BulletDecalMetal.mat 2.41 KB
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: BulletDecalMetal
  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
  m_ShaderKeywords: _ALPHABLEND_ON _EMISSION _NORMALMAP
  m_LightmapFlags: 1
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: 3000
  stringTagMap:
    RenderType: Transparent
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BumpMap:
        m_Texture: {fileID: 2800000, guid: b284a0bea151ce444957bb92f6b50ac4, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailAlbedoMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailNormalMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 4dcc91061fcec7d40a6d7c381bf1eabc, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ParallaxMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SpecGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _BumpScale: 0.5
    - _Cutoff: 1
    - _DetailNormalMapScale: 1
    - _DstBlend: 10
    - _GlossMapScale: 1
    - _Glossiness: 0.504
    - _GlossyReflections: 1
    - _Metallic: 1
    - _Mode: 2
    - _OcclusionStrength: 1
    - _Parallax: 0.02
    - _SmoothnessTextureChannel: 0
    - _SpecularHighlights: 1
    - _SrcBlend: 5
    - _UVSec: 0
    - _ZWrite: 0
    m_Colors:
    - _Color: {r: 0.71323526, g: 0.71323526, b: 0.71323526, a: 1}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}