I_Jemin

Change Model on Scene

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......@@ -19,7 +19,7 @@ Material:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: 0a0e8af2869fa45f78e25460db578482, type: 3}
m_Texture: {fileID: 2800000, guid: 4d4d2bc6cd8f5734c95aca73ff647ac5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
......@@ -27,10 +27,10 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 2800000, guid: 94c473c9137744d7eabd829f1150da8d, type: 3}
m_Texture: {fileID: 2800000, guid: 834b33b8c90ba5a43a2aed7692d2eda9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Cutout: 0.075
- _Cutout: 0.273
m_Colors:
- _BurnColor: {r: 3.1807938, g: 0.8142315, b: 0.11694087, a: 1}
......
......@@ -35,9 +35,9 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _DeformIntense: 1.45
- _DeformIntense: 0.98
- _Intensity: 0
- _Opacity: 0.042
- _RimPow: 2.6
- _Opacity: 0.152
- _RimPow: 1.5
m_Colors:
- _RimColor: {r: 0, g: 0.17241406, b: 1, a: 1}
- _RimColor: {r: 0, g: 0.33468562, b: 0.88235295, a: 1}
......
......@@ -7,7 +7,7 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: SkyBox
m_Shader: {fileID: 103, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _SUNDISK_HIGH_QUALITY
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
......@@ -19,11 +19,17 @@ Material:
serializedVersion: 3
m_TexEnvs:
- _Tex:
m_Texture: {fileID: 8900000, guid: 656a59a5ff93c46498416d97e5c16b66, type: 3}
m_Texture: {fileID: 8900000, guid: 76c1a6716163d9141b447fd0df54acc2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Exposure: 1
- _AtmosphereThickness: 0.47
- _Exposure: 0.97
- _Rotation: 0
- _SunDisk: 2
- _SunSize: 0.04
- _SunSizeConvergence: 5
m_Colors:
- _GroundColor: {r: 0.9338235, g: 0.9338235, b: 0.9338235, a: 1}
- _SkyTint: {r: 0.9411765, g: 0.899654, b: 0.899654, a: 1}
- _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
......
......@@ -39,7 +39,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 521ff017140ccb74b8103cdcfc627061, type: 3}
m_Texture: {fileID: 2800000, guid: d686a6318e711ea4ba37f3b5d91d1f43, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
......@@ -47,7 +47,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 2800000, guid: 1e200527c257e2d428b6035f13ec2630, type: 3}
m_Texture: {fileID: 2800000, guid: 600cdb2846bf26f4f8b45ed622a8dc85, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
......@@ -73,12 +73,12 @@ Material:
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _OutlineThreshold: 0.374
- _OutlineThreshold: 0.335
- _Parallax: 0.02
- _RimPow: 4.25
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularPower: 9.29
- _SpecularPower: 9.53
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
......
......@@ -41,6 +41,8 @@
// get burn opacity percentage
float opacity = tex2D(_NoiseMap,IN.uv_NoiseMap).r;
_Cutout = pow(_Cutout,2);
if(opacity < _Cutout * 1.2)
{
o.Emission = _BurnColor;
......