ControlAllocationSequentialDesaturation.hpp
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/****************************************************************************
*
* Copyright (c) 2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file ControlAllocationSequentialDesaturation.hpp
*
* Control Allocation Algorithm which sequentially modifies control demands in order to
* eliminate the saturation of the actuator setpoint vector.
*
*
* @author Roman Bapst <bapstroman@gmail.com>
*/
#pragma once
#include "ControlAllocationPseudoInverse.hpp"
#include <px4_platform_common/module_params.h>
class ControlAllocationSequentialDesaturation: public ControlAllocationPseudoInverse, public ModuleParams
{
public:
ControlAllocationSequentialDesaturation() : ModuleParams(nullptr) {}
virtual ~ControlAllocationSequentialDesaturation() = default;
void allocate() override;
void updateParameters() override;
private:
/**
* Minimize the saturation of the actuators by adding or substracting a fraction of desaturation_vector.
* desaturation_vector is the vector that added to the output outputs, modifies the thrust or angular
* acceleration on a specific axis.
* For example, if desaturation_vector is given to slide along the vertical thrust axis (thrust_scale), the
* saturation will be minimized by shifting the vertical thrust setpoint, without changing the
* roll/pitch/yaw accelerations.
*
* Note that as we only slide along the given axis, in extreme cases outputs can still contain values
* outside of [min_output, max_output].
*
* @param actuator_sp Actuator setpoint, vector that is modified
* @param desaturation_vector vector that is added to the outputs, e.g. thrust_scale
* @param increase_only if true, only allow to increase (add) a fraction of desaturation_vector
*/
void desaturateActuators(ActuatorVector &actuator_sp, const ActuatorVector &desaturation_vector,
bool increase_only = false);
/**
* Computes the gain k by which desaturation_vector has to be multiplied
* in order to unsaturate the output that has the greatest saturation.
*
* @return desaturation gain
*/
float computeDesaturationGain(const ActuatorVector &desaturation_vector, const ActuatorVector &actuator_sp);
/**
* Mix roll, pitch, yaw, thrust and set the actuator setpoint.
*
* Desaturation behavior: airmode for roll/pitch:
* thrust is increased/decreased as much as required to meet the demanded roll/pitch.
* Yaw is not allowed to increase the thrust, @see mix_yaw() for the exact behavior.
*/
void mixAirmodeRP();
/**
* Mix roll, pitch, yaw, thrust and set the actuator setpoint.
*
* Desaturation behavior: full airmode for roll/pitch/yaw:
* thrust is increased/decreased as much as required to meet demanded the roll/pitch/yaw,
* while giving priority to roll and pitch over yaw.
*/
void mixAirmodeRPY();
/**
* Mix roll, pitch, yaw, thrust and set the actuator setpoint.
*
* Desaturation behavior: no airmode, thrust is NEVER increased to meet the demanded
* roll/pitch/yaw. Instead roll/pitch/yaw is reduced as much as needed.
* Thrust can be reduced to unsaturate the upper side.
* @see mixYaw() for the exact yaw behavior.
*/
void mixAirmodeDisabled();
/**
* Mix yaw by updating the actuator setpoint (that already contains roll/pitch/thrust).
*
* Desaturation behavior: thrust is allowed to be decreased up to 15% in order to allow
* some yaw control on the upper end. On the lower end thrust will never be increased,
* but yaw is decreased as much as required.
*/
void mixYaw();
DEFINE_PARAMETERS(
(ParamInt<px4::params::MC_AIRMODE>) _param_mc_airmode ///< air-mode
);
};