LeapServiceProviderEditor.cs
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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2017. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using UnityEditor;
namespace Leap.Unity {
[CustomEditor(typeof(LeapServiceProvider))]
public class LeapServiceProviderEditor : CustomEditorBase {
protected override void OnEnable() {
base.OnEnable();
specifyCustomDecorator("_frameOptimization", frameOptimizationWarning);
specifyConditionalDrawing("_frameOptimization", (int)LeapServiceProvider.FrameOptimizationMode.None,
"_physicsExtrapolation",
"_physicsExtrapolationTime");
specifyConditionalDrawing("_physicsExtrapolation", (int)LeapServiceProvider.PhysicsExtrapolationMode.Manual,
"_physicsExtrapolationTime");
}
private void frameOptimizationWarning(SerializedProperty property) {
var mode = (LeapServiceProvider.FrameOptimizationMode)property.intValue;
string warningText;
switch (mode) {
case LeapServiceProvider.FrameOptimizationMode.ReuseUpdateForPhysics:
warningText = "Reusing update frames for physics introduces a frame of latency for physics interactions.";
break;
case LeapServiceProvider.FrameOptimizationMode.ReusePhysicsForUpdate:
warningText = "This optimization REQUIRES physics framerate to match your target framerate EXACTLY.";
break;
default:
return;
}
EditorGUILayout.HelpBox(warningText, MessageType.Warning);
}
}
}