ScoreUI.cs
544 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScoreUI : MonoBehaviour
{
public Text m_TimeText;
private GameManager m_GameManager;
void Start()
{
m_GameManager = FindObjectOfType<GameManager>();
}
// Update is called once per frame
void Update()
{
if (!m_GameManager.m_GameOver)
{
m_TimeText.text = "Time : " + Mathf.Floor(Time.timeSinceLevelLoad).ToString();
}
}
}