TakeWhile.cs
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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2017. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using System;
namespace Leap.Unity.Query {
public struct TakeWhileOp<SourceType, SourceOp> : IQueryOp<SourceType>
where SourceOp : IQueryOp<SourceType> {
private SourceOp _source;
private Func<SourceType, bool> _predicate;
private bool _hasPredicateFailed;
public TakeWhileOp(SourceOp source, Func<SourceType, bool> predicate) {
_source = source;
_predicate = predicate;
_hasPredicateFailed = false;
}
public bool TryGetNext(out SourceType t) {
if (_hasPredicateFailed) {
t = default(SourceType);
return false;
}
if (!_source.TryGetNext(out t)) {
return false;
}
if (!_predicate(t)) {
_hasPredicateFailed = true;
return false;
}
return true;
}
public void Reset() {
_hasPredicateFailed = false;
_source.Reset();
}
}
public partial struct QueryWrapper<QueryType, QueryOp> where QueryOp : IQueryOp<QueryType> {
/// <summary>
/// Returns a new query operation that takes values while the predicate returns true. As soon
/// as the predicate returns false, the sequence will return no more elements. Even if the
/// predicate becomes true again, the sequence will still halt.
///
/// For example:
/// (1, 3, 9, -1, 5, -4, 9).Query().TakeWhile(isPositive)
/// Would result in:
/// (1, 3, 9)
/// </summary>
public QueryWrapper<QueryType, TakeWhileOp<QueryType, QueryOp>> TakeWhile(Func<QueryType, bool> predicate) {
return new QueryWrapper<QueryType, TakeWhileOp<QueryType, QueryOp>>(new TakeWhileOp<QueryType, QueryOp>(_op, predicate));
}
}
}