36 + accountid=LOL_API_DATA["accountId"]
37 + API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + accountid
38 + getAPI=requests.get(API, headers=headers)
39 + LOL_API_DATA=getAPI.json()['matches']
40 + #int값 리턴
41 + return LOL_API_DATA[0].get("season")
42 +
1 +import requests
2 +import get_game_info
3 +from urllib import parse
4 +APIKEY="RGAPI-43184546-b903-4eb3-a170-d37ed1de39ff"
5 +headers={
6 + "User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
7 + "Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
8 + "Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
9 + "Origin": "https://developer.riotgames.com",
10 + "X-Riot-Token": APIKEY
11 + }
12 +def opscore(name):
13 + k,d,a,c,v,t=get_game_info.all_info(name)
14 + print(k,d,a,c,v,t)
15 + score=round(((k*3+a*2)/(d*3)),2)+round((c/(t/60)*0.2),2)+round(v*0.05,2)
16 + return score
17 +print(opscore("T1 제우스"))
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2 +
3 +
4 +License Type
5 +Activation Code is per developer meaning each developer should have a unique activation code. Each code allows up-to two(2) activations (two machines/devices/PCs). If you are collaborating you can have two devices activated using the same activation code.
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8 +All renewals are paid annually from date of purchase
9 +
10 +No run time limitations
11 +When the activation code expires,compiled projects including deployes systems, software, projects developed using our framework will continue to function without any hindrances.
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13 +Feature updates
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25 +Post expiry
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28 +Bug fixing
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31 +Free Trial
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40 +Last updated 10 January, 2020
41 +
1 +
2 +Microsoft Visual Studio Solution File, Format Version 12.00
3 +# Visual Studio Version 16
4 +VisualStudioVersion = 16.0.29519.181
5 +MinimumVisualStudioVersion = 10.0.40219.1
6 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "project", "project\project.csproj", "{EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}"
7 +EndProject
8 +Global
9 + GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 + Debug|Any CPU = Debug|Any CPU
11 + Release|Any CPU = Release|Any CPU
12 + EndGlobalSection
13 + GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 + {EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 + {EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 + {EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 + {EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}.Release|Any CPU.Build.0 = Release|Any CPU
18 + EndGlobalSection
19 + GlobalSection(SolutionProperties) = preSolution
20 + HideSolutionNode = FALSE
21 + EndGlobalSection
22 + GlobalSection(ExtensibilityGlobals) = postSolution
23 + SolutionGuid = {190578EC-8F7B-42CF-8167-BE98F7B259DE}
24 + EndGlobalSection
25 +EndGlobal
1 +<?xml version="1.0" encoding="utf-8" ?>
2 +<configuration>
3 + <startup>
4 + <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
5 + </startup>
6 +</configuration>
...\ No newline at end of file ...\ No newline at end of file
This diff is collapsed. Click to expand it.
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Data;
5 +using System.Drawing;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project
12 +{
13 + public partial class Form1 : Form
14 + {
15 + public Form1()
16 + {
17 + InitializeComponent();
18 + main1.Show();
19 + label2.SendToBack();
20 + label3.SendToBack();
21 + label4.SendToBack();
22 + label5.SendToBack();
23 + label6.SendToBack();
24 + label7.SendToBack();
25 + label8.SendToBack();
26 + label9.SendToBack();
27 + label10.SendToBack();
28 + label11.SendToBack();
29 + label12.SendToBack();
30 + label13.SendToBack();
31 + label14.SendToBack();
32 + label15.SendToBack();
33 + label16.SendToBack();
34 + label17.SendToBack();
35 + }
36 +
37 + private void Form1_Load(object sender, EventArgs e)
38 + {
39 +
40 + }
41 +
42 + private void guna2Button1_CheckedChanged(object sender, EventArgs e)
43 + {
44 +
45 + }
46 +
47 + private Point mousePoint;
48 + private void panel3_MouseDown(object sender, MouseEventArgs e)
49 + {
50 + mousePoint = new Point(e.X, e.Y);
51 + }
52 +
53 + private void panel3_MouseMove(object sender, MouseEventArgs e)
54 + {
55 + if ((e.Button & MouseButtons.Left) == MouseButtons.Left) //마우스 왼쪽 클릭 시에만 실행
56 + {
57 + //폼의 위치를 드래그중인 마우스의 좌표로 이동
58 + Location = new Point(Left - (mousePoint.X - e.X), Top - (mousePoint.Y - e.Y));
59 + }
60 + }
61 +
62 + private void exit_Click(object sender, EventArgs e)
63 + {
64 + Application.Exit();
65 + }
66 +
67 + private void guna2Button1_Click(object sender, EventArgs e)
68 + {
69 + main1.Show();
70 + manual1.SendToBack();
71 + notice1.SendToBack();
72 + white1.SendToBack();
73 + label2.SendToBack();
74 + label3.SendToBack();
75 + label4.SendToBack();
76 + label5.SendToBack();
77 + label6.SendToBack();
78 + label7.SendToBack();
79 + label8.SendToBack();
80 + label9.SendToBack();
81 + label10.SendToBack();
82 + label11.SendToBack();
83 + label12.SendToBack();
84 + label13.SendToBack();
85 + label14.SendToBack();
86 + label15.SendToBack();
87 + label16.SendToBack();
88 + label17.SendToBack();
89 + }
90 +
91 + private void guna2Button3_Click(object sender, EventArgs e)
92 + {
93 + manual1.Show();
94 + main1.SendToBack();
95 + notice1.SendToBack();
96 + white1.SendToBack();
97 + label2.SendToBack();
98 + label3.SendToBack();
99 + label4.SendToBack();
100 + label5.SendToBack();
101 + label6.SendToBack();
102 + label7.SendToBack();
103 + label8.SendToBack();
104 + label9.SendToBack();
105 + label10.SendToBack();
106 + label11.SendToBack();
107 + label12.SendToBack();
108 + label13.SendToBack();
109 + label14.SendToBack();
110 + label15.SendToBack();
111 + label16.SendToBack();
112 + label17.SendToBack();
113 + }
114 +
115 + private void guna2Button2_Click(object sender, EventArgs e)
116 + {
117 + notice1.Show();
118 + manual1.SendToBack();
119 + main1.SendToBack();
120 + white1.SendToBack();
121 + label2.SendToBack();
122 + label3.SendToBack();
123 + label4.SendToBack();
124 + label5.SendToBack();
125 + label6.SendToBack();
126 + label7.SendToBack();
127 + label8.SendToBack();
128 + label9.SendToBack();
129 + label10.SendToBack();
130 + label11.SendToBack();
131 + label12.SendToBack();
132 + label13.SendToBack();
133 + label14.SendToBack();
134 + label15.SendToBack();
135 + label16.SendToBack();
136 + label17.SendToBack();
137 + }
138 +
139 + private void guna2TextBox1_KeyUp(object sender, KeyEventArgs e)
140 + {
141 + if (e.KeyCode == Keys.Enter)
142 + {
143 + white1.Show();
144 + main1.SendToBack();
145 + manual1.SendToBack();
146 + notice1.SendToBack();
147 + label2.BringToFront();
148 + label3.BringToFront();
149 + label4.BringToFront();
150 + label5.BringToFront();
151 + label6.BringToFront();
152 + label7.BringToFront();
153 + label8.BringToFront();
154 + label9.BringToFront();
155 + label10.BringToFront();
156 + label11.BringToFront();
157 + label12.BringToFront();
158 + label13.BringToFront();
159 + label14.BringToFront();
160 + label15.BringToFront();
161 + label16.BringToFront();
162 + label17.BringToFront();
163 + var name=guna2TextBox1.Text;
164 + guna2TextBox1.Text = name+"11";
165 + }
166 + }
167 + /*
168 +label2.SendToBack();
169 +label3.SendToBack();
170 +label4.SendToBack();
171 +label5.SendToBack();
172 +label6.SendToBack();
173 +label7.SendToBack();
174 +label8.SendToBack();
175 +label9.SendToBack();
176 +label10.SendToBack();
177 +label11.SendToBack();
178 +label12.SendToBack();
179 +label13.SendToBack();
180 +label14.SendToBack();
181 +label15.SendToBack();
182 +label16.SendToBack();
183 +label17.SendToBack();
184 +*/
185 + }
186 +}
This diff is collapsed. Click to expand it.
1 +using System;
2 +using System.Collections.Generic;
3 +using System.Linq;
4 +using System.Threading.Tasks;
5 +using System.Windows.Forms;
6 +
7 +namespace project
8 +{
9 + static class Program
10 + {
11 + /// <summary>
12 + /// 해당 애플리케이션의 주 진입점입니다.
13 + /// </summary>
14 + [STAThread]
15 + static void Main()
16 + {
17 + Application.EnableVisualStyles();
18 + Application.SetCompatibleTextRenderingDefault(false);
19 + Application.Run(new Form1());
20 + }
21 + }
22 +}
1 +using System.Reflection;
2 +using System.Runtime.CompilerServices;
3 +using System.Runtime.InteropServices;
4 +
5 +// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
6 +// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
7 +// 이러한 특성 값을 변경하세요.
8 +[assembly: AssemblyTitle("project")]
9 +[assembly: AssemblyDescription("")]
10 +[assembly: AssemblyConfiguration("")]
11 +[assembly: AssemblyCompany("")]
12 +[assembly: AssemblyProduct("project")]
13 +[assembly: AssemblyCopyright("Copyright © 2020")]
14 +[assembly: AssemblyTrademark("")]
15 +[assembly: AssemblyCulture("")]
16 +
17 +// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
18 +// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
19 +// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
20 +[assembly: ComVisible(false)]
21 +
22 +// 이 프로젝트가 COM에 노출되는 경우 다음 GUID는 typelib의 ID를 나타냅니다.
23 +[assembly: Guid("ebed33c0-6ab0-42c8-bcf3-6814fd9026fa")]
24 +
25 +// 어셈블리의 버전 정보는 다음 네 가지 값으로 구성됩니다.
26 +//
27 +// 주 버전
28 +// 부 버전
29 +// 빌드 번호
30 +// 수정 버전
31 +//
32 +// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호를
33 +// 기본값으로 할 수 있습니다.
34 +// [assembly: AssemblyVersion("1.0.*")]
35 +[assembly: AssemblyVersion("1.0.0.0")]
36 +[assembly: AssemblyFileVersion("1.0.0.0")]
1 +//------------------------------------------------------------------------------
2 +// <auto-generated>
3 +// 이 코드는 도구를 사용하여 생성되었습니다.
4 +// 런타임 버전:4.0.30319.42000
5 +//
6 +// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
7 +// 이러한 변경 내용이 손실됩니다.
8 +// </auto-generated>
9 +//------------------------------------------------------------------------------
10 +
11 +namespace project.Properties
12 +{
13 +
14 +
15 + /// <summary>
16 + /// 지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
17 + /// </summary>
18 + // 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
19 + // 클래스에서 자동으로 생성되었습니다.
20 + // 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여
21 + // ResGen을 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
22 + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 + internal class Resources
26 + {
27 +
28 + private static global::System.Resources.ResourceManager resourceMan;
29 +
30 + private static global::System.Globalization.CultureInfo resourceCulture;
31 +
32 + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 + internal Resources()
34 + {
35 + }
36 +
37 + /// <summary>
38 + /// 이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
39 + /// </summary>
40 + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 + internal static global::System.Resources.ResourceManager ResourceManager
42 + {
43 + get
44 + {
45 + if ((resourceMan == null))
46 + {
47 + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("project.Properties.Resources", typeof(Resources).Assembly);
48 + resourceMan = temp;
49 + }
50 + return resourceMan;
51 + }
52 + }
53 +
54 + /// <summary>
55 + /// 이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
56 + /// 재정의합니다.
57 + /// </summary>
58 + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 + internal static global::System.Globalization.CultureInfo Culture
60 + {
61 + get
62 + {
63 + return resourceCulture;
64 + }
65 + set
66 + {
67 + resourceCulture = value;
68 + }
69 + }
70 + }
71 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:element name="root" msdata:IsDataSet="true">
64 + <xsd:complexType>
65 + <xsd:choice maxOccurs="unbounded">
66 + <xsd:element name="metadata">
67 + <xsd:complexType>
68 + <xsd:sequence>
69 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
70 + </xsd:sequence>
71 + <xsd:attribute name="name" type="xsd:string" />
72 + <xsd:attribute name="type" type="xsd:string" />
73 + <xsd:attribute name="mimetype" type="xsd:string" />
74 + </xsd:complexType>
75 + </xsd:element>
76 + <xsd:element name="assembly">
77 + <xsd:complexType>
78 + <xsd:attribute name="alias" type="xsd:string" />
79 + <xsd:attribute name="name" type="xsd:string" />
80 + </xsd:complexType>
81 + </xsd:element>
82 + <xsd:element name="data">
83 + <xsd:complexType>
84 + <xsd:sequence>
85 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
86 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
87 + </xsd:sequence>
88 + <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
89 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
90 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
91 + </xsd:complexType>
92 + </xsd:element>
93 + <xsd:element name="resheader">
94 + <xsd:complexType>
95 + <xsd:sequence>
96 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
97 + </xsd:sequence>
98 + <xsd:attribute name="name" type="xsd:string" use="required" />
99 + </xsd:complexType>
100 + </xsd:element>
101 + </xsd:choice>
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:schema>
105 + <resheader name="resmimetype">
106 + <value>text/microsoft-resx</value>
107 + </resheader>
108 + <resheader name="version">
109 + <value>2.0</value>
110 + </resheader>
111 + <resheader name="reader">
112 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
113 + </resheader>
114 + <resheader name="writer">
115 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 +</root>
...\ No newline at end of file ...\ No newline at end of file
1 +//------------------------------------------------------------------------------
2 +// <auto-generated>
3 +// This code was generated by a tool.
4 +// Runtime Version:4.0.30319.42000
5 +//
6 +// Changes to this file may cause incorrect behavior and will be lost if
7 +// the code is regenerated.
8 +// </auto-generated>
9 +//------------------------------------------------------------------------------
10 +
11 +namespace project.Properties
12 +{
13 +
14 +
15 + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 + internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 + {
19 +
20 + private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 +
22 + public static Settings Default
23 + {
24 + get
25 + {
26 + return defaultInstance;
27 + }
28 + }
29 + }
30 +}
1 +<?xml version='1.0' encoding='utf-8'?>
2 +<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
3 + <Profiles>
4 + <Profile Name="(Default)" />
5 + </Profiles>
6 + <Settings />
7 +</SettingsFile>
1 +namespace project.UserControls
2 +{
3 + partial class main
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + this.label3 = new System.Windows.Forms.Label();
32 + this.label2 = new System.Windows.Forms.Label();
33 + this.label1 = new System.Windows.Forms.Label();
34 + this.SuspendLayout();
35 + //
36 + // label3
37 + //
38 + this.label3.AutoSize = true;
39 + this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
40 + this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
41 + this.label3.Location = new System.Drawing.Point(249, 220);
42 + this.label3.Name = "label3";
43 + this.label3.Size = new System.Drawing.Size(339, 22);
44 + this.label3.TabIndex = 13;
45 + this.label3.Text = "당신의 팀 멤버가 트롤유저인지 검색해보세요.";
46 + //
47 + // label2
48 + //
49 + this.label2.AutoSize = true;
50 + this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
51 + this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
52 + this.label2.Location = new System.Drawing.Point(165, 160);
53 + this.label2.Name = "label2";
54 + this.label2.Size = new System.Drawing.Size(507, 22);
55 + this.label2.TabIndex = 12;
56 + this.label2.Text = "TROLL.GG는 트롤에 지친 유저분들에게 유용한 정보를 제공합니다.";
57 + //
58 + // label1
59 + //
60 + this.label1.AutoSize = true;
61 + this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
62 + this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
63 + this.label1.Location = new System.Drawing.Point(249, 77);
64 + this.label1.Name = "label1";
65 + this.label1.Size = new System.Drawing.Size(338, 37);
66 + this.label1.TabIndex = 11;
67 + this.label1.Text = "Welcome to TROLL.GG";
68 + //
69 + // main
70 + //
71 + this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
72 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
73 + this.BackColor = System.Drawing.Color.White;
74 + this.Controls.Add(this.label3);
75 + this.Controls.Add(this.label2);
76 + this.Controls.Add(this.label1);
77 + this.Name = "main";
78 + this.Size = new System.Drawing.Size(892, 450);
79 + this.ResumeLayout(false);
80 + this.PerformLayout();
81 +
82 + }
83 +
84 + #endregion
85 +
86 + private System.Windows.Forms.Label label3;
87 + private System.Windows.Forms.Label label2;
88 + private System.Windows.Forms.Label label1;
89 + }
90 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Drawing;
5 +using System.Data;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project.UserControls
12 +{
13 + public partial class main : UserControl
14 + {
15 + public main()
16 + {
17 + InitializeComponent();
18 + }
19 + }
20 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 + <xsd:attribute ref="xml:space" />
94 + </xsd:complexType>
95 + </xsd:element>
96 + <xsd:element name="resheader">
97 + <xsd:complexType>
98 + <xsd:sequence>
99 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
112 + <value>2.0</value>
113 + </resheader>
114 + <resheader name="reader">
115 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 + <resheader name="writer">
118 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 + </resheader>
120 + <metadata name="label3.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
121 + <value>True</value>
122 + </metadata>
123 + <metadata name="label2.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
124 + <value>True</value>
125 + </metadata>
126 + <metadata name="label1.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
127 + <value>True</value>
128 + </metadata>
129 +</root>
...\ No newline at end of file ...\ No newline at end of file
1 +namespace project.UserControls
2 +{
3 + partial class main_box
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + this.guna2ContextMenuStrip1 = new Guna.UI2.WinForms.Guna2ContextMenuStrip();
32 + this.label1 = new System.Windows.Forms.Label();
33 + this.label2 = new System.Windows.Forms.Label();
34 + this.label3 = new System.Windows.Forms.Label();
35 + this.SuspendLayout();
36 + //
37 + // guna2ContextMenuStrip1
38 + //
39 + this.guna2ContextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
40 + this.guna2ContextMenuStrip1.Name = "guna2ContextMenuStrip1";
41 + this.guna2ContextMenuStrip1.RenderStyle.ArrowColor = System.Drawing.Color.FromArgb(((int)(((byte)(151)))), ((int)(((byte)(143)))), ((int)(((byte)(255)))));
42 + this.guna2ContextMenuStrip1.RenderStyle.BorderColor = System.Drawing.Color.Gainsboro;
43 + this.guna2ContextMenuStrip1.RenderStyle.ColorTable = null;
44 + this.guna2ContextMenuStrip1.RenderStyle.RoundedEdges = true;
45 + this.guna2ContextMenuStrip1.RenderStyle.SelectionArrowColor = System.Drawing.Color.White;
46 + this.guna2ContextMenuStrip1.RenderStyle.SelectionBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(88)))), ((int)(((byte)(255)))));
47 + this.guna2ContextMenuStrip1.RenderStyle.SelectionForeColor = System.Drawing.Color.White;
48 + this.guna2ContextMenuStrip1.RenderStyle.SeparatorColor = System.Drawing.Color.Gainsboro;
49 + this.guna2ContextMenuStrip1.RenderStyle.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SystemDefault;
50 + this.guna2ContextMenuStrip1.Size = new System.Drawing.Size(61, 4);
51 + //
52 + // label1
53 + //
54 + this.label1.AutoSize = true;
55 + this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
56 + this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
57 + this.label1.Location = new System.Drawing.Point(279, 152);
58 + this.label1.Name = "label1";
59 + this.label1.Size = new System.Drawing.Size(338, 37);
60 + this.label1.TabIndex = 8;
61 + this.label1.Text = "Welcome to TROLL.GG";
62 + //
63 + // label2
64 + //
65 + this.label2.AutoSize = true;
66 + this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
67 + this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
68 + this.label2.Location = new System.Drawing.Point(198, 235);
69 + this.label2.Name = "label2";
70 + this.label2.Size = new System.Drawing.Size(507, 22);
71 + this.label2.TabIndex = 9;
72 + this.label2.Text = "TROLL.GG는 트롤에 지친 유저분들에게 유용한 정보를 제공합니다.";
73 + //
74 + // label3
75 + //
76 + this.label3.AutoSize = true;
77 + this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
78 + this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
79 + this.label3.Location = new System.Drawing.Point(265, 295);
80 + this.label3.Name = "label3";
81 + this.label3.Size = new System.Drawing.Size(339, 22);
82 + this.label3.TabIndex = 10;
83 + this.label3.Text = "당신의 팀 멤버가 트롤유저인지 검색해보세요.";
84 + //
85 + // main_box
86 + //
87 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
88 + this.BackColor = System.Drawing.Color.White;
89 + this.Controls.Add(this.label3);
90 + this.Controls.Add(this.label2);
91 + this.Controls.Add(this.label1);
92 + this.Font = new System.Drawing.Font("Century Gothic", 10.2F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
93 + this.Name = "main_box";
94 + this.Size = new System.Drawing.Size(892, 530);
95 + this.ResumeLayout(false);
96 + this.PerformLayout();
97 +
98 + }
99 +
100 + #endregion
101 + private Guna.UI2.WinForms.Guna2ContextMenuStrip guna2ContextMenuStrip1;
102 + private System.Windows.Forms.Label label1;
103 + private System.Windows.Forms.Label label2;
104 + private System.Windows.Forms.Label label3;
105 + }
106 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Drawing;
5 +using System.Data;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project.UserControls
12 +{
13 + public partial class main_box : UserControl
14 + {
15 + public main_box()
16 + {
17 + InitializeComponent();
18 + }
19 + }
20 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 + <xsd:attribute ref="xml:space" />
94 + </xsd:complexType>
95 + </xsd:element>
96 + <xsd:element name="resheader">
97 + <xsd:complexType>
98 + <xsd:sequence>
99 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
112 + <value>2.0</value>
113 + </resheader>
114 + <resheader name="reader">
115 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 + <resheader name="writer">
118 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 + </resheader>
120 + <metadata name="guna2ContextMenuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
121 + <value>17, 17</value>
122 + </metadata>
123 +</root>
...\ No newline at end of file ...\ No newline at end of file
1 +namespace project.UserControls
2 +{
3 + partial class manual
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + this.label4 = new System.Windows.Forms.Label();
32 + this.label3 = new System.Windows.Forms.Label();
33 + this.label2 = new System.Windows.Forms.Label();
34 + this.label1 = new System.Windows.Forms.Label();
35 + this.SuspendLayout();
36 + //
37 + // label4
38 + //
39 + this.label4.AutoSize = true;
40 + this.label4.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
41 + this.label4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
42 + this.label4.Location = new System.Drawing.Point(203, 280);
43 + this.label4.Name = "label4";
44 + this.label4.Size = new System.Drawing.Size(455, 22);
45 + this.label4.TabIndex = 18;
46 + this.label4.Text = "3. 검색한 유저의 게임 정보와 최근 플레이 점수를 출력합니다.";
47 + //
48 + // label3
49 + //
50 + this.label3.AutoSize = true;
51 + this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
52 + this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
53 + this.label3.Location = new System.Drawing.Point(229, 223);
54 + this.label3.Name = "label3";
55 + this.label3.Size = new System.Drawing.Size(402, 22);
56 + this.label3.TabIndex = 17;
57 + this.label3.Text = "2. 유저의 정보를 가져오는 동안 잠시 시간이 걸립니다.";
58 + //
59 + // label2
60 + //
61 + this.label2.AutoSize = true;
62 + this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
63 + this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
64 + this.label2.Location = new System.Drawing.Point(269, 164);
65 + this.label2.Name = "label2";
66 + this.label2.Size = new System.Drawing.Size(322, 22);
67 + this.label2.TabIndex = 16;
68 + this.label2.Text = "1. 유저이름을 입력하고 Enter을 누릅니다.";
69 + //
70 + // label1
71 + //
72 + this.label1.AutoSize = true;
73 + this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
74 + this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
75 + this.label1.Location = new System.Drawing.Point(228, 77);
76 + this.label1.Name = "label1";
77 + this.label1.Size = new System.Drawing.Size(405, 37);
78 + this.label1.TabIndex = 15;
79 + this.label1.Text = "검색창에 유저이름을 검색하세요.";
80 + //
81 + // manual
82 + //
83 + this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
84 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
85 + this.BackColor = System.Drawing.Color.White;
86 + this.Controls.Add(this.label4);
87 + this.Controls.Add(this.label3);
88 + this.Controls.Add(this.label2);
89 + this.Controls.Add(this.label1);
90 + this.Name = "manual";
91 + this.Size = new System.Drawing.Size(892, 450);
92 + this.ResumeLayout(false);
93 + this.PerformLayout();
94 +
95 + }
96 +
97 + #endregion
98 +
99 + private System.Windows.Forms.Label label4;
100 + private System.Windows.Forms.Label label3;
101 + private System.Windows.Forms.Label label2;
102 + private System.Windows.Forms.Label label1;
103 + }
104 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Drawing;
5 +using System.Data;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project.UserControls
12 +{
13 + public partial class manual : UserControl
14 + {
15 + public manual()
16 + {
17 + InitializeComponent();
18 + }
19 + }
20 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 + <xsd:attribute ref="xml:space" />
94 + </xsd:complexType>
95 + </xsd:element>
96 + <xsd:element name="resheader">
97 + <xsd:complexType>
98 + <xsd:sequence>
99 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
112 + <value>2.0</value>
113 + </resheader>
114 + <resheader name="reader">
115 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 + <resheader name="writer">
118 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 + </resheader>
120 + <metadata name="label4.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
121 + <value>True</value>
122 + </metadata>
123 + <metadata name="label3.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
124 + <value>True</value>
125 + </metadata>
126 + <metadata name="label2.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
127 + <value>True</value>
128 + </metadata>
129 + <metadata name="label1.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
130 + <value>True</value>
131 + </metadata>
132 + <metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
133 + <value>True</value>
134 + </metadata>
135 +</root>
...\ No newline at end of file ...\ No newline at end of file
1 +namespace project.UserControls
2 +{
3 + partial class manualbox
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + this.label3 = new System.Windows.Forms.Label();
32 + this.label2 = new System.Windows.Forms.Label();
33 + this.label1 = new System.Windows.Forms.Label();
34 + this.label4 = new System.Windows.Forms.Label();
35 + this.SuspendLayout();
36 + //
37 + // label3
38 + //
39 + this.label3.AutoSize = true;
40 + this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
41 + this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
42 + this.label3.Location = new System.Drawing.Point(201, 182);
43 + this.label3.Name = "label3";
44 + this.label3.Size = new System.Drawing.Size(368, 20);
45 + this.label3.TabIndex = 13;
46 + this.label3.Text = "2. 유저의 정보를 가져오는 동안 잠시 시간이 걸립니다.";
47 + //
48 + // label2
49 + //
50 + this.label2.AutoSize = true;
51 + this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
52 + this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
53 + this.label2.Location = new System.Drawing.Point(241, 135);
54 + this.label2.Name = "label2";
55 + this.label2.Size = new System.Drawing.Size(288, 20);
56 + this.label2.TabIndex = 12;
57 + this.label2.Text = "1. 유저이름을 입력하고 Enter을 누릅니다.";
58 + //
59 + // label1
60 + //
61 + this.label1.AutoSize = true;
62 + this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
63 + this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
64 + this.label1.Location = new System.Drawing.Point(229, 66);
65 + this.label1.Name = "label1";
66 + this.label1.Size = new System.Drawing.Size(313, 28);
67 + this.label1.TabIndex = 11;
68 + this.label1.Text = "검색창에 유저이름을 검색하세요.";
69 + //
70 + // label4
71 + //
72 + this.label4.AutoSize = true;
73 + this.label4.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
74 + this.label4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
75 + this.label4.Location = new System.Drawing.Point(186, 228);
76 + this.label4.Name = "label4";
77 + this.label4.Size = new System.Drawing.Size(398, 20);
78 + this.label4.TabIndex = 14;
79 + this.label4.Text = "3. 검색한 유저의 게임 정보와 트롤유저 여부를 출력합니다.";
80 + //
81 + // manualbox
82 + //
83 + this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
84 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
85 + this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
86 + this.BackColor = System.Drawing.Color.White;
87 + this.Controls.Add(this.label4);
88 + this.Controls.Add(this.label3);
89 + this.Controls.Add(this.label2);
90 + this.Controls.Add(this.label1);
91 + this.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
92 + this.Name = "manualbox";
93 + this.Size = new System.Drawing.Size(892, 530);
94 + this.ResumeLayout(false);
95 + this.PerformLayout();
96 +
97 + }
98 +
99 + #endregion
100 +
101 + private System.Windows.Forms.Label label3;
102 + private System.Windows.Forms.Label label2;
103 + private System.Windows.Forms.Label label1;
104 + private System.Windows.Forms.Label label4;
105 + }
106 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Drawing;
5 +using System.Data;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project.UserControls
12 +{
13 + public partial class manualbox : UserControl
14 + {
15 + public manualbox()
16 + {
17 + InitializeComponent();
18 + }
19 + }
20 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 + <xsd:attribute ref="xml:space" />
94 + </xsd:complexType>
95 + </xsd:element>
96 + <xsd:element name="resheader">
97 + <xsd:complexType>
98 + <xsd:sequence>
99 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
112 + <value>2.0</value>
113 + </resheader>
114 + <resheader name="reader">
115 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 + <resheader name="writer">
118 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 + </resheader>
120 + <metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
121 + <value>True</value>
122 + </metadata>
123 +</root>
...\ No newline at end of file ...\ No newline at end of file
1 +namespace project.UserControls
2 +{
3 + partial class notice
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + this.label4 = new System.Windows.Forms.Label();
32 + this.label3 = new System.Windows.Forms.Label();
33 + this.label2 = new System.Windows.Forms.Label();
34 + this.label1 = new System.Windows.Forms.Label();
35 + this.SuspendLayout();
36 + //
37 + // label4
38 + //
39 + this.label4.AutoSize = true;
40 + this.label4.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
41 + this.label4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
42 + this.label4.Location = new System.Drawing.Point(164, 296);
43 + this.label4.Name = "label4";
44 + this.label4.Size = new System.Drawing.Size(505, 22);
45 + this.label4.TabIndex = 22;
46 + this.label4.Text = "3. MANUAL설명 외의 비정상적 입력은 문제가 발생할 수 있습니다.";
47 + //
48 + // label3
49 + //
50 + this.label3.AutoSize = true;
51 + this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
52 + this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
53 + this.label3.Location = new System.Drawing.Point(143, 220);
54 + this.label3.Name = "label3";
55 + this.label3.Size = new System.Drawing.Size(546, 22);
56 + this.label3.TabIndex = 21;
57 + this.label3.Text = "2. 최근 전적들을 기준으로 플레이점수를 측정하여 트롤여부를 판단합니다.";
58 + //
59 + // label2
60 + //
61 + this.label2.AutoSize = true;
62 + this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
63 + this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
64 + this.label2.Location = new System.Drawing.Point(135, 152);
65 + this.label2.Name = "label2";
66 + this.label2.Size = new System.Drawing.Size(563, 22);
67 + this.label2.TabIndex = 20;
68 + this.label2.Text = "1. DB와 LOL API를 통해 가져오는 데이터로 KR서버만 검색이 가능합니다.";
69 + //
70 + // label1
71 + //
72 + this.label1.AutoSize = true;
73 + this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
74 + this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
75 + this.label1.Location = new System.Drawing.Point(356, 76);
76 + this.label1.Name = "label1";
77 + this.label1.Size = new System.Drawing.Size(121, 37);
78 + this.label1.TabIndex = 19;
79 + this.label1.Text = "주의사항";
80 + //
81 + // notice
82 + //
83 + this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
84 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
85 + this.BackColor = System.Drawing.Color.White;
86 + this.Controls.Add(this.label4);
87 + this.Controls.Add(this.label3);
88 + this.Controls.Add(this.label2);
89 + this.Controls.Add(this.label1);
90 + this.Name = "notice";
91 + this.Size = new System.Drawing.Size(892, 450);
92 + this.ResumeLayout(false);
93 + this.PerformLayout();
94 +
95 + }
96 +
97 + #endregion
98 +
99 + private System.Windows.Forms.Label label4;
100 + private System.Windows.Forms.Label label3;
101 + private System.Windows.Forms.Label label2;
102 + private System.Windows.Forms.Label label1;
103 + }
104 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Drawing;
5 +using System.Data;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project.UserControls
12 +{
13 + public partial class notice : UserControl
14 + {
15 + public notice()
16 + {
17 + InitializeComponent();
18 + }
19 + }
20 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 + <xsd:attribute ref="xml:space" />
94 + </xsd:complexType>
95 + </xsd:element>
96 + <xsd:element name="resheader">
97 + <xsd:complexType>
98 + <xsd:sequence>
99 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
112 + <value>2.0</value>
113 + </resheader>
114 + <resheader name="reader">
115 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 + <resheader name="writer">
118 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 + </resheader>
120 + <metadata name="label4.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
121 + <value>True</value>
122 + </metadata>
123 + <metadata name="label3.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
124 + <value>True</value>
125 + </metadata>
126 + <metadata name="label2.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
127 + <value>True</value>
128 + </metadata>
129 + <metadata name="label1.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
130 + <value>True</value>
131 + </metadata>
132 + <metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
133 + <value>True</value>
134 + </metadata>
135 +</root>
...\ No newline at end of file ...\ No newline at end of file
1 +namespace project.UserControls
2 +{
3 + partial class noticebox
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + this.label4 = new System.Windows.Forms.Label();
32 + this.label3 = new System.Windows.Forms.Label();
33 + this.label2 = new System.Windows.Forms.Label();
34 + this.label1 = new System.Windows.Forms.Label();
35 + this.SuspendLayout();
36 + //
37 + // label4
38 + //
39 + this.label4.AutoSize = true;
40 + this.label4.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
41 + this.label4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
42 + this.label4.Location = new System.Drawing.Point(154, 242);
43 + this.label4.Name = "label4";
44 + this.label4.Size = new System.Drawing.Size(453, 20);
45 + this.label4.TabIndex = 18;
46 + this.label4.Text = "3. MANUAL설명 외의 비정상적 입력은 문제가 발생할 수 있습니다.";
47 + //
48 + // label3
49 + //
50 + this.label3.AutoSize = true;
51 + this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
52 + this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
53 + this.label3.Location = new System.Drawing.Point(206, 184);
54 + this.label3.Name = "label3";
55 + this.label3.Size = new System.Drawing.Size(349, 20);
56 + this.label3.TabIndex = 17;
57 + this.label3.Text = "2. 최근 전적들을 기준으로 트롤여부를 평가합니다. ";
58 + //
59 + // label2
60 + //
61 + this.label2.AutoSize = true;
62 + this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
63 + this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
64 + this.label2.Location = new System.Drawing.Point(130, 126);
65 + this.label2.Name = "label2";
66 + this.label2.Size = new System.Drawing.Size(500, 20);
67 + this.label2.TabIndex = 16;
68 + this.label2.Text = "1. DB와 LOL API를 통해 가져오는 데이터로 KR서버만 검색이 가능합니다.";
69 + //
70 + // label1
71 + //
72 + this.label1.AutoSize = true;
73 + this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
74 + this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
75 + this.label1.Location = new System.Drawing.Point(334, 66);
76 + this.label1.Name = "label1";
77 + this.label1.Size = new System.Drawing.Size(92, 28);
78 + this.label1.TabIndex = 15;
79 + this.label1.Text = "주의사항";
80 + //
81 + // noticebox
82 + //
83 + this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
84 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
85 + this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
86 + this.BackColor = System.Drawing.Color.White;
87 + this.Controls.Add(this.label4);
88 + this.Controls.Add(this.label3);
89 + this.Controls.Add(this.label2);
90 + this.Controls.Add(this.label1);
91 + this.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
92 + this.Name = "noticebox";
93 + this.Size = new System.Drawing.Size(892, 530);
94 + this.ResumeLayout(false);
95 + this.PerformLayout();
96 +
97 + }
98 +
99 + #endregion
100 +
101 + private System.Windows.Forms.Label label4;
102 + private System.Windows.Forms.Label label3;
103 + private System.Windows.Forms.Label label2;
104 + private System.Windows.Forms.Label label1;
105 + }
106 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Drawing;
5 +using System.Data;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project.UserControls
12 +{
13 + public partial class noticebox : UserControl
14 + {
15 + public noticebox()
16 + {
17 + InitializeComponent();
18 + }
19 + }
20 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 + <xsd:attribute ref="xml:space" />
94 + </xsd:complexType>
95 + </xsd:element>
96 + <xsd:element name="resheader">
97 + <xsd:complexType>
98 + <xsd:sequence>
99 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
112 + <value>2.0</value>
113 + </resheader>
114 + <resheader name="reader">
115 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 + <resheader name="writer">
118 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 + </resheader>
120 + <metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
121 + <value>True</value>
122 + </metadata>
123 +</root>
...\ No newline at end of file ...\ No newline at end of file
1 +namespace project.UserControls
2 +{
3 + partial class white
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + this.SuspendLayout();
32 + //
33 + // white
34 + //
35 + this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
36 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
37 + this.BackColor = System.Drawing.Color.White;
38 + this.Name = "white";
39 + this.Size = new System.Drawing.Size(892, 530);
40 + this.ResumeLayout(false);
41 +
42 + }
43 +
44 + #endregion
45 + }
46 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Drawing;
5 +using System.Data;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project.UserControls
12 +{
13 + public partial class white : UserControl
14 + {
15 + public white()
16 + {
17 + InitializeComponent();
18 + }
19 + }
20 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 + <xsd:attribute ref="xml:space" />
94 + </xsd:complexType>
95 + </xsd:element>
96 + <xsd:element name="resheader">
97 + <xsd:complexType>
98 + <xsd:sequence>
99 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
112 + <value>2.0</value>
113 + </resheader>
114 + <resheader name="reader">
115 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 + <resheader name="writer">
118 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 + </resheader>
120 + <metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
121 + <value>True</value>
122 + </metadata>
123 +</root>
...\ No newline at end of file ...\ No newline at end of file
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1 +<?xml version="1.0" encoding="utf-8" ?>
2 +<configuration>
3 + <startup>
4 + <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
5 + </startup>
6 +</configuration>
...\ No newline at end of file ...\ No newline at end of file
No preview for this file type
1 +C:\Users\ksh970\source\repos\project\project\bin\Debug\project.exe.config
2 +C:\Users\ksh970\source\repos\project\project\bin\Debug\project.exe
3 +C:\Users\ksh970\source\repos\project\project\bin\Debug\project.pdb
4 +C:\Users\ksh970\source\repos\project\project\bin\Debug\Guna.UI2.dll
5 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.csprojAssemblyReference.cache
6 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.Form1.resources
7 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.Properties.Resources.resources
8 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.csproj.GenerateResource.cache
9 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.csproj.CopyComplete
10 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.exe
11 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.pdb
12 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.UserControls.main.resources
13 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.UserControls.manual.resources
14 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.UserControls.notice.resources
15 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.UserControls.white.resources
No preview for this file type
No preview for this file type
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<packages>
3 + <package id="Guna.UI2.WinForms" version="2.0.1.2" targetFramework="net472" />
4 +</packages>
...\ No newline at end of file ...\ No newline at end of file
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
4 + <PropertyGroup>
5 + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
6 + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
7 + <ProjectGuid>{EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}</ProjectGuid>
8 + <OutputType>WinExe</OutputType>
9 + <RootNamespace>project</RootNamespace>
10 + <AssemblyName>project</AssemblyName>
11 + <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
12 + <FileAlignment>512</FileAlignment>
13 + <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
14 + <Deterministic>true</Deterministic>
15 + </PropertyGroup>
16 + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
17 + <PlatformTarget>AnyCPU</PlatformTarget>
18 + <DebugSymbols>true</DebugSymbols>
19 + <DebugType>full</DebugType>
20 + <Optimize>false</Optimize>
21 + <OutputPath>bin\Debug\</OutputPath>
22 + <DefineConstants>DEBUG;TRACE</DefineConstants>
23 + <ErrorReport>prompt</ErrorReport>
24 + <WarningLevel>4</WarningLevel>
25 + </PropertyGroup>
26 + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
27 + <PlatformTarget>AnyCPU</PlatformTarget>
28 + <DebugType>pdbonly</DebugType>
29 + <Optimize>true</Optimize>
30 + <OutputPath>bin\Release\</OutputPath>
31 + <DefineConstants>TRACE</DefineConstants>
32 + <ErrorReport>prompt</ErrorReport>
33 + <WarningLevel>4</WarningLevel>
34 + </PropertyGroup>
35 + <ItemGroup>
36 + <Reference Include="Guna.UI2, Version=2.0.1.2, Culture=neutral, processorArchitecture=MSIL">
37 + <HintPath>..\packages\Guna.UI2.WinForms.2.0.1.2\lib\net40\Guna.UI2.dll</HintPath>
38 + </Reference>
39 + <Reference Include="System" />
40 + <Reference Include="System.Core" />
41 + <Reference Include="System.Xml.Linq" />
42 + <Reference Include="System.Data.DataSetExtensions" />
43 + <Reference Include="Microsoft.CSharp" />
44 + <Reference Include="System.Data" />
45 + <Reference Include="System.Deployment" />
46 + <Reference Include="System.Drawing" />
47 + <Reference Include="System.Net.Http" />
48 + <Reference Include="System.Windows.Forms" />
49 + <Reference Include="System.Xml" />
50 + </ItemGroup>
51 + <ItemGroup>
52 + <Compile Include="Form1.cs">
53 + <SubType>Form</SubType>
54 + </Compile>
55 + <Compile Include="Form1.Designer.cs">
56 + <DependentUpon>Form1.cs</DependentUpon>
57 + </Compile>
58 + <Compile Include="Program.cs" />
59 + <Compile Include="Properties\AssemblyInfo.cs" />
60 + <Compile Include="UserControls\main.cs">
61 + <SubType>UserControl</SubType>
62 + </Compile>
63 + <Compile Include="UserControls\main.Designer.cs">
64 + <DependentUpon>main.cs</DependentUpon>
65 + </Compile>
66 + <Compile Include="UserControls\manual.cs">
67 + <SubType>UserControl</SubType>
68 + </Compile>
69 + <Compile Include="UserControls\manual.Designer.cs">
70 + <DependentUpon>manual.cs</DependentUpon>
71 + </Compile>
72 + <Compile Include="UserControls\notice.cs">
73 + <SubType>UserControl</SubType>
74 + </Compile>
75 + <Compile Include="UserControls\notice.Designer.cs">
76 + <DependentUpon>notice.cs</DependentUpon>
77 + </Compile>
78 + <Compile Include="UserControls\white.cs">
79 + <SubType>UserControl</SubType>
80 + </Compile>
81 + <Compile Include="UserControls\white.Designer.cs">
82 + <DependentUpon>white.cs</DependentUpon>
83 + </Compile>
84 + <EmbeddedResource Include="Form1.resx">
85 + <DependentUpon>Form1.cs</DependentUpon>
86 + </EmbeddedResource>
87 + <EmbeddedResource Include="Properties\Resources.resx">
88 + <Generator>ResXFileCodeGenerator</Generator>
89 + <LastGenOutput>Resources.Designer.cs</LastGenOutput>
90 + <SubType>Designer</SubType>
91 + </EmbeddedResource>
92 + <Compile Include="Properties\Resources.Designer.cs">
93 + <AutoGen>True</AutoGen>
94 + <DependentUpon>Resources.resx</DependentUpon>
95 + </Compile>
96 + <EmbeddedResource Include="UserControls\main.resx">
97 + <DependentUpon>main.cs</DependentUpon>
98 + </EmbeddedResource>
99 + <EmbeddedResource Include="UserControls\manual.resx">
100 + <DependentUpon>manual.cs</DependentUpon>
101 + </EmbeddedResource>
102 + <EmbeddedResource Include="UserControls\notice.resx">
103 + <DependentUpon>notice.cs</DependentUpon>
104 + </EmbeddedResource>
105 + <EmbeddedResource Include="UserControls\white.resx">
106 + <DependentUpon>white.cs</DependentUpon>
107 + </EmbeddedResource>
108 + <None Include="packages.config" />
109 + <None Include="Properties\Settings.settings">
110 + <Generator>SettingsSingleFileGenerator</Generator>
111 + <LastGenOutput>Settings.Designer.cs</LastGenOutput>
112 + </None>
113 + <Compile Include="Properties\Settings.Designer.cs">
114 + <AutoGen>True</AutoGen>
115 + <DependentUpon>Settings.settings</DependentUpon>
116 + <DesignTimeSharedInput>True</DesignTimeSharedInput>
117 + </Compile>
118 + </ItemGroup>
119 + <ItemGroup>
120 + <None Include="App.config" />
121 + </ItemGroup>
122 + <ItemGroup />
123 + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
124 +</Project>
...\ No newline at end of file ...\ No newline at end of file
1 +import pymysql
2 +from openpyxl import Workbook
3 +from openpyxl import load_workbook
4 +
5 +project=pymysql.connect(
6 + user='root',
7 + passwd='!!fnsldkwjsrl11',
8 + host='127.0.0.1',
9 + charset='utf8'
10 +)
11 +cursor=project.cursor()
12 +cursor.execute("CREATE DATABASE LOL")
...\ No newline at end of file ...\ No newline at end of file
1 +import requests
2 +from urllib import parse
3 +name=parse.quote(input("검색을 원하는 유저 이름을 입력하세요"))
4 +APIKEY="RGAPI-43184546-b903-4eb3-a170-d37ed1de39ff"
5 +headers={
6 + "User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
7 + "Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
8 + "Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
9 + "Origin": "https://developer.riotgames.com",
10 + "X-Riot-Token": APIKEY
11 + }
12 +def get_account_id():
13 + API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
14 + getAPI=requests.get(API, headers=headers)
15 + LOL_API_DATA=getAPI.json()
16 + return LOL_API_DATA["accountId"]
17 +def return_key():
18 + return APIKEY
19 +def return_name():
20 + return name
21 +
22 +
1 +import Get_Account_Id
2 +import requests
3 +accountid=Get_Account_Id.get_account_id()
4 +APIKEY=Get_Account_Id.return_key()
5 +headers = {
6 + "User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
7 + "Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
8 + "Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
9 + "Origin": "https://developer.riotgames.com",
10 + "X-Riot-Token": APIKEY
11 + }
12 +API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + accountid
13 +getAPI=requests.get(API, headers=headers)
14 +LOL_API_DATA=getAPI.json()['matches']
15 +def get_game_id(index):
16 + return LOL_API_DATA[index].get("gameId")
17 +def get_champ_id(index):
18 + return LOL_API_DATA[index].get("champion")
19 +
1 +# lol_op_rating
2 +#2020-11-15
3 +lol api 연동하여 대용량 데이터를 받아 처리하는 과정을 테스트하였습니다.
4 +유저의 데이터를 대용량으로 가져와 처리하는 과정에서 오픈 API 로 제공하는 rating제한보다
5 +많이 요청하여 오류가 생겼습니다. 해당 문제처리를 위해 DB를 사용하여 CSV파일로 만들어 처리해보겠습니다.
6 +#
7 +#
8 +#2020-11-30
9 +MySQL DB 생성하였습니다.
10 +사용자 UI 디자인 시작하여 중간과정까지 코드 업로드하였습니다.
1 +import Get_Account_Id
2 +import Get_Game_Id
3 +import requests
4 +APIKEY=Get_Account_Id.return_key()
5 +headers = {
6 + "User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
7 + "Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
8 + "Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
9 + "Origin": "https://developer.riotgames.com",
10 + "X-Riot-Token": APIKEY
11 + }
12 +def op_score(ac_id):
13 + API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + ac_id
14 + getAPI=requests.get(API, headers=headers)
15 + DATA=getAPI.json()["matches"]
16 + score=0
17 + for i in range(0,5):
18 + score+=first_step(DATA[i].get("gameId"),ac_id)
19 + return round(score,2)
20 +
21 +def first_step(gameid,ac_id):
22 + API="https://kr.api.riotgames.com/lol/match/v4/matches/" + str(gameid)
23 + print(gameid)
24 + getAPI=requests.get(API, headers=headers)
25 + f_step_api=getAPI.json()
26 + t_score=0
27 + for i in range(0,10):
28 + if (f_step_api["participantIdentities"][i]["player"]["accountId"]==ac_id):
29 + if f_step_api["participants"][i]["stats"]["deaths"]==0:
30 + t_score=round((f_step_api["participants"][i]["stats"]["kills"]*3+f_step_api["participants"][i]["stats"]["assists"]*0.5)/\
31 + 1,2)+round(f_step_api["participants"][i]["stats"]["totalMinionsKilled"]\
32 + /(f_step_api["gameDuration"]/60)*0.2,2)+round(f_step_api["participants"][i]["stats"]["visionScore"]*0.05,2)
33 + else:
34 + t_score=round((f_step_api["participants"][i]["stats"]["kills"]*3+f_step_api["participants"][i]["stats"]["assists"]*0.5)/\
35 + (f_step_api["participants"][i]["stats"]["deaths"]*3),2)+round(f_step_api["participants"][i]["stats"]["totalMinionsKilled"]\
36 + /(f_step_api["gameDuration"]/60)*0.2,2)+round(f_step_api["participants"][i]["stats"]["visionScore"]*0.05,2)
37 + i=10
38 + return t_score
39 +
1 +import Get_Account_Id
2 +import Get_Game_Id
3 +import check_score
4 +import requests
5 +APIKEY=Get_Account_Id.return_key()
6 +headers = {
7 + "User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
8 + "Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
9 + "Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
10 + "Origin": "https://developer.riotgames.com",
11 + "X-Riot-Token": APIKEY
12 + }
13 +def game_result(num):
14 + champid=Get_Game_Id.get_champ_id(num)
15 + gameid=Get_Game_Id.get_game_id(num)
16 + API="https://kr.api.riotgames.com/lol/match/v4/matches/" + str(gameid)
17 + getAPI=requests.get(API, headers=headers)
18 + LOL_API_DATA=getAPI.json()
19 + result=" "
20 + for i in range(0,10):
21 + if LOL_API_DATA["participants"][i]["championId"]==champid:
22 + if LOL_API_DATA["participants"][i]["stats"]["win"]==True:
23 + result="승리"
24 + else:
25 + result="패배"
26 + return result
27 +
28 +def match_user_name_and_opscore(num):
29 + gameid=Get_Game_Id.get_game_id(num)
30 + API="https://kr.api.riotgames.com/lol/match/v4/matches/" + str(gameid)
31 + getAPI=requests.get(API, headers=headers)
32 + LOL_API_DATA=getAPI.json()
33 + record_name=[]
34 + record_opscore=[]
35 + for i in range(0,10):
36 + record_name.append(LOL_API_DATA["participantIdentities"][i]["player"]["summonerName"])
37 + print(record_name)
38 + ac_id=LOL_API_DATA["participantIdentities"][i]["player"]["accountId"]
39 + record_opscore.append(check_score.op_score(ac_id))
40 + print(record_opscore)
41 + return record_name,record_opscore
42 +for j in range(0,10):
43 + print(game_result(j))
44 + lst1=[]
45 + lst2=[]
46 + lst1,lst2=match_user_name_and_opscore(j)
47 + print(lst1)
48 + print(lst2)