DitheringModelEditor.cs
570 Bytes
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[PostProcessingModelEditor(typeof(DitheringModel))]
public class DitheringModelEditor : PostProcessingModelEditor
{
public override void OnInspectorGUI()
{
if (profile.grain.enabled && target.enabled)
EditorGUILayout.HelpBox("Grain is enabled, you probably don't need dithering !", MessageType.Warning);
else
EditorGUILayout.HelpBox("Nothing to configure !", MessageType.Info);
}
}
}