UnityEngine.ARModule.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.ARModule</name>
</assembly>
<member name="T:UnityEngine.XR.ARBackgroundRenderer">
<summary>
<para>Class used to override a camera's default background rendering path to instead render a given Texture and/or Material. This will typically be used with images from the color camera for rendering the AR background on mobile devices.</para>
</summary>
</member>
<member name="P:UnityEngine.XR.ARBackgroundRenderer.backgroundMaterial">
<summary>
<para>The Material used for AR rendering.</para>
</summary>
</member>
<member name="?:UnityEngine.XR.ARBackgroundRenderer.backgroundRendererChanged(System.Action)">
<summary>
<para>Called when any of the public properties of this class have been changed.</para>
</summary>
<param name="value"></param>
</member>
<member name="P:UnityEngine.XR.ARBackgroundRenderer.backgroundTexture">
<summary>
<para>An optional Texture used for AR rendering. If this property is not set then the texture set in XR.ARBackgroundRenderer._backgroundMaterial as "_MainTex" is used.</para>
</summary>
</member>
<member name="P:UnityEngine.XR.ARBackgroundRenderer.camera">
<summary>
<para>An optional Camera whose background rendering will be overridden by this class. If this property is not set then the main Camera in the scene is used.</para>
</summary>
</member>
<member name="P:UnityEngine.XR.ARBackgroundRenderer.mode">
<summary>
<para>When set to XR.ARRenderMode.StandardBackground (default) the camera is not overridden to display the background image. Setting this property to XR.ARRenderMode.MaterialAsBackground will render the texture specified by XR.ARBackgroundRenderer._backgroundMaterial and or XR.ARBackgroundRenderer._backgroundTexture as the background.</para>
</summary>
</member>
<member name="M:UnityEngine.XR.ARBackgroundRenderer.DisableARBackgroundRendering">
<summary>
<para>Disables AR background rendering. This method is called internally but can be overridden by users who wish to subclass XR.ARBackgroundRenderer to customize handling of AR background rendering.</para>
</summary>
</member>
<member name="T:UnityEngine.XR.ARRenderMode">
<summary>
<para>Enumeration describing the AR rendering mode used with XR.ARBackgroundRenderer.</para>
</summary>
</member>
<member name="F:UnityEngine.XR.ARRenderMode.MaterialAsBackground">
<summary>
<para>The material associated with XR.ARBackgroundRenderer is being rendered as the background.</para>
</summary>
</member>
<member name="F:UnityEngine.XR.ARRenderMode.StandardBackground">
<summary>
<para>The standard background is rendered. (Skybox, Solid Color, etc.)</para>
</summary>
</member>
</members>
</doc>