CorePreferences.cs 2.23 KB
/******************************************************************************
 * Copyright (C) Leap Motion, Inc. 2011-2017.                                 *
 * Leap Motion proprietary and  confidential.                                 *
 *                                                                            *
 * Use subject to the terms of the Leap Motion SDK Agreement available at     *
 * https://developer.leapmotion.com/sdk_agreement, or another agreement       *
 * between Leap Motion and you, your company or other organization.           *
 ******************************************************************************/

using UnityEngine;
using UnityEditor;

namespace Leap.Unity {

  public static class CorePreferences {

    private const string ALLOW_CLEAR_TRANSFORM_HOTKEY_KEY = "LeapMotion_AllowClearTransformHotkey";
    private const string ALLOW_GROUP_OBJECTS_HOTKEY_KEY = "LeapMotion_AllowGroupObjectsHotkey";

    public static bool allowClearTransformHotkey {
      get {
        return EditorPrefs.GetBool(ALLOW_CLEAR_TRANSFORM_HOTKEY_KEY, defaultValue: false);
      }
      set {
        EditorPrefs.SetBool(ALLOW_CLEAR_TRANSFORM_HOTKEY_KEY, value);
      }
    }

    public static bool allowGroupObjectsHotkey {
      get {
        return EditorPrefs.GetBool(ALLOW_GROUP_OBJECTS_HOTKEY_KEY, defaultValue: false);
      }
      set {
        EditorPrefs.SetBool(ALLOW_GROUP_OBJECTS_HOTKEY_KEY, value);
      }
    }

    [LeapPreferences("Core", 0)]
    private static void drawCorePreferences() {
      drawPreferencesBool(ALLOW_CLEAR_TRANSFORM_HOTKEY_KEY, "Clear Transforms Hotkey", "When you press Ctrl+E, clear out the local position, rotation, and scale of the selected transforms.");
      drawPreferencesBool(ALLOW_GROUP_OBJECTS_HOTKEY_KEY, "Group Transforms Hotkey", "When you press Ctrl+G, group all selected objects underneath a single new object named Group.");
    }

    private static void drawPreferencesBool(string key, string label, string tooltip) {
      GUIContent content = new GUIContent(label, tooltip);

      bool value = EditorPrefs.GetBool(key, defaultValue: false);
      var newValue = EditorGUILayout.Toggle(content, value);
      if (newValue != value) {
        EditorPrefs.SetBool(key, newValue);
      }
    }
  }
}