LeapRadialSpace.cs
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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2017. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using UnityEngine;
using Leap.Unity.Attributes;
namespace Leap.Unity.Space {
public interface IRadialTransformer : ITransformer {
Vector4 GetVectorRepresentation(Transform element);
}
public abstract class LeapRadialSpace : LeapSpace {
[MinValue(0.001f)]
[SerializeField]
private float _radius = 1;
public float radius {
get {
return _radius;
}
set {
_radius = value;
}
}
public override Hash GetSettingHash() {
return new Hash() {
_radius
};
}
protected sealed override void UpdateTransformer(ITransformer transformer, ITransformer parent) {
Vector3 anchorRectPos = transform.InverseTransformPoint(transformer.anchor.transform.position);
Vector3 parentRectPos = transform.InverseTransformPoint(parent.anchor.transform.position);
Vector3 delta = anchorRectPos - parentRectPos;
UpdateRadialTransformer(transformer, parent, delta);
}
protected abstract void UpdateRadialTransformer(ITransformer transformer, ITransformer parent, Vector3 rectSpaceDelta
);
}
}