MinValue.cs
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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2017. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System.Collections.Generic;
namespace Leap.Unity.Attributes {
public class MinValue : CombinablePropertyAttribute, IPropertyConstrainer {
public float minValue;
public MinValue(float minValue) {
this.minValue = minValue;
}
#if UNITY_EDITOR
public void ConstrainValue(SerializedProperty property) {
if (property.propertyType == SerializedPropertyType.Float) {
property.floatValue = Mathf.Max(minValue, property.floatValue);
} else if (property.propertyType == SerializedPropertyType.Integer) {
property.intValue = Mathf.Max((int)minValue, property.intValue);
} else if (property.propertyType == SerializedPropertyType.Vector2) {
property.vector2Value = Vector2.Max(new Vector2(minValue, minValue), property.vector2Value);
} else if (property.propertyType == SerializedPropertyType.Vector3) {
property.vector3Value = Vector3.Max(new Vector3(minValue, minValue, minValue), property.vector3Value);
} else if (property.propertyType == SerializedPropertyType.Vector4) {
property.vector4Value = Vector4.Max(new Vector4(minValue, minValue, minValue, minValue), property.vector4Value);
}
}
public override IEnumerable<SerializedPropertyType> SupportedTypes {
get {
yield return SerializedPropertyType.Integer;
yield return SerializedPropertyType.Float;
yield return SerializedPropertyType.Vector2;
yield return SerializedPropertyType.Vector3;
yield return SerializedPropertyType.Vector4;
}
}
#endif
}
}