LeapImageRetrieverEditor.cs
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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2017. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using UnityEngine;
using UnityEditor;
namespace Leap.Unity{
[CustomEditor(typeof(LeapImageRetriever))]
public class LeapImageRetrieverEditor : CustomEditorBase<LeapImageRetriever> {
private GUIContent _brightTextureGUIContent;
private GUIContent _rawTextureGUIContent;
private GUIContent _distortionTextureGUIContent;
protected override void OnEnable() {
base.OnEnable();
_brightTextureGUIContent = new GUIContent("Bright Texture");
_rawTextureGUIContent = new GUIContent("Raw Texture");
_distortionTextureGUIContent = new GUIContent("Distortion Texture");
}
public override void OnInspectorGUI() {
base.OnInspectorGUI();
if (Application.isPlaying) {
var data = target.TextureData;
var dataType = typeof(Object);
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField(_brightTextureGUIContent, data.BrightTexture.CombinedTexture, dataType, true);
EditorGUILayout.ObjectField(_rawTextureGUIContent, data.RawTexture.CombinedTexture, dataType, true);
EditorGUILayout.ObjectField(_distortionTextureGUIContent, data.Distortion.CombinedTexture, dataType, true);
EditorGUI.EndDisabledGroup();
}
}
}
}