Where.cs
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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2017. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using System;
namespace Leap.Unity.Query {
public struct WhereOp<SourceType, SourceOp> : IQueryOp<SourceType>
where SourceOp : IQueryOp<SourceType> {
private SourceOp _source;
private Func<SourceType, bool> _predicate;
public WhereOp(SourceOp enumerator, Func<SourceType, bool> predicate) {
_source = enumerator;
_predicate = predicate;
}
public bool TryGetNext(out SourceType t) {
while (true) {
if (!_source.TryGetNext(out t)) {
return false;
}
if (_predicate(t)) {
return true;
}
}
}
public void Reset() {
_source.Reset();
}
}
public partial struct QueryWrapper<QueryType, QueryOp> where QueryOp : IQueryOp<QueryType> {
/// <summary>
/// Returns a new query operation representing only the elements of the sequence for which
/// the predicate returns true.
///
/// For example:
/// (1, 2, 3, 4, 5, 6, 7).Query().Where(isEven)
/// Would result in:
/// (2, 4, 6)
/// </summary>
public QueryWrapper<QueryType, WhereOp<QueryType, QueryOp>> Where(Func<QueryType, bool> predicate) {
return new QueryWrapper<QueryType, WhereOp<QueryType, QueryOp>>(new WhereOp<QueryType, QueryOp>(_op, predicate));
}
/// <summary>
/// Returns a new query operation representing only the elements of the sequence that are not null.
///
/// IMPORTANT! This might have strange results when using objects that derive from UnityEngine.Object, since
/// unity objects can sometimes not be null even though they pretend to be. For unity objects, it is best
/// to use ValidUnityObjs instead.
/// </summary>
public QueryWrapper<QueryType, WhereOp<QueryType, QueryOp>> NonNull() {
return Where(obj => obj != null);
}
/// <summary>
/// Returns a new query operation representing only the elements of the sequence that are valid
/// unity objects.
/// </summary>
public QueryWrapper<QueryType, WhereOp<QueryType, QueryOp>> ValidUnityObjs() {
return Where(obj => (obj as UnityEngine.Object) != null);
}
}
}