DirectQueryOps.cs
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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2017. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using System;
using System.Collections.Generic;
namespace Leap.Unity.Query {
public partial struct QueryWrapper<QueryType, QueryOp> where QueryOp : IQueryOp<QueryType> {
/// <summary>
/// Returns true if all elements in the sequence satisfy the predicate.
/// </summary>
public bool All(Func<QueryType, bool> predicate) {
var op = _op;
QueryType obj;
while (op.TryGetNext(out obj)) {
if (!predicate(obj)) {
return false;
}
}
return true;
}
/// <summary>
/// Returns true if all elements in the sequence are equal to the same value.
/// Will always return true for sequences with one or zero elements.
/// </summary>
public bool AllEqual() {
var op = _op;
QueryType a;
if (!op.TryGetNext(out a)) {
return true;
}
QueryType b;
while (op.TryGetNext(out b)) {
if ((a == null) != (b == null)) {
return false;
}
if (a == null && b == null) {
continue;
}
if (!a.Equals(b)) {
return false;
}
}
return true;
}
/// <summary>
/// Returns true if the sequence has any elements in it.
/// </summary>
public bool Any() {
var op = _op;
QueryType obj;
return op.TryGetNext(out obj);
}
/// <summary>
/// Returns true if any elements in the sequence satisfy the predicate.
/// </summary>
public bool Any(Func<QueryType, bool> predicate) {
return Where(predicate).Any();
}
/// <summary>
/// Returns true if any element in the sequence is equal to a specific value.
/// </summary>
public bool Contains(QueryType instance) {
var op = _op;
QueryType obj;
while (op.TryGetNext(out obj)) {
if (obj.Equals(instance)) {
return true;
}
}
return false;
}
/// <summary>
/// Returns the number of elements in the sequence.
/// </summary>
public int Count() {
var op = _op;
QueryType obj;
int count = 0;
while (op.TryGetNext(out obj)) {
count++;
}
return count;
}
/// <summary>
/// Returns the number of elements in the sequence that satisfy a predicate.
/// </summary>
public int Count(Func<QueryType, bool> predicate) {
return Where(predicate).Count();
}
/// <summary>
/// Counts the number of distinct elements in the sequence.
/// </summary>
public int CountUnique() {
int unique = 0;
var set = Pool<HashSet<QueryType>>.Spawn();
try {
var op = _op;
QueryType t;
while (op.TryGetNext(out t)) {
if (!set.Contains(t)) {
unique++;
set.Add(t);
}
}
} finally {
set.Clear();
Pool<HashSet<QueryType>>.Recycle(set);
}
return unique;
}
/// <summary>
/// Returns the number of distinct elements in the sequence once it has been mapped
/// using a selector function.
/// </summary>
public int CountUnique<T>(Func<QueryType, T> mapping) {
return Select(t => mapping(t)).CountUnique();
}
/// <summary>
/// Returns the element at a specific index in the sequence. Will throw an error
/// if the sequence has no element at that index.
/// </summary>
public QueryType ElementAt(int index) {
return Skip(index).First();
}
/// <summary>
/// Returns the element at a specific index in the sequence. Will return
/// the default value if the sequence has no element at that index.
/// </summary>
public QueryType ElementAtOrDefault(int index) {
return Skip(index).FirstOrDefault();
}
/// <summary>
/// Returns the first element in the sequence. Will throw an error if there are
/// no elements in the sequence.
/// </summary>
public QueryType First() {
var op = _op;
QueryType obj;
if (!op.TryGetNext(out obj)) {
throw new InvalidOperationException("The source query is empty.");
}
return obj;
}
/// <summary>
/// Returns the first element in the sequence that satisfies a predicate. Will
/// throw an error if there is no such element.
/// </summary>
public QueryType First(Func<QueryType, bool> predicate) {
return Where(predicate).First();
}
/// <summary>
/// Returns Some value that represents the first value in the sequence, or None
/// if there is no such value.
/// </summary>
public Maybe<QueryType> FirstOrNone() {
var op = _op;
QueryType obj;
if (op.TryGetNext(out obj)) {
return Maybe.Some(obj);
} else {
return Maybe.None;
}
}
/// <summary>
/// Returns the Some value representing the first value that satisfies the predicate,
/// or None if there is no such value.
/// </summary>
public Maybe<QueryType> FirstOrNone(Func<QueryType, bool> predicate) {
return Where(predicate).FirstOrNone();
}
/// <summary>
/// Returns the first element in the sequence. Will return the default value
/// if the sequence is empty.
/// </summary>
public QueryType FirstOrDefault() {
var op = _op;
QueryType obj;
op.TryGetNext(out obj);
return obj;
}
/// <summary>
/// Returns the first element in the sequence that satisfies a predicate. Will return
/// the default value if there is no such element.
/// </summary>
public QueryType FirstOrDefault(Func<QueryType, bool> predicate) {
return Where(predicate).FirstOrDefault();
}
/// <summary>
/// Folds all of the elements in the sequence into a single element, using a fold function.
/// Will throw an error if there are no elements in the sequence.
///
/// The fold function takes in the current folded value, and the next item to fold in.
/// It returns the result of folding the item into the current folded value. For example,
/// you can use the Fold operation to implement a sum:
///
/// var sum = numbers.Query().Fold((a,b) => a + b);
/// </summary>
public QueryType Fold(Func<QueryType, QueryType, QueryType> foldFunc) {
var op = _op;
QueryType value;
if (!op.TryGetNext(out value)) {
throw new InvalidOperationException();
}
QueryType next;
while (op.TryGetNext(out next)) {
value = foldFunc(value, next);
}
return value;
}
/// <summary>
/// Returns the index of the first element that is equal to a specific value. Will return
/// a negative index if there is no such element.
/// </summary>
public int IndexOf(QueryType value) {
var op = _op;
QueryType obj;
int index = 0;
while (op.TryGetNext(out obj)) {
if (obj.Equals(value)) {
return index;
}
index++;
}
return -1;
}
/// <summary>
/// Returns the index of the first element to satisfy a predicate. Will return a negative
/// index if there is no such element.
/// </summary>
public int IndexOf(Func<QueryType, bool> predicate) {
var op = _op;
QueryType obj;
int index = 0;
while (op.TryGetNext(out obj)) {
if (predicate(obj)) {
return index;
}
index++;
}
return -1;
}
/// <summary>
/// Returns the last element in the sequence. Will throw an error if the sequence is empty.
/// </summary>
public QueryType Last() {
var op = _op;
QueryType obj, temp;
if (!op.TryGetNext(out obj)) {
throw new InvalidOperationException("The source query is empty!");
}
while (op.TryGetNext(out temp)) {
obj = temp;
}
return obj;
}
/// <summary>
/// Returns the last element in the sequence that satisfies a predicate. Will throw an error
/// if there is no such element.
/// </summary>
public QueryType Last(Func<QueryType, bool> predicate) {
return Where(predicate).Last();
}
/// <summary>
/// Returns the last element in the sequence. Will return the default value if the sequence is empty.
/// </summary>
public QueryType LastOrDefault() {
var op = _op;
QueryType obj = default(QueryType);
while (op.TryGetNext(out obj)) { }
return obj;
}
/// <summary>
/// Returns the last element in the sequence that satisfies a predicate. Will return the default
/// value if there is no such element.
/// </summary>
public QueryType LastOrDefault(Func<QueryType, bool> predicate) {
return Where(predicate).LastOrDefault();
}
/// <summary>
/// Returns the first and only element in the sequence. Will throw an error if the length of the
/// sequence is anything other than 1.
/// </summary>
public QueryType Single() {
var op = _op;
QueryType obj;
if (!op.TryGetNext(out obj)) {
throw new InvalidOperationException("The source query is empty!");
}
QueryType dummy;
if (op.TryGetNext(out dummy)) {
throw new InvalidOperationException("The source query had more than a single elemeny!");
}
return obj;
}
/// <summary>
/// Returns the first and only element in the sequence that satisfies the predicate. Will throw
/// an error if the number of such elements is anything other than 1.
/// </summary>
public QueryType Single(Func<QueryType, bool> predicate) {
return Where(predicate).Single();
}
/// <summary>
/// Returns the single value that is present in the entire sequence. If there is more
/// than one value in the sequence or there are no values at all, this method will return
/// the default value.
/// </summary>
public QueryType UniformOrDefault() {
return UniformOrNone().valueOrDefault;
}
/// <summary>
/// Returns Some single value that is present in the entire sequence. If there is more
/// than one value in the sequence or there are no values at all, this method will return
/// None.
/// </summary>
public Maybe<QueryType> UniformOrNone() {
var op = _op;
QueryType obj;
if (!op.TryGetNext(out obj)) {
return Maybe.None;
}
QueryType dummy;
if (obj == null) {
while (op.TryGetNext(out dummy)) {
if (dummy != null) {
return Maybe.None;
}
}
} else {
while (op.TryGetNext(out dummy)) {
if (!obj.Equals(dummy)) {
return Maybe.None;
}
}
}
return obj;
}
private static List<QueryType> _utilityList = new List<QueryType>();
/// <summary>
/// Converts the sequence into an array.
/// </summary>
public QueryType[] ToArray() {
try {
AppendList(_utilityList);
return _utilityList.ToArray();
} finally {
_utilityList.Clear();
}
}
/// <summary>
/// Copies the elements of the sequence into an array. Can optionally specify the offset into the array
/// where to copy.
/// </summary>
public void FillArray(QueryType[] array, int offset = 0) {
var op = _op;
QueryType obj;
while (op.TryGetNext(out obj)) {
array[offset++] = obj;
}
}
/// <summary>
/// Converts the sequence into a list.
/// </summary>
public List<QueryType> ToList() {
List<QueryType> list = new List<QueryType>();
AppendList(list);
return list;
}
/// <summary>
/// Fills a given list with the elements in this sequence. The list is cleared before the fill happens.
/// </summary>
public void FillList(List<QueryType> list) {
list.Clear();
AppendList(list);
}
/// <summary>
/// Appends the elements in this sequence to the end of a given list.
/// </summary>
public void AppendList(List<QueryType> list) {
var op = _op;
QueryType obj;
while (op.TryGetNext(out obj)) {
list.Add(obj);
}
}
public HashSet<QueryType> ToHashSet() {
HashSet<QueryType> set = new HashSet<QueryType>();
AppendHashSet(set);
return set;
}
public void FillHashSet(HashSet<QueryType> hashSet) {
hashSet.Clear();
AppendHashSet(hashSet);
}
public void AppendHashSet(HashSet<QueryType> hashSet) {
var op = _op;
QueryType obj;
while (op.TryGetNext(out obj)) {
hashSet.Add(obj);
}
}
public Dictionary<K, V> ToDictionary<K, V>(Func<QueryType, K> keySelector, Func<QueryType, V> valueSelector) {
var dictionary = new Dictionary<K, V>();
var op = _op;
QueryType obj;
while (op.TryGetNext(out obj)) {
dictionary[keySelector(obj)] = valueSelector(obj);
}
return dictionary;
}
public Dictionary<QueryType, V> ToDictionary<V>(Func<QueryType, V> valueSelector) {
var dictionary = new Dictionary<QueryType, V>();
var op = _op;
QueryType obj;
while (op.TryGetNext(out obj)) {
dictionary[obj] = valueSelector(obj);
}
return dictionary;
}
}
}