ExplosionControl.cs
562 Bytes
using UnityEngine;
using System.Collections;
public class ExplosionControl : MonoBehaviour {
public GameObject explosion1;
public GameObject explosion2;
public GameObject wall2;
public GameObject wall1;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetKey (KeyCode.Q)) {
explosion1.SetActive (true);
}
if (Input.GetKey (KeyCode.W)) {
wall2.SetActive (true);
wall1.SetActive (false);
}
if (Input.GetKey (KeyCode.E)) {
explosion2.SetActive (true);
}
}
}