SingleLayer.cs
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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2017. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using System;
namespace Leap.Unity {
/// <summary>
/// An object you can use to represent a single Unity layer
/// as a dropdown in the inspector. Can be converted back and
/// forth between the integer representation Unity usually
/// uses in its own methods.
/// </summary>
[Serializable]
public struct SingleLayer : IEquatable<SingleLayer> {
public int layerIndex;
public int layerMask {
get {
return 1 << layerIndex;
}
set {
if (value == 0) {
throw new ArgumentException("Single layer can only represent exactly one layer. The provided mask represents no layers (mask was zero).");
}
int newIndex = 0;
while ((value & 1) == 0) {
value = value >> 1;
newIndex++;
}
if (value != 1) {
throw new ArgumentException("Single layer can only represent exactly one layer. The provided mask represents more than one layer.");
}
layerIndex = newIndex;
}
}
public static implicit operator int(SingleLayer singleLayer) {
return singleLayer.layerIndex;
}
public static implicit operator SingleLayer(int layerIndex) {
SingleLayer singleLayer = new SingleLayer();
singleLayer.layerIndex = layerIndex;
return singleLayer;
}
public bool Equals(SingleLayer other) {
return this.layerIndex == other.layerIndex;
}
}
}