RingBuffer.cs
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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2017. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RingBuffer<T> {
private T[] arr;
private int firstIdx = 0;
private int lastIdx = -1;
public RingBuffer(int bufferSize) {
arr = new T[bufferSize];
}
public int Length {
get {
if (lastIdx == -1) return 0;
int diff = (lastIdx + 1) - firstIdx;
if (diff <= 0) return diff + arr.Length;
return diff;
}
}
public bool IsFull {
get { return Length == arr.Length; }
}
public void Clear() {
lastIdx = -1;
firstIdx = 0;
}
public void Add(T t) {
if (IsFull) {
firstIdx += 1;
firstIdx %= arr.Length;
}
lastIdx += 1;
lastIdx %= arr.Length;
arr[lastIdx] = t;
}
/// <summary>
/// Oldest element is at index 0, youngest is at Length - 1.
/// </summary>
public T Get(int idx) {
return arr[(firstIdx + idx) % arr.Length];
}
public T GetLatest() {
return Get(Length - 1);
}
public T GetOldest() {
return Get(0);
}
public void Set(int idx, T t) {
int actualIdx = (firstIdx + idx) % arr.Length;
arr[actualIdx] = t;
}
public void SetLatest(T t) {
Set(Length - 1, t);
}
}