RuntimeGizmoToggle.cs
1.07 KB
/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2017. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using UnityEngine;
using System.Collections;
namespace Leap.Unity.RuntimeGizmos {
/// <summary>
/// This class controls the display of all the runtime gizmos
/// that are either attatched to this gameObject, or a child of
/// this gameObject. Enable this component to allow the gizmos
/// to be drawn, and disable it to hide them.
/// </summary>
public class RuntimeGizmoToggle : MonoBehaviour {
public void OnEnable() { }
}
}