GameManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public GameObject m_GameOverCam;
public GameObject m_GameOverUI;
public bool m_GameOver { get; private set; }
void Start()
{
m_GameOverCam.SetActive(false);
m_GameOver = false;
m_GameOverUI.SetActive(false);
FindObjectOfType<Player>().GetComponent<LivingEntity>().OnDeath += () =>
{
m_GameOver = true;
m_GameOverCam.SetActive(true);
m_GameOverUI.SetActive(true);
};
}
// Update is called once per frame
void Update()
{
if(Input.GetKeyDown(KeyCode.Alpha1))
{
SceneManager.LoadScene(0);
}
if (m_GameOver)
{
if (Input.GetKeyDown(KeyCode.R))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
}
}