tunes.cpp
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/****************************************************************************
*
* Copyright (c) 2017 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file tunes.cpp
*/
#include "tunes.h"
#include <px4_platform_common/log.h>
#include <math.h>
#include <ctype.h>
#include <errno.h>
#define BEAT_TIME_CONVERSION_MS (60 * 1000 * 4)
#define BEAT_TIME_CONVERSION_US BEAT_TIME_CONVERSION_MS * 1000
#define BEAT_TIME_CONVERSION BEAT_TIME_CONVERSION_US
// semitone offsets from C for the characters 'A'-'G'
const uint8_t Tunes::_note_tab[] = {9, 11, 0, 2, 4, 5, 7};
Tunes::Tunes(unsigned default_note_length, NoteMode default_note_mode,
unsigned default_octave, unsigned default_tempo):
_default_note_length(default_note_length),
_default_note_mode(default_note_mode),
_default_octave(default_octave),
_default_tempo(default_tempo)
{
reset(false);
}
void Tunes::reset(bool repeat_flag)
{
// reset pointer
if (!repeat_flag) {
_tune = nullptr;
_next_tune = nullptr;
} else {
_tune = _tune_start_ptr;
_next_tune = _tune;
}
// reset music parameter
_note_length = _default_note_length;
_note_mode = _default_note_mode;
_octave = _default_octave;
_tempo = _default_tempo;
}
Tunes::ControlResult Tunes::set_control(const tune_control_s &tune_control)
{
// Sanity check
if (tune_control.tune_id >= _default_tunes_size) {
return ControlResult::InvalidTune;
}
// Accept new tune or a stop?
if (_tune == nullptr || // No tune is currently being played
tune_control.tune_override || // Override interrupts everything
_default_tunes_interruptable[_current_tune_id]) {
// Check if this exact tune is already being played back
if (tune_control.tune_id != static_cast<int>(TuneID::CUSTOM) &&
_tune == _default_tunes[tune_control.tune_id]) {
return ControlResult::AlreadyPlaying; // Nothing to do
}
// Reset repeat flag. Can jump to true again while tune is being parsed later
_repeat = false;
// Reset octave, tempo etc.
reset(_repeat);
// Volume will remain valid for the entire tune, unless interrupted.
if (tune_control.volume <= tune_control_s::VOLUME_LEVEL_MAX) {
_volume = tune_control.volume;
} else {
_volume = tune_control_s::VOLUME_LEVEL_MAX;
}
// Special treatment for custom tunes
if (tune_control.tune_id == static_cast<int>(TuneID::CUSTOM)) {
_using_custom_msg = true;
_frequency = (unsigned)tune_control.frequency;
_duration = (unsigned)tune_control.duration;
_silence = (unsigned)tune_control.silence;
} else {
_using_custom_msg = false;
_tune = _default_tunes[tune_control.tune_id];
_tune_start_ptr = _tune;
_next_tune = _tune;
}
_current_tune_id = tune_control.tune_id;
return ControlResult::Success;
}
return ControlResult::WouldInterrupt;
}
void Tunes::set_string(const char *const string, uint8_t volume)
{
// Only play new tune if nothing is being played currently.
if (_tune == nullptr) {
// Set tune string the first time.
_tune = string;
_tune_start_ptr = string;
_next_tune = _tune;
if (volume <= tune_control_s::VOLUME_LEVEL_MAX) {
_volume = volume;
} else {
_volume = tune_control_s::VOLUME_LEVEL_MAX;
}
}
}
Tunes::Status Tunes::get_next_note(unsigned &frequency, unsigned &duration, unsigned &silence, uint8_t &volume)
{
Tunes::Status ret = get_next_note(frequency, duration, silence);
// Check if note should not be heard -> adjust volume to 0 to be safe.
if (frequency == 0 || duration == 0) {
volume = 0;
} else {
volume = _volume;
}
return ret;
}
Tunes::Status Tunes::get_next_note(unsigned &frequency, unsigned &duration, unsigned &silence)
{
// Return the values for frequency and duration if the custom msg was received.
if (_using_custom_msg) {
_using_custom_msg = false;
duration = _duration;
frequency = _frequency;
silence = _silence;
return Tunes::Status::Continue;
}
// Make sure we still have a tune.
if ((_next_tune == nullptr) || (_tune == nullptr)) {
return tune_error();
}
// Parse characters out of the string until we have resolved a note.
unsigned note = 0;
unsigned note_length = _note_length;
while (note == 0) {
// we always need at least one character from the string.
int c = next_char();
if (c == 0) {
silence = 0;
return tune_end();
}
_next_tune++;
switch (c) {
case 'L': // Select note length.
_note_length = next_number();
if (_note_length < 1) {
return tune_error();
}
break;
case 'O': // Select octave.
_octave = next_number();
if (_octave > 6) {
_octave = 6;
}
break;
case '<': // Decrease octave.
if (_octave > 0) {
_octave--;
}
break;
case '>': // Increase octave.
if (_octave < 6) {
_octave++;
}
break;
case 'M': // Select inter-note gap.
c = next_char();
if (c == 0) {
return tune_error();
}
_next_tune++;
switch (c) {
case 'N':
_note_mode = NoteMode::NORMAL;
break;
case 'L':
_note_mode = NoteMode::LEGATO;
break;
case 'S':
_note_mode = NoteMode::STACCATO;
break;
case 'F':
_repeat = false;
break;
case 'B':
_repeat = true;
break;
default:
return tune_error();
}
break;
case 'P': // Pause for a note length.
frequency = 0;
duration = 0;
silence = rest_duration(next_number(), next_dots());
return Tunes::Status::Continue;
case 'T': { // Change tempo.
unsigned nt = next_number();
if ((nt >= 32) && (nt <= 255)) {
_tempo = nt;
} else {
return tune_error();
}
break;
}
case 'N': // Play an arbitrary note.
note = next_number();
if (note > 84) {
return tune_error();
}
if (note == 0) {
// This is a rest - pause for the current note length.
silence = rest_duration(_note_length, next_dots());
return Tunes::Status::Continue;
}
break;
case 'A'...'G': // Play a note in the current octave.
note = _note_tab[c - 'A'] + (_octave * 12) + 1;
c = next_char();
switch (c) {
case '#': // Up a semitone.
case '+':
if (note < 84) {
note++;
}
_next_tune++;
break;
case '-': // Down a semitone.
if (note > 1) {
note--;
}
_next_tune++;
break;
default:
// 0 / No next char here is OK.
break;
}
// Shorthand length notation.
note_length = next_number();
if (note_length == 0) {
note_length = _note_length;
}
break;
default:
return tune_error();
}
}
// Compute the duration of the note and the following silence (if any).
duration = note_duration(silence, note_length, next_dots());
// Compute the note frequency.
frequency = note_to_frequency(note);
return Tunes::Status::Continue;
}
Tunes::Status Tunes::tune_end()
{
// Restore intial parameters.
reset(_repeat);
// Stop or restart the tune.
if (_repeat) {
return Tunes::Status::Continue;
} else {
return Tunes::Status::Stop;
}
}
Tunes::Status Tunes::tune_error()
{
// The tune appears to be bad (unexpected EOF, bad character, etc.).
_repeat = false; // Don't loop on error.
reset(_repeat);
return Tunes::Status::Error;
}
uint32_t Tunes::note_to_frequency(unsigned note) const
{
// Compute the frequency (Hz).
return (unsigned)(880.0f * powf(2.0f, ((int)note - 46) / 12.0f));
}
unsigned Tunes::note_duration(unsigned &silence, unsigned note_length, unsigned dots) const
{
unsigned whole_note_period = BEAT_TIME_CONVERSION / _tempo;
if (note_length == 0) {
note_length = 1;
}
unsigned note_period = whole_note_period / note_length;
switch (_note_mode) {
case NoteMode::NORMAL:
silence = note_period / 8;
break;
case NoteMode::STACCATO:
silence = note_period / 4;
break;
case NoteMode::LEGATO:
default:
silence = 0;
break;
}
note_period -= silence;
unsigned dot_extension = note_period / 2;
while (dots--) {
note_period += dot_extension;
dot_extension /= 2;
}
return note_period;
}
unsigned Tunes::rest_duration(unsigned rest_length, unsigned dots) const
{
unsigned whole_note_period = BEAT_TIME_CONVERSION / _tempo;
if (rest_length == 0) {
rest_length = 1;
}
unsigned rest_period = whole_note_period / rest_length;
unsigned dot_extension = rest_period / 2;
while (dots--) {
rest_period += dot_extension;
dot_extension /= 2;
}
return rest_period;
}
int Tunes::next_char()
{
while (isspace(*_next_tune)) {
_next_tune++;
}
return toupper(*_next_tune);
}
unsigned Tunes::next_number()
{
unsigned number = 0;
int next_character;
for (;;) {
next_character = next_char();
if (!isdigit(next_character)) {
return number;
}
_next_tune++;
number = (number * 10) + (next_character - '0');
}
}
unsigned Tunes::next_dots()
{
unsigned dots = 0;
while (next_char() == '.') {
_next_tune++;
dots++;
}
return dots;
}