Repeat.cs
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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2017. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
namespace Leap.Unity.Query {
public struct RepeatOp<SourceType, SourceOp> : IQueryOp<SourceType>
where SourceOp : IQueryOp<SourceType> {
private SourceOp _source;
private int _repeatTimes;
private int _currTimes;
public RepeatOp(SourceOp source, int times) {
_source = source;
_repeatTimes = times;
_currTimes = 0;
}
public bool TryGetNext(out SourceType t) {
if (_currTimes == _repeatTimes) {
t = default(SourceType);
return false;
}
if (_source.TryGetNext(out t)) {
return true;
}
_currTimes++;
if (_currTimes == _repeatTimes) {
return false;
}
_source.Reset();
if (_source.TryGetNext(out t)) {
return true;
}
return false;
}
public void Reset() {
_source.Reset();
_currTimes = 0;
}
}
public partial struct QueryWrapper<QueryType, QueryOp> where QueryOp : IQueryOp<QueryType> {
/// <summary>
/// Returns a new query operation representing the current sequence repeated a number of
/// times. If the number of repetitions is less than zero, the sequence will be repeated
/// forever.
///
/// For example:
/// (1, 2, 3).Query().Repeat(3)
/// Would result in:
/// (1, 2, 3, 1, 2, 3, 1, 2, 3)
/// </summary>
public QueryWrapper<QueryType, RepeatOp<QueryType, QueryOp>> Repeat(int times = -1) {
return new QueryWrapper<QueryType, RepeatOp<QueryType, QueryOp>>(new RepeatOp<QueryType, QueryOp>(_op, times));
}
}
}