I_Jemin

Add chat UI

Showing 168 changed files with 1597 additions and 7 deletions
...@@ -72,7 +72,7 @@ MonoBehaviour: ...@@ -72,7 +72,7 @@ MonoBehaviour:
72 m_BestFit: 0 72 m_BestFit: 0
73 m_MinSize: 10 73 m_MinSize: 10
74 m_MaxSize: 40 74 m_MaxSize: 40
75 - m_Alignment: 0 75 + m_Alignment: 4
76 m_AlignByGeometry: 0 76 m_AlignByGeometry: 0
77 m_RichText: 1 77 m_RichText: 1
78 m_HorizontalOverflow: 0 78 m_HorizontalOverflow: 0
...@@ -110,8 +110,8 @@ MonoBehaviour: ...@@ -110,8 +110,8 @@ MonoBehaviour:
110 m_Calls: [] 110 m_Calls: []
111 m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, 111 m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
112 Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 112 Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
113 - m_Sprite: {fileID: 0} 113 + m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
114 - m_Type: 0 114 + m_Type: 1
115 m_PreserveAspect: 0 115 m_PreserveAspect: 0
116 m_FillCenter: 1 116 m_FillCenter: 1
117 m_FillMethod: 4 117 m_FillMethod: 4
......
This diff is collapsed. Click to expand it.
1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using UnityEngine.UI;
5 +
6 +public class MessageInputField : MonoBehaviour {
7 +
8 + public Chat chat;
9 + public InputField inputField;
10 +
11 + void Update () {
12 + if(Input.GetKeyDown(KeyCode.Return) && !string.IsNullOrEmpty(inputField.text))
13 + {
14 + chat.SendMessage(inputField.text);
15 + inputField.text = string.Empty;
16 + }
17 + }
18 +}
1 +fileFormatVersion: 2
2 +guid: d74e03325f4c74af5986ac0df47e31a3
3 +timeCreated: 1517244266
4 +licenseType: Pro
5 +MonoImporter:
6 + externalObjects: {}
7 + serializedVersion: 2
8 + defaultReferences: []
9 + executionOrder: 0
10 + icon: {instanceID: 0}
11 + userData:
12 + assetBundleName:
13 + assetBundleVariant:
...@@ -14,11 +14,10 @@ public class Chat : MonoBehaviour ...@@ -14,11 +14,10 @@ public class Chat : MonoBehaviour
14 14
15 public string m_hostAddress {get; set;} 15 public string m_hostAddress {get; set;}
16 16
17 - private const int m_port = 50765; 17 + private const int m_port = 50763;
18 18
19 private bool m_isServer = false; 19 private bool m_isServer = false;
20 20
21 -
22 // Use this for initialization 21 // Use this for initialization
23 void Start() 22 void Start()
24 { 23 {
...@@ -28,9 +27,8 @@ public class Chat : MonoBehaviour ...@@ -28,9 +27,8 @@ public class Chat : MonoBehaviour
28 27
29 Debug.Log(hostEntry.HostName); 28 Debug.Log(hostEntry.HostName);
30 29
31 - m_hostAddress = hostAddress.ToString (); 30 + m_hostAddress = "127.0.0.1";
32 m_transport.onStateChanged += OnEventHandling; 31 m_transport.onStateChanged += OnEventHandling;
33 -
34 } 32 }
35 33
36 34
......
1 +<?xml version="1.0" encoding="UTF-8"?>
2 +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
3 +<plist version="1.0">
4 +<dict>
5 + <key>NSAppTransportSecurity</key>
6 + <dict>
7 + <key>NSAllowsArbitraryLoads</key>
8 + <true/>
9 + </dict>
10 + <key>CFBundleDevelopmentRegion</key>
11 + <string>English</string>
12 + <key>CFBundleExecutable</key>
13 + <string>Main</string>
14 + <key>CFBundleGetInfoString</key>
15 + <string>Unity Player version 2017.3.0p3 (bfcbae508940). (c) 2018 Unity Technologies ApS. All rights reserved.</string>
16 + <key>CFBundleIconFile</key>
17 + <string>PlayerIcon.icns</string>
18 + <key>CFBundleIdentifier</key>
19 + <string>com.Company.ProductName</string>
20 + <key>CFBundleInfoDictionaryVersion</key>
21 + <string>6.0</string>
22 + <key>CFBundleSupportedPlatforms</key>
23 + <array>
24 + <string>MacOSX</string>
25 + </array>
26 + <key>LSApplicationCategoryType</key>
27 + <string>public.app-category.games</string>
28 + <key>CFBundleName</key>
29 + <string>Basic Network Library</string>
30 + <key>CFBundlePackageType</key>
31 + <string>APPL</string>
32 + <key>CFBundleShortVersionString</key>
33 + <string>1.0</string>
34 + <key>CFBundleVersion</key>
35 + <string>0</string>
36 + <key>NSMainNibFile</key>
37 + <string>MainMenu</string>
38 + <key>NSPrincipalClass</key>
39 + <string>PlayerApplication</string>
40 + <key>UnityBuildNumber</key>
41 + <string>bfcbae508940</string>
42 + <key>LSMinimumSystemVersion</key>
43 + <string>10.9.0</string>
44 +</dict>
45 +</plist>
This file is too large to display.
1 +<!--
2 + This file defines some of the browsers that Microsoft's implementation provides in
3 + <windir>\Microsoft.NET\Framework\<ver>\CONFIG\Browsers\*.browser
4 +
5 + It is not derived from any file distributed with Microsoft's implementation. Since
6 + we can't distribute MS's browser files, we use browscap.ini to determine
7 + browser capabilities. Then, if and only if the application contains App_Browser/*.browser
8 + files and we are using .NET 2.0 or higher, we supplement the capabilities with the
9 + information in those files and the files in this directory. The primary goal of this file
10 + is provide browser definitions that might be referenced in App_Browser/*.browser files.
11 +-->
12 +<browsers>
13 + <defaultBrowser id="Default">
14 + </defaultBrowser>
15 + <browser id="Default">
16 + <identification>
17 + <userAgent match="." />
18 + </identification>
19 + </browser>
20 + <browser id="IE6to9" parentID="Default">
21 + <identification>
22 + <capability name="majorver" match="^[6-9]" />
23 + <capability name="browser" match="^(IE|AOL)$" />
24 + </identification>
25 + </browser>
26 + <browser id="Opera8to9" parentID="Default">
27 + <identification>
28 + <capability name="majorver" match="^[8-9]" />
29 + <capability name="browser" match="^Opera$" />
30 + </identification>
31 + </browser>
32 + <browser id="Safari" parentID="Default">
33 + <identification>
34 + <capability name="browser" match="^Safari$" />
35 + </identification>
36 + </browser>
37 + <browser id="Mozilla" parentID="Default">
38 + <identification>
39 + <capability name="browser" match="^Mozilla" />
40 + </identification>
41 + </browser>
42 +</browsers>
...\ No newline at end of file ...\ No newline at end of file
1 +<?xml version="1.0" encoding="utf-8" ?>
2 +<settingsMap>
3 + <map sectionType="System.Web.Configuration.MembershipSection, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
4 + mapperType="Mono.Web.Util.MembershipSectionMapper, Mono.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756"
5 + platform="Unix">
6 +
7 + <!-- The 'what' tag specifies which region of the section to modify. The 'value' attribute value is mapper-specific and is not defined here. It can be
8 + any expression understood by the mapper to designate the section region to modify.
9 + -->
10 + <what value="providers">
11 + <!-- 'what' can contain any number of occurrences of any three elements:
12 + replace - replace the designated region
13 + add - add a new entry to the region
14 + clear - clear the region
15 + remove - remove the designatedregion
16 +
17 + The attributes to any of the above are freeform and are not processed by the mapper manager. They are stored verbatim for the
18 + mapper to peruse.
19 + -->
20 + <replace name="AspNetSqlMembershipProvider"
21 + type="System.Web.Security.SqliteMembershipProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
22 + connectionStringName="LocalSqliteServer" />
23 + </what>
24 + </map>
25 +
26 + <map sectionType="System.Web.Configuration.RoleManagerSection, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
27 + mapperType="Mono.Web.Util.RoleManagerSectionMapper, Mono.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756"
28 + platform="Unix">
29 +
30 + <!-- The 'what' tag specifies which region of the section to modify. The 'value' attribute value is mapper-specific and is not defined here. It can be
31 + any expression understood by the mapper to designate the section region to modify.
32 + -->
33 + <what value="providers">
34 + <!-- 'what' can contain any number of occurrences of any three elements:
35 + replace - replace the designated region
36 + add - add a new entry to the region
37 + clear - clear the region
38 + remove - remove the designatedregion
39 +
40 + The attributes to any of the above are freeform and are not processed by the mapper manager. They are stored verbatim for the
41 + mapper to peruse.
42 + -->
43 + <replace name="AspNetSqlRoleProvider"
44 + type="System.Web.Security.SqliteRoleProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
45 + connectionStringName="LocalSqliteServer" />
46 + </what>
47 + </map>
48 +</settingsMap>
This diff is collapsed. Click to expand it.
This diff could not be displayed because it is too large.
1 +<configuration>
2 + <dllmap dll="i:cygwin1.dll" target="libc.dylib" os="!windows" />
3 + <dllmap dll="libc" target="libc.dylib" os="!windows"/>
4 + <dllmap dll="intl" target="libintl.dylib" os="!windows"/>
5 + <dllmap dll="intl" name="bind_textdomain_codeset" target="libc.dylib" os="solaris"/>
6 + <dllmap dll="libintl" name="bind_textdomain_codeset" target="libc.dylib" os="solaris"/>
7 + <dllmap dll="libintl" target="libintl.dylib" os="!windows"/>
8 + <dllmap dll="i:libxslt.dll" target="libxslt.dylib" os="!windows"/>
9 + <dllmap dll="i:odbc32.dll" target="libodbc.dylib" os="!windows"/>
10 + <dllmap dll="i:odbc32.dll" target="libiodbc.dylib" os="osx"/>
11 + <dllmap dll="oci" target="libclntsh.dylib" os="!windows"/>
12 + <dllmap dll="db2cli" target="libdb2_36.dylib" os="!windows"/>
13 + <dllmap dll="MonoPosixHelper" target="libMonoPosixHelper.dylib" os="!windows" />
14 + <dllmap dll="i:msvcrt" target="libc.dylib" os="!windows"/>
15 + <dllmap dll="i:msvcrt.dll" target="libc.dylib" os="!windows"/>
16 + <dllmap dll="sqlite" target="libsqlite.0.dylib" os="!windows"/>
17 + <dllmap dll="sqlite3" target="libsqlite3.0.dylib" os="!windows"/>
18 + <dllmap dll="libX11" target="libX11.dylib" os="!windows" />
19 + <dllmap dll="libcairo-2.dll" target="libcairo.so.2" os="!windows"/>
20 + <dllmap dll="libcups" target="libcups.so.2" os="!windows"/>
21 + <dllmap dll="i:kernel32.dll">
22 + <dllentry dll="__Internal" name="CopyMemory" target="mono_win32_compat_CopyMemory"/>
23 + <dllentry dll="__Internal" name="FillMemory" target="mono_win32_compat_FillMemory"/>
24 + <dllentry dll="__Internal" name="MoveMemory" target="mono_win32_compat_MoveMemory"/>
25 + <dllentry dll="__Internal" name="ZeroMemory" target="mono_win32_compat_ZeroMemory"/>
26 + </dllmap>
27 +</configuration>
1 +<!--
2 + This file defines some of the browsers that Microsoft's implementation provides in
3 + <windir>\Microsoft.NET\Framework\<ver>\CONFIG\Browsers\*.browser
4 +
5 + It is not derived from any file distributed with Microsoft's implementation. Since
6 + we can't distribute MS's browser files, we use browscap.ini to determine
7 + browser capabilities. Then, if and only if the application contains App_Browser/*.browser
8 + files and we are using .NET 2.0 or higher, we supplement the capabilities with the
9 + information in those files and the files in this directory. The primary goal of this file
10 + is provide browser definitions that might be referenced in App_Browser/*.browser files.
11 +-->
12 +<browsers>
13 + <defaultBrowser id="Default">
14 + </defaultBrowser>
15 + <browser id="Default">
16 + <identification>
17 + <userAgent match="." />
18 + </identification>
19 + </browser>
20 + <browser id="IE6to9" parentID="Default">
21 + <identification>
22 + <capability name="majorver" match="^[6-9]" />
23 + <capability name="browser" match="^(IE|AOL)$" />
24 + </identification>
25 + </browser>
26 + <browser id="Opera8to9" parentID="Default">
27 + <identification>
28 + <capability name="majorver" match="^[8-9]" />
29 + <capability name="browser" match="^Opera$" />
30 + </identification>
31 + </browser>
32 + <browser id="Safari" parentID="Default">
33 + <identification>
34 + <capability name="browser" match="^Safari$" />
35 + </identification>
36 + </browser>
37 + <browser id="Mozilla" parentID="Default">
38 + <identification>
39 + <capability name="browser" match="^Mozilla" />
40 + </identification>
41 + </browser>
42 +</browsers>
...\ No newline at end of file ...\ No newline at end of file
1 +<?xml version="1.0" encoding="utf-8" ?>
2 +<settingsMap>
3 + <map sectionType="System.Web.Configuration.MembershipSection, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
4 + mapperType="Mono.Web.Util.MembershipSectionMapper, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
5 + platform="Unix">
6 +
7 + <!-- The 'what' tag specifies which region of the section to modify. The 'value' attribute value is mapper-specific and is not defined here. It can be
8 + any expression understood by the mapper to designate the section region to modify.
9 + -->
10 + <what value="providers">
11 + <!-- 'what' can contain any number of occurrences of any three elements:
12 + replace - replace the designated region
13 + add - add a new entry to the region
14 + clear - clear the region
15 + remove - remove the designatedregion
16 +
17 + The attributes to any of the above are freeform and are not processed by the mapper manager. They are stored verbatim for the
18 + mapper to peruse.
19 + -->
20 + <replace name="AspNetSqlMembershipProvider"
21 + type="System.Web.Security.SqliteMembershipProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
22 + connectionStringName="LocalSqliteServer" />
23 + </what>
24 + </map>
25 +
26 + <map sectionType="System.Web.Configuration.RoleManagerSection, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
27 + mapperType="Mono.Web.Util.RoleManagerSectionMapper, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
28 + platform="Unix">
29 +
30 + <!-- The 'what' tag specifies which region of the section to modify. The 'value' attribute value is mapper-specific and is not defined here. It can be
31 + any expression understood by the mapper to designate the section region to modify.
32 + -->
33 + <what value="providers">
34 + <!-- 'what' can contain any number of occurrences of any three elements:
35 + replace - replace the designated region
36 + add - add a new entry to the region
37 + clear - clear the region
38 + remove - remove the designatedregion
39 +
40 + The attributes to any of the above are freeform and are not processed by the mapper manager. They are stored verbatim for the
41 + mapper to peruse.
42 + -->
43 + <replace name="AspNetSqlRoleProvider"
44 + type="System.Web.Security.SqliteRoleProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
45 + connectionStringName="LocalSqliteServer" />
46 + </what>
47 + </map>
48 +</settingsMap>
1 +<!--
2 + This file defines some of the browsers that Microsoft's implementation provides in
3 + <windir>\Microsoft.NET\Framework\<ver>\CONFIG\Browsers\*.browser
4 +
5 + It is not derived from any file distributed with Microsoft's implementation. Since
6 + we can't distribute MS's browser files, we use browscap.ini to determine
7 + browser capabilities. Then, if and only if the application contains App_Browser/*.browser
8 + files and we are using .NET 2.0 or higher, we supplement the capabilities with the
9 + information in those files and the files in this directory. The primary goal of this file
10 + is provide browser definitions that might be referenced in App_Browser/*.browser files.
11 +-->
12 +<browsers>
13 + <defaultBrowser id="Default">
14 + </defaultBrowser>
15 + <browser id="Default">
16 + <identification>
17 + <userAgent match="." />
18 + </identification>
19 + </browser>
20 + <browser id="IE6to9" parentID="Default">
21 + <identification>
22 + <capability name="majorver" match="^[6-9]" />
23 + <capability name="browser" match="^(IE|AOL)$" />
24 + </identification>
25 + </browser>
26 + <browser id="Opera8to9" parentID="Default">
27 + <identification>
28 + <capability name="majorver" match="^[8-9]" />
29 + <capability name="browser" match="^Opera$" />
30 + </identification>
31 + </browser>
32 + <browser id="Safari" parentID="Default">
33 + <identification>
34 + <capability name="browser" match="^Safari$" />
35 + </identification>
36 + </browser>
37 + <browser id="Mozilla" parentID="Default">
38 + <identification>
39 + <capability name="browser" match="^Mozilla" />
40 + </identification>
41 + </browser>
42 +</browsers>
...\ No newline at end of file ...\ No newline at end of file
1 +<?xml version="1.0" encoding="utf-8" ?>
2 +<settingsMap>
3 + <map sectionType="System.Web.Configuration.MembershipSection, System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
4 + mapperType="Mono.Web.Util.MembershipSectionMapper, System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
5 + platform="Unix">
6 +
7 + <!-- The 'what' tag specifies which region of the section to modify. The 'value' attribute value is mapper-specific and is not defined here. It can be
8 + any expression understood by the mapper to designate the section region to modify.
9 + -->
10 + <what value="providers">
11 + <!-- 'what' can contain any number of occurrences of any three elements:
12 + replace - replace the designated region
13 + add - add a new entry to the region
14 + clear - clear the region
15 + remove - remove the designatedregion
16 +
17 + The attributes to any of the above are freeform and are not processed by the mapper manager. They are stored verbatim for the
18 + mapper to peruse.
19 + -->
20 + <replace name="AspNetSqlMembershipProvider"
21 + type="System.Web.Security.SqliteMembershipProvider, System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
22 + connectionStringName="LocalSqliteServer" />
23 + </what>
24 + </map>
25 +
26 + <map sectionType="System.Web.Configuration.RoleManagerSection, System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
27 + mapperType="Mono.Web.Util.RoleManagerSectionMapper, System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
28 + platform="Unix">
29 +
30 + <!-- The 'what' tag specifies which region of the section to modify. The 'value' attribute value is mapper-specific and is not defined here. It can be
31 + any expression understood by the mapper to designate the section region to modify.
32 + -->
33 + <what value="providers">
34 + <!-- 'what' can contain any number of occurrences of any three elements:
35 + replace - replace the designated region
36 + add - add a new entry to the region
37 + clear - clear the region
38 + remove - remove the designatedregion
39 +
40 + The attributes to any of the above are freeform and are not processed by the mapper manager. They are stored verbatim for the
41 + mapper to peruse.
42 + -->
43 + <replace name="AspNetSqlRoleProvider"
44 + type="System.Web.Security.SqliteRoleProvider, System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
45 + connectionStringName="LocalSqliteServer" />
46 + </what>
47 + </map>
48 +</settingsMap>
1 +<!--
2 + This file defines some of the browsers that Microsoft's implementation provides in
3 + <windir>\Microsoft.NET\Framework\<ver>\CONFIG\Browsers\*.browser
4 +
5 + It is not derived from any file distributed with Microsoft's implementation. Since
6 + we can't distribute MS's browser files, we use browscap.ini to determine
7 + browser capabilities. Then, if and only if the application contains App_Browser/*.browser
8 + files and we are using .NET 2.0 or higher, we supplement the capabilities with the
9 + information in those files and the files in this directory. The primary goal of this file
10 + is provide browser definitions that might be referenced in App_Browser/*.browser files.
11 +-->
12 +<browsers>
13 + <defaultBrowser id="Default">
14 + </defaultBrowser>
15 + <browser id="Default">
16 + <identification>
17 + <userAgent match="." />
18 + </identification>
19 + </browser>
20 + <browser id="IE6to9" parentID="Default">
21 + <identification>
22 + <capability name="majorver" match="^[6-9]" />
23 + <capability name="browser" match="^(IE|AOL)$" />
24 + </identification>
25 + </browser>
26 + <browser id="Opera8to9" parentID="Default">
27 + <identification>
28 + <capability name="majorver" match="^[8-9]" />
29 + <capability name="browser" match="^Opera$" />
30 + </identification>
31 + </browser>
32 + <browser id="Safari" parentID="Default">
33 + <identification>
34 + <capability name="browser" match="^Safari$" />
35 + </identification>
36 + </browser>
37 + <browser id="Mozilla" parentID="Default">
38 + <identification>
39 + <capability name="browser" match="^Mozilla" />
40 + </identification>
41 + </browser>
42 +</browsers>
...\ No newline at end of file ...\ No newline at end of file
1 +<?xml version="1.0" encoding="utf-8" ?>
2 +<settingsMap>
3 + <map sectionType="System.Web.Configuration.MembershipSection, System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
4 + mapperType="Mono.Web.Util.MembershipSectionMapper, System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
5 + platform="Unix">
6 +
7 + <!-- The 'what' tag specifies which region of the section to modify. The 'value' attribute value is mapper-specific and is not defined here. It can be
8 + any expression understood by the mapper to designate the section region to modify.
9 + -->
10 + <what value="providers">
11 + <!-- 'what' can contain any number of occurrences of any three elements:
12 + replace - replace the designated region
13 + add - add a new entry to the region
14 + clear - clear the region
15 + remove - remove the designatedregion
16 +
17 + The attributes to any of the above are freeform and are not processed by the mapper manager. They are stored verbatim for the
18 + mapper to peruse.
19 + -->
20 + <replace name="AspNetSqlMembershipProvider"
21 + type="System.Web.Security.SqliteMembershipProvider, System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
22 + connectionStringName="LocalSqliteServer" />
23 + </what>
24 + </map>
25 +
26 + <map sectionType="System.Web.Configuration.RoleManagerSection, System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
27 + mapperType="Mono.Web.Util.RoleManagerSectionMapper, System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
28 + platform="Unix">
29 +
30 + <!-- The 'what' tag specifies which region of the section to modify. The 'value' attribute value is mapper-specific and is not defined here. It can be
31 + any expression understood by the mapper to designate the section region to modify.
32 + -->
33 + <what value="providers">
34 + <!-- 'what' can contain any number of occurrences of any three elements:
35 + replace - replace the designated region
36 + add - add a new entry to the region
37 + clear - clear the region
38 + remove - remove the designatedregion
39 +
40 + The attributes to any of the above are freeform and are not processed by the mapper manager. They are stored verbatim for the
41 + mapper to peruse.
42 + -->
43 + <replace name="AspNetSqlRoleProvider"
44 + type="System.Web.Security.SqliteRoleProvider, System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
45 + connectionStringName="LocalSqliteServer" />
46 + </what>
47 + </map>
48 +</settingsMap>
This diff could not be displayed because it is too large.
1 +<configuration>
2 + <dllmap dll="i:cygwin1.dll" target="libc.dylib" os="!windows" />
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28 + <dllentry dll="__Internal" name="CopyMemory" target="mono_win32_compat_CopyMemory"/>
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37 +</configuration>
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.ARModule</name>
6 + </assembly>
7 + <member name="T:UnityEngine.XR.ARBackgroundRenderer">
8 + <summary>
9 + <para>Class used to override a camera's default background rendering path to instead render a given Texture and/or Material. This will typically be used with images from the color camera for rendering the AR background on mobile devices.</para>
10 + </summary>
11 + </member>
12 + <member name="P:UnityEngine.XR.ARBackgroundRenderer.backgroundMaterial">
13 + <summary>
14 + <para>The Material used for AR rendering.</para>
15 + </summary>
16 + </member>
17 + <member name="?:UnityEngine.XR.ARBackgroundRenderer.backgroundRendererChanged(System.Action)">
18 + <summary>
19 + <para>Called when any of the public properties of this class have been changed.</para>
20 + </summary>
21 + <param name="value"></param>
22 + </member>
23 + <member name="P:UnityEngine.XR.ARBackgroundRenderer.backgroundTexture">
24 + <summary>
25 + <para>An optional Texture used for AR rendering. If this property is not set then the texture set in XR.ARBackgroundRenderer._backgroundMaterial as "_MainTex" is used.</para>
26 + </summary>
27 + </member>
28 + <member name="P:UnityEngine.XR.ARBackgroundRenderer.camera">
29 + <summary>
30 + <para>An optional Camera whose background rendering will be overridden by this class. If this property is not set then the main Camera in the scene is used.</para>
31 + </summary>
32 + </member>
33 + <member name="P:UnityEngine.XR.ARBackgroundRenderer.mode">
34 + <summary>
35 + <para>When set to XR.ARRenderMode.StandardBackground (default) the camera is not overridden to display the background image. Setting this property to XR.ARRenderMode.MaterialAsBackground will render the texture specified by XR.ARBackgroundRenderer._backgroundMaterial and or XR.ARBackgroundRenderer._backgroundTexture as the background.</para>
36 + </summary>
37 + </member>
38 + <member name="M:UnityEngine.XR.ARBackgroundRenderer.DisableARBackgroundRendering">
39 + <summary>
40 + <para>Disables AR background rendering. This method is called internally but can be overridden by users who wish to subclass XR.ARBackgroundRenderer to customize handling of AR background rendering.</para>
41 + </summary>
42 + </member>
43 + <member name="T:UnityEngine.XR.ARRenderMode">
44 + <summary>
45 + <para>Enumeration describing the AR rendering mode used with XR.ARBackgroundRenderer.</para>
46 + </summary>
47 + </member>
48 + <member name="F:UnityEngine.XR.ARRenderMode.MaterialAsBackground">
49 + <summary>
50 + <para>The material associated with XR.ARBackgroundRenderer is being rendered as the background.</para>
51 + </summary>
52 + </member>
53 + <member name="F:UnityEngine.XR.ARRenderMode.StandardBackground">
54 + <summary>
55 + <para>The standard background is rendered. (Skybox, Solid Color, etc.)</para>
56 + </summary>
57 + </member>
58 + </members>
59 +</doc>
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.AccessibilityModule</name>
6 + </assembly>
7 + <member name="T:UnityEngine.Accessibility.VisionUtility">
8 + <summary>
9 + <para>A class containing methods to assist with accessibility for users with different vision capabilities.</para>
10 + </summary>
11 + </member>
12 + <member name="M:UnityEngine.Accessibility.VisionUtility.GetColorBlindSafePalette(UnityEngine.Color[],System.Single,System.Single)">
13 + <summary>
14 + <para>Gets a palette of colors that should be distinguishable for normal vision, deuteranopia, protanopia, and tritanopia.</para>
15 + </summary>
16 + <param name="palette">An array of colors to populate with a palette.</param>
17 + <param name="minimumLuminance">Minimum allowable perceived luminance from 0 to 1. A value of 0.2 or greater is recommended for dark backgrounds.</param>
18 + <param name="maximumLuminance">Maximum allowable perceived luminance from 0 to 1. A value of 0.8 or less is recommended for light backgrounds.</param>
19 + <returns>
20 + <para>The number of unambiguous colors in the palette.</para>
21 + </returns>
22 + </member>
23 + </members>
24 +</doc>
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.AssetBundleModule</name>
6 + </assembly>
7 + </members>
8 +</doc>
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.ClothModule</name>
6 + </assembly>
7 + <member name="T:UnityEngine.Cloth">
8 + <summary>
9 + <para>The Cloth class provides an interface to cloth simulation physics.</para>
10 + </summary>
11 + </member>
12 + <member name="P:UnityEngine.Cloth.bendingStiffness">
13 + <summary>
14 + <para>Bending stiffness of the cloth.</para>
15 + </summary>
16 + </member>
17 + <member name="P:UnityEngine.Cloth.capsuleColliders">
18 + <summary>
19 + <para>An array of CapsuleColliders which this Cloth instance should collide with.</para>
20 + </summary>
21 + </member>
22 + <member name="P:UnityEngine.Cloth.clothSolverFrequency">
23 + <summary>
24 + <para>Number of cloth solver iterations per second.</para>
25 + </summary>
26 + </member>
27 + <member name="P:UnityEngine.Cloth.coefficients">
28 + <summary>
29 + <para>The cloth skinning coefficients used to set up how the cloth interacts with the skinned mesh.</para>
30 + </summary>
31 + </member>
32 + <member name="P:UnityEngine.Cloth.collisionMassScale">
33 + <summary>
34 + <para>How much to increase mass of colliding particles.</para>
35 + </summary>
36 + </member>
37 + <member name="P:UnityEngine.Cloth.damping">
38 + <summary>
39 + <para>Damp cloth motion.</para>
40 + </summary>
41 + </member>
42 + <member name="P:UnityEngine.Cloth.enableContinuousCollision">
43 + <summary>
44 + <para>Enable continuous collision to improve collision stability.</para>
45 + </summary>
46 + </member>
47 + <member name="P:UnityEngine.Cloth.enabled">
48 + <summary>
49 + <para>Is this cloth enabled?</para>
50 + </summary>
51 + </member>
52 + <member name="P:UnityEngine.Cloth.externalAcceleration">
53 + <summary>
54 + <para>A constant, external acceleration applied to the cloth.</para>
55 + </summary>
56 + </member>
57 + <member name="P:UnityEngine.Cloth.friction">
58 + <summary>
59 + <para>The friction of the cloth when colliding with the character.</para>
60 + </summary>
61 + </member>
62 + <member name="P:UnityEngine.Cloth.normals">
63 + <summary>
64 + <para>The current normals of the cloth object.</para>
65 + </summary>
66 + </member>
67 + <member name="P:UnityEngine.Cloth.randomAcceleration">
68 + <summary>
69 + <para>A random, external acceleration applied to the cloth.</para>
70 + </summary>
71 + </member>
72 + <member name="P:UnityEngine.Cloth.selfCollisionDistance">
73 + <summary>
74 + <para>Minimum distance at which two cloth particles repel each other (default: 0.0).</para>
75 + </summary>
76 + </member>
77 + <member name="P:UnityEngine.Cloth.selfCollisionStiffness">
78 + <summary>
79 + <para>Self-collision stiffness defines how strong the separating impulse should be for colliding particles.</para>
80 + </summary>
81 + </member>
82 + <member name="P:UnityEngine.Cloth.sleepThreshold">
83 + <summary>
84 + <para>Cloth's sleep threshold.</para>
85 + </summary>
86 + </member>
87 + <member name="P:UnityEngine.Cloth.sphereColliders">
88 + <summary>
89 + <para>An array of ClothSphereColliderPairs which this Cloth instance should collide with.</para>
90 + </summary>
91 + </member>
92 + <member name="P:UnityEngine.Cloth.stiffnessFrequency">
93 + <summary>
94 + <para>Sets the stiffness frequency parameter.</para>
95 + </summary>
96 + </member>
97 + <member name="P:UnityEngine.Cloth.stretchingStiffness">
98 + <summary>
99 + <para>Stretching stiffness of the cloth.</para>
100 + </summary>
101 + </member>
102 + <member name="P:UnityEngine.Cloth.useGravity">
103 + <summary>
104 + <para>Should gravity affect the cloth simulation?</para>
105 + </summary>
106 + </member>
107 + <member name="P:UnityEngine.Cloth.useTethers">
108 + <summary>
109 + <para>Use Tether Anchors.</para>
110 + </summary>
111 + </member>
112 + <member name="P:UnityEngine.Cloth.useVirtualParticles">
113 + <summary>
114 + <para>Add one virtual particle per triangle to improve collision stability.</para>
115 + </summary>
116 + </member>
117 + <member name="P:UnityEngine.Cloth.vertices">
118 + <summary>
119 + <para>The current vertex positions of the cloth object.</para>
120 + </summary>
121 + </member>
122 + <member name="P:UnityEngine.Cloth.worldAccelerationScale">
123 + <summary>
124 + <para>How much world-space acceleration of the character will affect cloth vertices.</para>
125 + </summary>
126 + </member>
127 + <member name="P:UnityEngine.Cloth.worldVelocityScale">
128 + <summary>
129 + <para>How much world-space movement of the character will affect cloth vertices.</para>
130 + </summary>
131 + </member>
132 + <member name="M:UnityEngine.Cloth.ClearTransformMotion">
133 + <summary>
134 + <para>Clear the pending transform changes from affecting the cloth simulation.</para>
135 + </summary>
136 + </member>
137 + <member name="M:UnityEngine.Cloth.GetSelfAndInterCollisionIndices(System.Collections.Generic.List`1&lt;System.UInt32&gt;)">
138 + <summary>
139 + <para>Get list of particles to be used for self and inter collision.</para>
140 + </summary>
141 + <param name="indices">List to be populated with cloth particle indices that are used for self and/or inter collision.</param>
142 + </member>
143 + <member name="M:UnityEngine.Cloth.GetVirtualParticleIndices(System.Collections.Generic.List`1&lt;System.UInt32&gt;)">
144 + <summary>
145 + <para>Get list of indices to be used when generating virtual particles.</para>
146 + </summary>
147 + <param name="indices">List to be populated with virtual particle indices.</param>
148 + </member>
149 + <member name="M:UnityEngine.Cloth.GetVirtualParticleWeights(System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;)">
150 + <summary>
151 + <para>Get weights to be used when generating virtual particles for cloth.</para>
152 + </summary>
153 + <param name="weights">List to populate with virtual particle weights.</param>
154 + </member>
155 + <member name="M:UnityEngine.Cloth.SetEnabledFading(System.Boolean,System.Single)">
156 + <summary>
157 + <para>Fade the cloth simulation in or out.</para>
158 + </summary>
159 + <param name="enabled">Fading enabled or not.</param>
160 + <param name="interpolationTime"></param>
161 + </member>
162 + <member name="M:UnityEngine.Cloth.SetSelfAndInterCollisionIndices(System.Collections.Generic.List`1&lt;System.UInt32&gt;)">
163 + <summary>
164 + <para>This allows you to set the cloth indices used for self and inter collision.</para>
165 + </summary>
166 + <param name="indices">List of cloth particles indices to use for cloth self and/or inter collision.</param>
167 + </member>
168 + <member name="M:UnityEngine.Cloth.SetVirtualParticleIndices(System.Collections.Generic.List`1&lt;System.UInt32&gt;)">
169 + <summary>
170 + <para>Set indices to use when generating virtual particles.</para>
171 + </summary>
172 + <param name="indices">List of cloth particle indices to use when generating virtual particles.</param>
173 + </member>
174 + <member name="M:UnityEngine.Cloth.SetVirtualParticleWeights(System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;)">
175 + <summary>
176 + <para>Sets weights to be used when generating virtual particles for cloth.</para>
177 + </summary>
178 + <param name="weights">List of weights to be used when setting virutal particles for cloth.</param>
179 + </member>
180 + <member name="T:UnityEngine.ClothSkinningCoefficient">
181 + <summary>
182 + <para>The ClothSkinningCoefficient struct is used to set up how a Cloth component is allowed to move with respect to the SkinnedMeshRenderer it is attached to.</para>
183 + </summary>
184 + </member>
185 + <member name="F:UnityEngine.ClothSkinningCoefficient.collisionSphereDistance">
186 + <summary>
187 + <para>Definition of a sphere a vertex is not allowed to enter. This allows collision against the animated cloth.</para>
188 + </summary>
189 + </member>
190 + <member name="F:UnityEngine.ClothSkinningCoefficient.maxDistance">
191 + <summary>
192 + <para>Distance a vertex is allowed to travel from the skinned mesh vertex position.</para>
193 + </summary>
194 + </member>
195 + <member name="T:UnityEngine.ClothSphereColliderPair">
196 + <summary>
197 + <para>A pair of SphereColliders used to define shapes for Cloth objects to collide against.</para>
198 + </summary>
199 + </member>
200 + <member name="P:UnityEngine.ClothSphereColliderPair.first">
201 + <summary>
202 + <para>The first SphereCollider of a ClothSphereColliderPair.</para>
203 + </summary>
204 + </member>
205 + <member name="P:UnityEngine.ClothSphereColliderPair.second">
206 + <summary>
207 + <para>The second SphereCollider of a ClothSphereColliderPair.</para>
208 + </summary>
209 + </member>
210 + <member name="M:UnityEngine.ClothSphereColliderPair.#ctor(UnityEngine.SphereCollider)">
211 + <summary>
212 + <para>Creates a ClothSphereColliderPair. If only one SphereCollider is given, the ClothSphereColliderPair will define a simple sphere. If two SphereColliders are given, the ClothSphereColliderPair defines a conic capsule shape, composed of the two spheres and the cone connecting the two.</para>
213 + </summary>
214 + <param name="a">The first SphereCollider of a ClothSphereColliderPair.</param>
215 + <param name="b">The second SphereCollider of a ClothSphereColliderPair.</param>
216 + </member>
217 + <member name="M:UnityEngine.ClothSphereColliderPair.#ctor(UnityEngine.SphereCollider,UnityEngine.SphereCollider)">
218 + <summary>
219 + <para>Creates a ClothSphereColliderPair. If only one SphereCollider is given, the ClothSphereColliderPair will define a simple sphere. If two SphereColliders are given, the ClothSphereColliderPair defines a conic capsule shape, composed of the two spheres and the cone connecting the two.</para>
220 + </summary>
221 + <param name="a">The first SphereCollider of a ClothSphereColliderPair.</param>
222 + <param name="b">The second SphereCollider of a ClothSphereColliderPair.</param>
223 + </member>
224 + </members>
225 +</doc>
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.ClusterInputModule</name>
6 + </assembly>
7 + <member name="T:UnityEngine.ClusterInput">
8 + <summary>
9 + <para>Interface for reading and writing inputs in a Unity Cluster.</para>
10 + </summary>
11 + </member>
12 + <member name="M:UnityEngine.ClusterInput.AddInput(System.String,System.String,System.String,System.Int32,UnityEngine.ClusterInputType)">
13 + <summary>
14 + <para>Add a new VRPN input entry.</para>
15 + </summary>
16 + <param name="name">Name of the input entry. This has to be unique.</param>
17 + <param name="deviceName">Device name registered to VRPN server.</param>
18 + <param name="serverUrl">URL to the vrpn server.</param>
19 + <param name="index">Index of the Input entry, refer to vrpn.cfg if unsure.</param>
20 + <param name="type">Type of the input.</param>
21 + <returns>
22 + <para>True if the operation succeed.</para>
23 + </returns>
24 + </member>
25 + <member name="M:UnityEngine.ClusterInput.CheckConnectionToServer(System.String)">
26 + <summary>
27 + <para>Check the connection status of the device to the VRPN server it connected to.</para>
28 + </summary>
29 + <param name="name">Name of the input entry.</param>
30 + </member>
31 + <member name="M:UnityEngine.ClusterInput.EditInput(System.String,System.String,System.String,System.Int32,UnityEngine.ClusterInputType)">
32 + <summary>
33 + <para>Edit an input entry which added via ClusterInput.AddInput.</para>
34 + </summary>
35 + <param name="name">Name of the input entry. This has to be unique.</param>
36 + <param name="deviceName">Device name registered to VRPN server.</param>
37 + <param name="serverUrl">URL to the vrpn server.</param>
38 + <param name="index">Index of the Input entry, refer to vrpn.cfg if unsure.</param>
39 + <param name="type">Type of the ClusterInputType as follow.</param>
40 + </member>
41 + <member name="M:UnityEngine.ClusterInput.GetAxis(System.String)">
42 + <summary>
43 + <para>Returns the axis value as a continous float.</para>
44 + </summary>
45 + <param name="name">Name of input to poll.c.</param>
46 + </member>
47 + <member name="M:UnityEngine.ClusterInput.GetButton(System.String)">
48 + <summary>
49 + <para>Returns the binary value of a button.</para>
50 + </summary>
51 + <param name="name">Name of input to poll.</param>
52 + </member>
53 + <member name="M:UnityEngine.ClusterInput.GetTrackerPosition(System.String)">
54 + <summary>
55 + <para>Return the position of a tracker as a Vector3.</para>
56 + </summary>
57 + <param name="name">Name of input to poll.</param>
58 + </member>
59 + <member name="M:UnityEngine.ClusterInput.GetTrackerRotation(System.String)">
60 + <summary>
61 + <para>Returns the rotation of a tracker as a Quaternion.</para>
62 + </summary>
63 + <param name="name">Name of input to poll.</param>
64 + </member>
65 + <member name="M:UnityEngine.ClusterInput.SetAxis(System.String,System.Single)">
66 + <summary>
67 + <para>Sets the axis value for this input. Only works for input typed Custom.</para>
68 + </summary>
69 + <param name="name">Name of input to modify.</param>
70 + <param name="value">Value to set.</param>
71 + </member>
72 + <member name="M:UnityEngine.ClusterInput.SetButton(System.String,System.Boolean)">
73 + <summary>
74 + <para>Sets the button value for this input. Only works for input typed Custom.</para>
75 + </summary>
76 + <param name="name">Name of input to modify.</param>
77 + <param name="value">Value to set.</param>
78 + </member>
79 + <member name="M:UnityEngine.ClusterInput.SetTrackerPosition(System.String,UnityEngine.Vector3)">
80 + <summary>
81 + <para>Sets the tracker position for this input. Only works for input typed Custom.</para>
82 + </summary>
83 + <param name="name">Name of input to modify.</param>
84 + <param name="value">Value to set.</param>
85 + </member>
86 + <member name="M:UnityEngine.ClusterInput.SetTrackerRotation(System.String,UnityEngine.Quaternion)">
87 + <summary>
88 + <para>Sets the tracker rotation for this input. Only works for input typed Custom.</para>
89 + </summary>
90 + <param name="name">Name of input to modify.</param>
91 + <param name="value">Value to set.</param>
92 + </member>
93 + <member name="T:UnityEngine.ClusterInputType">
94 + <summary>
95 + <para>Values to determine the type of input value to be expect from one entry of ClusterInput.</para>
96 + </summary>
97 + </member>
98 + <member name="F:UnityEngine.ClusterInputType.Axis">
99 + <summary>
100 + <para>Device is an analog axis that provides continuous value represented by a float.</para>
101 + </summary>
102 + </member>
103 + <member name="F:UnityEngine.ClusterInputType.Button">
104 + <summary>
105 + <para>Device that return a binary result of pressed or not pressed.</para>
106 + </summary>
107 + </member>
108 + <member name="F:UnityEngine.ClusterInputType.CustomProvidedInput">
109 + <summary>
110 + <para>A user customized input.</para>
111 + </summary>
112 + </member>
113 + <member name="F:UnityEngine.ClusterInputType.Tracker">
114 + <summary>
115 + <para>Device that provide position and orientation values.</para>
116 + </summary>
117 + </member>
118 + </members>
119 +</doc>
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.ClusterRendererModule</name>
6 + </assembly>
7 + <member name="T:UnityEngine.ClusterNetwork">
8 + <summary>
9 + <para>A helper class that contains static method to inquire status of Unity Cluster.</para>
10 + </summary>
11 + </member>
12 + <member name="P:UnityEngine.ClusterNetwork.isDisconnected">
13 + <summary>
14 + <para>Check whether the current instance is disconnected from the cluster network.</para>
15 + </summary>
16 + </member>
17 + <member name="P:UnityEngine.ClusterNetwork.isMasterOfCluster">
18 + <summary>
19 + <para>Check whether the current instance is a master node in the cluster network.</para>
20 + </summary>
21 + </member>
22 + <member name="P:UnityEngine.ClusterNetwork.nodeIndex">
23 + <summary>
24 + <para>To acquire or set the node index of the current machine from the cluster network.</para>
25 + </summary>
26 + </member>
27 + </members>
28 +</doc>
This diff could not be displayed because it is too large.
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.CrashReportingModule</name>
6 + </assembly>
7 + <member name="T:UnityEngine.CrashReportHandler.CrashReportHandler">
8 + <summary>
9 + <para>Engine API for CrashReporting Service.</para>
10 + </summary>
11 + </member>
12 + <member name="P:UnityEngine.CrashReportHandler.CrashReportHandler.enableCaptureExceptions">
13 + <summary>
14 + <para>This Boolean field will cause CrashReportHandler to capture exceptions when set to true. By default enable capture exceptions is true.</para>
15 + </summary>
16 + </member>
17 + </members>
18 +</doc>
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.DirectorModule</name>
6 + </assembly>
7 + <member name="T:UnityEngine.Playables.DirectorWrapMode">
8 + <summary>
9 + <para>Wrap mode for Playables.</para>
10 + </summary>
11 + </member>
12 + <member name="F:UnityEngine.Playables.DirectorWrapMode.Hold">
13 + <summary>
14 + <para>Hold the last frame when the playable time reaches it's duration.</para>
15 + </summary>
16 + </member>
17 + <member name="F:UnityEngine.Playables.DirectorWrapMode.Loop">
18 + <summary>
19 + <para>Loop back to zero time and continue playing.</para>
20 + </summary>
21 + </member>
22 + <member name="F:UnityEngine.Playables.DirectorWrapMode.None">
23 + <summary>
24 + <para>Do not keep playing when the time reaches the duration.</para>
25 + </summary>
26 + </member>
27 + <member name="T:UnityEngine.Playables.PlayableDirector">
28 + <summary>
29 + <para>Instantiates a PlayableAsset and controls playback of Playable objects.</para>
30 + </summary>
31 + </member>
32 + <member name="P:UnityEngine.Playables.PlayableDirector.duration">
33 + <summary>
34 + <para>The duration of the Playable in seconds.</para>
35 + </summary>
36 + </member>
37 + <member name="P:UnityEngine.Playables.PlayableDirector.extrapolationMode">
38 + <summary>
39 + <para>Controls how the time is incremented when it goes beyond the duration of the playable.</para>
40 + </summary>
41 + </member>
42 + <member name="P:UnityEngine.Playables.PlayableDirector.initialTime">
43 + <summary>
44 + <para>The time at which the Playable should start when first played.</para>
45 + </summary>
46 + </member>
47 + <member name="P:UnityEngine.Playables.PlayableDirector.playableAsset">
48 + <summary>
49 + <para>The PlayableAsset that is used to instantiate a playable for playback.</para>
50 + </summary>
51 + </member>
52 + <member name="P:UnityEngine.Playables.PlayableDirector.playableGraph">
53 + <summary>
54 + <para>The PlayableGraph created by the PlayableDirector.</para>
55 + </summary>
56 + </member>
57 + <member name="P:UnityEngine.Playables.PlayableDirector.playOnAwake">
58 + <summary>
59 + <para>Whether the playable asset will start playing back as soon as the component awakes.</para>
60 + </summary>
61 + </member>
62 + <member name="P:UnityEngine.Playables.PlayableDirector.state">
63 + <summary>
64 + <para>The current playing state of the component. (Read Only)</para>
65 + </summary>
66 + </member>
67 + <member name="P:UnityEngine.Playables.PlayableDirector.time">
68 + <summary>
69 + <para>The component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually.</para>
70 + </summary>
71 + </member>
72 + <member name="P:UnityEngine.Playables.PlayableDirector.timeUpdateMode">
73 + <summary>
74 + <para>Controls how time is incremented when playing back.</para>
75 + </summary>
76 + </member>
77 + <member name="M:UnityEngine.Playables.PlayableDirector.ClearReferenceValue(UnityEngine.PropertyName)">
78 + <summary>
79 + <para>Clears an exposed reference value.</para>
80 + </summary>
81 + <param name="id">Identifier of the ExposedReference.</param>
82 + </member>
83 + <member name="M:UnityEngine.Playables.PlayableDirector.DeferredEvaluate">
84 + <summary>
85 + <para>Tells the PlayableDirector to evaluate it's PlayableGraph on the next update.</para>
86 + </summary>
87 + </member>
88 + <member name="M:UnityEngine.Playables.PlayableDirector.Evaluate">
89 + <summary>
90 + <para>Evaluates the currently playing Playable at the current time.</para>
91 + </summary>
92 + </member>
93 + <member name="M:UnityEngine.Playables.PlayableDirector.GetGenericBinding(UnityEngine.Object)">
94 + <summary>
95 + <para>Returns a binding to a reference object.</para>
96 + </summary>
97 + <param name="key">The object that acts as a key.</param>
98 + </member>
99 + <member name="M:UnityEngine.Playables.PlayableDirector.GetReferenceValue(UnityEngine.PropertyName,System.Boolean&amp;)">
100 + <summary>
101 + <para>Retreives an ExposedReference binding.</para>
102 + </summary>
103 + <param name="id">Identifier of the ExposedReference.</param>
104 + <param name="idValid">Whether the reference was found.</param>
105 + </member>
106 + <member name="M:UnityEngine.Playables.PlayableDirector.Pause">
107 + <summary>
108 + <para>Pauses playback of the currently running playable.</para>
109 + </summary>
110 + </member>
111 + <member name="M:UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset,UnityEngine.Playables.DirectorWrapMode)">
112 + <summary>
113 + <para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para>
114 + </summary>
115 + <param name="asset">An asset to instantiate a playable from.</param>
116 + <param name="mode">What to do when the time passes the duration of the playable.</param>
117 + </member>
118 + <member name="M:UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset)">
119 + <summary>
120 + <para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para>
121 + </summary>
122 + <param name="asset">An asset to instantiate a playable from.</param>
123 + <param name="mode">What to do when the time passes the duration of the playable.</param>
124 + </member>
125 + <member name="M:UnityEngine.Playables.PlayableDirector.Play">
126 + <summary>
127 + <para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para>
128 + </summary>
129 + <param name="asset">An asset to instantiate a playable from.</param>
130 + <param name="mode">What to do when the time passes the duration of the playable.</param>
131 + </member>
132 + <member name="M:UnityEngine.Playables.PlayableDirector.RebuildGraph">
133 + <summary>
134 + <para>Discards the existing PlayableGraph and creates a new instance.</para>
135 + </summary>
136 + </member>
137 + <member name="M:UnityEngine.Playables.PlayableDirector.Resume">
138 + <summary>
139 + <para>Resume playing a paused playable.</para>
140 + </summary>
141 + </member>
142 + <member name="M:UnityEngine.Playables.PlayableDirector.SetGenericBinding(UnityEngine.Object,UnityEngine.Object)">
143 + <summary>
144 + <para>Sets the binding of a reference object from a PlayableBinding.</para>
145 + </summary>
146 + <param name="key">The source object in the PlayableBinding.</param>
147 + <param name="value">The object to bind to the key.</param>
148 + </member>
149 + <member name="M:UnityEngine.Playables.PlayableDirector.SetReferenceValue(UnityEngine.PropertyName,UnityEngine.Object)">
150 + <summary>
151 + <para>Sets an ExposedReference value.</para>
152 + </summary>
153 + <param name="id">Identifier of the ExposedReference.</param>
154 + <param name="value">The object to bind to set the reference value to.</param>
155 + </member>
156 + <member name="M:UnityEngine.Playables.PlayableDirector.Stop">
157 + <summary>
158 + <para>Stops playback of the current Playable and destroys the corresponding graph.</para>
159 + </summary>
160 + </member>
161 + </members>
162 +</doc>
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.GridModule</name>
6 + </assembly>
7 + <member name="T:UnityEngine.Grid">
8 + <summary>
9 + <para>Grid is the base class for plotting a layout of uniformly spaced points and lines.</para>
10 + </summary>
11 + </member>
12 + <member name="P:UnityEngine.Grid.cellGap">
13 + <summary>
14 + <para>The size of the gap between each cell in the Grid.</para>
15 + </summary>
16 + </member>
17 + <member name="P:UnityEngine.Grid.cellLayout">
18 + <summary>
19 + <para>The layout of the cells in the Grid.</para>
20 + </summary>
21 + </member>
22 + <member name="P:UnityEngine.Grid.cellSize">
23 + <summary>
24 + <para>The size of each cell in the Grid.</para>
25 + </summary>
26 + </member>
27 + <member name="P:UnityEngine.Grid.cellSwizzle">
28 + <summary>
29 + <para>The cell swizzle for the Grid.</para>
30 + </summary>
31 + </member>
32 + <member name="M:UnityEngine.Grid.GetCellCenterLocal(UnityEngine.Vector3Int)">
33 + <summary>
34 + <para>Get the logical center coordinate of a grid cell in local space.</para>
35 + </summary>
36 + <param name="position">Grid cell position.</param>
37 + <returns>
38 + <para>Center of the cell transformed into local space coordinates.</para>
39 + </returns>
40 + </member>
41 + <member name="M:UnityEngine.Grid.GetCellCenterWorld(UnityEngine.Vector3Int)">
42 + <summary>
43 + <para>Get the logical center coordinate of a grid cell in world space.</para>
44 + </summary>
45 + <param name="position">Grid cell position.</param>
46 + <returns>
47 + <para>Center of the cell transformed into world space coordinates.</para>
48 + </returns>
49 + </member>
50 + <member name="M:UnityEngine.Grid.InverseSwizzle(UnityEngine.GridLayout/CellSwizzle,UnityEngine.Vector3)">
51 + <summary>
52 + <para>Does the inverse swizzle of the given position for given swizzle order.</para>
53 + </summary>
54 + <param name="swizzle">Determines the rearrangement order for the inverse swizzle.</param>
55 + <param name="position">Position to inverse swizzle.</param>
56 + <returns>
57 + <para>The inversed swizzled position.</para>
58 + </returns>
59 + </member>
60 + <member name="M:UnityEngine.Grid.Swizzle(UnityEngine.GridLayout/CellSwizzle,UnityEngine.Vector3)">
61 + <summary>
62 + <para>Swizzles the given position with the given swizzle order.</para>
63 + </summary>
64 + <param name="swizzle">Determines the rearrangement order for the swizzle.</param>
65 + <param name="position">Position to swizzle.</param>
66 + <returns>
67 + <para>The swizzled position.</para>
68 + </returns>
69 + </member>
70 + <member name="T:UnityEngine.GridLayout">
71 + <summary>
72 + <para>An abstract class that defines a grid layout.</para>
73 + </summary>
74 + </member>
75 + <member name="P:UnityEngine.GridLayout.cellGap">
76 + <summary>
77 + <para>The size of the gap between each cell in the layout.</para>
78 + </summary>
79 + </member>
80 + <member name="P:UnityEngine.GridLayout.cellLayout">
81 + <summary>
82 + <para>The layout of the cells.</para>
83 + </summary>
84 + </member>
85 + <member name="P:UnityEngine.GridLayout.cellSize">
86 + <summary>
87 + <para>The size of each cell in the layout.</para>
88 + </summary>
89 + </member>
90 + <member name="P:UnityEngine.GridLayout.cellSwizzle">
91 + <summary>
92 + <para>The cell swizzle for the layout.</para>
93 + </summary>
94 + </member>
95 + <member name="T:UnityEngine.GridLayout.CellLayout">
96 + <summary>
97 + <para>The layout of the GridLayout.</para>
98 + </summary>
99 + </member>
100 + <member name="F:UnityEngine.GridLayout.CellLayout.Rectangle">
101 + <summary>
102 + <para>Rectangular layout for cells in the GridLayout.</para>
103 + </summary>
104 + </member>
105 + <member name="T:UnityEngine.GridLayout.CellSwizzle">
106 + <summary>
107 + <para>Swizzles cell positions to other positions.</para>
108 + </summary>
109 + </member>
110 + <member name="F:UnityEngine.GridLayout.CellSwizzle.XYZ">
111 + <summary>
112 + <para>Keeps the cell positions at XYZ.</para>
113 + </summary>
114 + </member>
115 + <member name="F:UnityEngine.GridLayout.CellSwizzle.XZY">
116 + <summary>
117 + <para>Swizzles the cell positions from XYZ to XZY.</para>
118 + </summary>
119 + </member>
120 + <member name="F:UnityEngine.GridLayout.CellSwizzle.YXZ">
121 + <summary>
122 + <para>Swizzles the cell positions from XYZ to YXZ.</para>
123 + </summary>
124 + </member>
125 + <member name="F:UnityEngine.GridLayout.CellSwizzle.YZX">
126 + <summary>
127 + <para>Swizzles the cell positions from XYZ to YZX.</para>
128 + </summary>
129 + </member>
130 + <member name="F:UnityEngine.GridLayout.CellSwizzle.ZXY">
131 + <summary>
132 + <para>Swizzles the cell positions from XYZ to ZXY.</para>
133 + </summary>
134 + </member>
135 + <member name="F:UnityEngine.GridLayout.CellSwizzle.ZYX">
136 + <summary>
137 + <para>Swizzles the cell positions from XYZ to ZYX.</para>
138 + </summary>
139 + </member>
140 + <member name="M:UnityEngine.GridLayout.CellToLocal(UnityEngine.Vector3Int)">
141 + <summary>
142 + <para>Converts a cell position to local position space.</para>
143 + </summary>
144 + <param name="cellPosition">Cell position to convert.</param>
145 + <returns>
146 + <para>Local position of the cell position.</para>
147 + </returns>
148 + </member>
149 + <member name="M:UnityEngine.GridLayout.CellToLocalInterpolated(UnityEngine.Vector3)">
150 + <summary>
151 + <para>Converts an interpolated cell position in floats to local position space.</para>
152 + </summary>
153 + <param name="cellPosition">Interpolated cell position to convert.</param>
154 + <returns>
155 + <para>Local position of the cell position.</para>
156 + </returns>
157 + </member>
158 + <member name="M:UnityEngine.GridLayout.CellToWorld(UnityEngine.Vector3Int)">
159 + <summary>
160 + <para>Converts a cell position to world position space.</para>
161 + </summary>
162 + <param name="cellPosition">Cell position to convert.</param>
163 + <returns>
164 + <para>World position of the cell position.</para>
165 + </returns>
166 + </member>
167 + <member name="M:UnityEngine.GridLayout.GetBoundsLocal(UnityEngine.Vector3Int)">
168 + <summary>
169 + <para>Returns the local bounds for a cell at the location.</para>
170 + </summary>
171 + <param name="localPosition">Location of the cell.</param>
172 + <param name="cellPosition"></param>
173 + <returns>
174 + <para>Local bounds of cell at the position.</para>
175 + </returns>
176 + </member>
177 + <member name="M:UnityEngine.GridLayout.GetLayoutCellCenter">
178 + <summary>
179 + <para>Get the default center coordinate of a cell for the set layout of the Grid.</para>
180 + </summary>
181 + <returns>
182 + <para>Cell Center coordinate.</para>
183 + </returns>
184 + </member>
185 + <member name="M:UnityEngine.GridLayout.LocalToCell(UnityEngine.Vector3)">
186 + <summary>
187 + <para>Converts a local position to cell position.</para>
188 + </summary>
189 + <param name="localPosition">Local Position to convert.</param>
190 + <returns>
191 + <para>Cell position of the local position.</para>
192 + </returns>
193 + </member>
194 + <member name="M:UnityEngine.GridLayout.LocalToCellInterpolated(UnityEngine.Vector3)">
195 + <summary>
196 + <para>Converts a local position to cell position.</para>
197 + </summary>
198 + <param name="localPosition">Local Position to convert.</param>
199 + <returns>
200 + <para>Interpolated cell position of the local position.</para>
201 + </returns>
202 + </member>
203 + <member name="M:UnityEngine.GridLayout.LocalToWorld(UnityEngine.Vector3)">
204 + <summary>
205 + <para>Converts a local position to world position.</para>
206 + </summary>
207 + <param name="localPosition">Local Position to convert.</param>
208 + <returns>
209 + <para>World position of the local position.</para>
210 + </returns>
211 + </member>
212 + <member name="M:UnityEngine.GridLayout.WorldToCell(UnityEngine.Vector3)">
213 + <summary>
214 + <para>Converts a world position to cell position.</para>
215 + </summary>
216 + <param name="worldPosition">World Position to convert.</param>
217 + <returns>
218 + <para>Cell position of the world position.</para>
219 + </returns>
220 + </member>
221 + <member name="M:UnityEngine.GridLayout.WorldToLocal(UnityEngine.Vector3)">
222 + <summary>
223 + <para>Converts a world position to local position.</para>
224 + </summary>
225 + <param name="worldPosition">World Position to convert.</param>
226 + <returns>
227 + <para>Local position of the world position.</para>
228 + </returns>
229 + </member>
230 + </members>
231 +</doc>
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1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.ImageConversionModule</name>
6 + </assembly>
7 + <member name="T:UnityEngine.ImageConversion">
8 + <summary>
9 + <para>Class with utility methods and extension methods to deal with converting image data from or to PNG and JPEG formats.</para>
10 + </summary>
11 + </member>
12 + <member name="M:UnityEngine.ImageConversion.EncodeToEXR(UnityEngine.Texture2D,UnityEngine.Texture2D/EXRFlags)">
13 + <summary>
14 + <para>Encodes this texture into the EXR format.</para>
15 + </summary>
16 + <param name="tex">The texture to convert.</param>
17 + <param name="flags">Flags used to control compression and the output format.</param>
18 + </member>
19 + <member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D,System.Int32)">
20 + <summary>
21 + <para>Encodes this texture into JPG format.</para>
22 + </summary>
23 + <param name="tex">Text texture to convert.</param>
24 + <param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
25 + </member>
26 + <member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D)">
27 + <summary>
28 + <para>Encodes this texture into JPG format.</para>
29 + </summary>
30 + <param name="tex">Text texture to convert.</param>
31 + <param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
32 + </member>
33 + <member name="M:UnityEngine.ImageConversion.EncodeToPNG(UnityEngine.Texture2D)">
34 + <summary>
35 + <para>Encodes this texture into PNG format.</para>
36 + </summary>
37 + <param name="tex">The texture to convert.</param>
38 + </member>
39 + <member name="M:UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)">
40 + <summary>
41 + <para>Loads PNG/JPG image byte array into a texture.</para>
42 + </summary>
43 + <param name="data">The byte array containing the image data to load.</param>
44 + <param name="markNonReadable">Set to false by default, pass true to optionally mark the texture as non-readable.</param>
45 + <param name="tex">The texture to load the image into.</param>
46 + <returns>
47 + <para>Returns true if the data can be loaded, false otherwise.</para>
48 + </returns>
49 + </member>
50 + </members>
51 +</doc>
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.InputModule</name>
6 + </assembly>
7 + </members>
8 +</doc>
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.JSONSerializeModule</name>
6 + </assembly>
7 + <member name="T:UnityEngine.JsonUtility">
8 + <summary>
9 + <para>Utility functions for working with JSON data.</para>
10 + </summary>
11 + </member>
12 + <member name="M:UnityEngine.JsonUtility.FromJson(System.String)">
13 + <summary>
14 + <para>Create an object from its JSON representation.</para>
15 + </summary>
16 + <param name="json">The JSON representation of the object.</param>
17 + <returns>
18 + <para>An instance of the object.</para>
19 + </returns>
20 + </member>
21 + <member name="M:UnityEngine.JsonUtility.FromJson(System.String,System.Type)">
22 + <summary>
23 + <para>Create an object from its JSON representation.</para>
24 + </summary>
25 + <param name="json">The JSON representation of the object.</param>
26 + <param name="type">The type of object represented by the Json.</param>
27 + <returns>
28 + <para>An instance of the object.</para>
29 + </returns>
30 + </member>
31 + <member name="M:UnityEngine.JsonUtility.FromJsonOverwrite(System.String,System.Object)">
32 + <summary>
33 + <para>Overwrite data in an object by reading from its JSON representation.</para>
34 + </summary>
35 + <param name="json">The JSON representation of the object.</param>
36 + <param name="objectToOverwrite">The object that should be overwritten.</param>
37 + </member>
38 + <member name="M:UnityEngine.JsonUtility.ToJson(System.Object)">
39 + <summary>
40 + <para>Generate a JSON representation of the public fields of an object.</para>
41 + </summary>
42 + <param name="obj">The object to convert to JSON form.</param>
43 + <param name="prettyPrint">If true, format the output for readability. If false, format the output for minimum size. Default is false.</param>
44 + <returns>
45 + <para>The object's data in JSON format.</para>
46 + </returns>
47 + </member>
48 + <member name="M:UnityEngine.JsonUtility.ToJson(System.Object,System.Boolean)">
49 + <summary>
50 + <para>Generate a JSON representation of the public fields of an object.</para>
51 + </summary>
52 + <param name="obj">The object to convert to JSON form.</param>
53 + <param name="prettyPrint">If true, format the output for readability. If false, format the output for minimum size. Default is false.</param>
54 + <returns>
55 + <para>The object's data in JSON format.</para>
56 + </returns>
57 + </member>
58 + </members>
59 +</doc>
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.PerformanceReportingModule</name>
6 + </assembly>
7 + <member name="T:UnityEngine.Analytics.PerformanceReporting">
8 + <summary>
9 + <para>Unity Performace provides insight into your game performace.</para>
10 + </summary>
11 + </member>
12 + <member name="P:UnityEngine.Analytics.PerformanceReporting.enabled">
13 + <summary>
14 + <para>Controls whether the Performance Reporting service is enabled at runtime.</para>
15 + </summary>
16 + </member>
17 + </members>
18 +</doc>
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.ScreenCaptureModule</name>
6 + </assembly>
7 + <member name="T:UnityEngine.ScreenCapture">
8 + <summary>
9 + <para>Functionality to take Screenshots.</para>
10 + </summary>
11 + </member>
12 + <member name="M:UnityEngine.ScreenCapture.CaptureScreenshot(System.String,System.Int32)">
13 + <summary>
14 + <para>Captures a screenshot at path filename as a PNG file.</para>
15 + </summary>
16 + <param name="filename">Pathname to save the screenshot file to.</param>
17 + <param name="superSize">Factor by which to increase resolution.</param>
18 + </member>
19 + <member name="M:UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(System.Int32)">
20 + <summary>
21 + <para>Captures a screenshot of the game view into a Texture2D object.</para>
22 + </summary>
23 + <param name="superSize">Factor by which to increase resolution.</param>
24 + </member>
25 + </members>
26 +</doc>
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.SharedInternalsModule</name>
6 + </assembly>
7 + </members>
8 +</doc>
1 +<?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 +<doc>
3 + <members>
4 + <assembly>
5 + <name>UnityEngine.SpriteMaskModule</name>
6 + </assembly>
7 + <member name="T:UnityEngine.SpriteMask">
8 + <summary>
9 + <para>A component for masking Sprites and Particles.</para>
10 + </summary>
11 + </member>
12 + <member name="P:UnityEngine.SpriteMask.alphaCutoff">
13 + <summary>
14 + <para>The minimum alpha value used by the mask to select the area of influence defined over the mask's sprite.</para>
15 + </summary>
16 + </member>
17 + <member name="P:UnityEngine.SpriteMask.backSortingLayerID">
18 + <summary>
19 + <para>Unique ID of the sorting layer defining the end of the custom range.</para>
20 + </summary>
21 + </member>
22 + <member name="P:UnityEngine.SpriteMask.backSortingOrder">
23 + <summary>
24 + <para>Order within the back sorting layer defining the end of the custom range.</para>
25 + </summary>
26 + </member>
27 + <member name="P:UnityEngine.SpriteMask.frontSortingLayerID">
28 + <summary>
29 + <para>Unique ID of the sorting layer defining the start of the custom range.</para>
30 + </summary>
31 + </member>
32 + <member name="P:UnityEngine.SpriteMask.frontSortingOrder">
33 + <summary>
34 + <para>Order within the front sorting layer defining the start of the custom range.</para>
35 + </summary>
36 + </member>
37 + <member name="P:UnityEngine.SpriteMask.isCustomRangeActive">
38 + <summary>
39 + <para>Mask sprites from front to back sorting values only.</para>
40 + </summary>
41 + </member>
42 + <member name="P:UnityEngine.SpriteMask.sprite">
43 + <summary>
44 + <para>The Sprite used to define the mask.</para>
45 + </summary>
46 + </member>
47 + </members>
48 +</doc>
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