UnityEngine.UnityWebRequestTextureModule.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.UnityWebRequestTextureModule</name>
</assembly>
<member name="T:UnityEngine.Networking.DownloadHandlerTexture">
<summary>
<para>A DownloadHandler subclass specialized for downloading images for use as Texture objects.</para>
</summary>
</member>
<member name="P:UnityEngine.Networking.DownloadHandlerTexture.texture">
<summary>
<para>Returns the downloaded Texture, or null. (Read Only)</para>
</summary>
</member>
<member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor">
<summary>
<para>Default constructor.</para>
</summary>
</member>
<member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor(System.Boolean)">
<summary>
<para>Constructor, allows TextureImporter.isReadable property to be set.</para>
</summary>
<param name="readable">Value to set for TextureImporter.isReadable.</param>
</member>
<member name="M:UnityEngine.Networking.DownloadHandlerTexture.GetContent(UnityEngine.Networking.UnityWebRequest)">
<summary>
<para>Returns the downloaded Texture, or null.</para>
</summary>
<param name="www">A finished UnityWebRequest object with DownloadHandlerTexture attached.</param>
<returns>
<para>The same as DownloadHandlerTexture.texture</para>
</returns>
</member>
<member name="M:UnityEngine.Networking.DownloadHandlerTexture.GetData">
<summary>
<para>Called by DownloadHandler.data. Returns a copy of the downloaded image data as raw bytes.</para>
</summary>
<returns>
<para>A copy of the downloaded data.</para>
</returns>
</member>
<member name="T:UnityEngine.Networking.UnityWebRequestTexture">
<summary>
<para>Helpers for downloading image files into Textures using UnityWebRequest.</para>
</summary>
</member>
<member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String)">
<summary>
<para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
</summary>
<param name="uri">The URI of the image to download.</param>
<param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
<returns>
<para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
</returns>
</member>
<member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String,System.Boolean)">
<summary>
<para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
</summary>
<param name="uri">The URI of the image to download.</param>
<param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
<returns>
<para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
</returns>
</member>
</members>
</doc>