SlidingMax.cs
1.49 KB
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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2017. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
namespace Leap.Unity {
public class SlidingMax {
private struct IndexValuePair {
public int index;
public float value;
public IndexValuePair(int index, float value) {
this.index = index;
this.value = value;
}
}
private int _history;
private int _count;
private Deque<IndexValuePair> _buffer = new Deque<IndexValuePair>();
public SlidingMax(int history) {
_history = history;
_count = 0;
}
public void AddValue(float value) {
while (_buffer.Count != 0 && _buffer.Front.value <= value) {
_buffer.PopFront();
}
_buffer.PushFront(new IndexValuePair(_count, value));
_count++;
while (_buffer.Back.index < (_count - _history)) {
_buffer.PopBack();
}
}
public float Max {
get {
return _buffer.Back.value;
}
}
}
}