atomic_bitset.h 2.86 KB
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#pragma once

#include "atomic.h"

namespace px4
{

template <size_t N>
class AtomicBitset
{
public:

	AtomicBitset() = default;

	size_t count() const
	{
		size_t total = 0;

		for (const auto &x : _data) {
			uint32_t y = x.load();

			while (y) {
				total += y & 1;
				y >>= 1;
			}
		}

		return total;
	}

	size_t size() const { return N; }

	bool operator[](size_t position) const
	{
		return _data[array_index(position)].load() & element_mask(position);
	}

	void set(size_t pos, bool val = true)
	{
		const uint32_t bitmask = element_mask(pos);

		if (val) {
			_data[array_index(pos)].fetch_or(bitmask);

		} else {
			_data[array_index(pos)].fetch_and(~bitmask);
		}
	}

private:
	static constexpr uint8_t BITS_PER_ELEMENT = 32;
	static constexpr size_t ARRAY_SIZE = ((N % BITS_PER_ELEMENT) == 0) ? (N / BITS_PER_ELEMENT) :
					     (N / BITS_PER_ELEMENT + 1);
	static constexpr size_t ALLOCATED_BITS = ARRAY_SIZE * BITS_PER_ELEMENT;

	size_t array_index(size_t position) const { return position / BITS_PER_ELEMENT; }
	uint32_t element_mask(size_t position) const { return (1 << (position % BITS_PER_ELEMENT)); }

	px4::atomic<uint32_t> _data[ARRAY_SIZE];
};

} // namespace px4