TransformUtil.cs
1.59 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2017. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using UnityEngine;
namespace Leap.Unity {
public static class TransformUtil {
public static Quaternion TransformRotation(this Transform transform, Quaternion rotation) {
return transform.rotation * rotation;
}
public static Quaternion InverseTransformRotation(this Transform transform, Quaternion rotation) {
return Quaternion.Inverse(transform.rotation) * rotation;
}
public static void SetLocalX(this Transform transform, float localX) {
transform.setLocalAxis(localX, 0);
}
public static void SetLocalY(this Transform transform, float localY) {
transform.setLocalAxis(localY, 1);
}
public static void SetLocalZ(this Transform transform, float localZ) {
transform.setLocalAxis(localZ, 2);
}
private static void setLocalAxis(this Transform transform, float value, int axis) {
Vector3 local = transform.localPosition;
local[axis] = value;
transform.localPosition = local;
}
}
}