FlightTaskManualAltitudeSmoothVel.cpp
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/****************************************************************************
*
* Copyright (c) 2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file FlightManualAltitude.cpp
*/
#include "FlightTaskManualAltitudeSmoothVel.hpp"
#include <float.h>
using namespace matrix;
bool FlightTaskManualAltitudeSmoothVel::activate(const vehicle_local_position_setpoint_s &last_setpoint)
{
bool ret = FlightTaskManualAltitude::activate(last_setpoint);
// Check if the previous FlightTask provided setpoints
// If the position setpoint is unknown, set to the current postion
float z_sp_last = PX4_ISFINITE(last_setpoint.z) ? last_setpoint.z : _position(2);
// If the velocity setpoint is unknown, set to the current velocity
float vz_sp_last = PX4_ISFINITE(last_setpoint.vz) ? last_setpoint.vz : _velocity(2);
// No acceleration estimate available, set to zero if the setpoint is NAN
float az_sp_last = PX4_ISFINITE(last_setpoint.acceleration[2]) ? last_setpoint.acceleration[2] : 0.f;
_smoothing.reset(az_sp_last, vz_sp_last, z_sp_last);
return ret;
}
void FlightTaskManualAltitudeSmoothVel::reActivate()
{
FlightTaskManualAltitude::reActivate();
// The task is reacivated while the vehicle is on the ground. To detect takeoff in mc_pos_control_main properly
// using the generated jerk, reset the z derivatives to zero
_smoothing.reset(0.f, 0.f, _position(2));
}
void FlightTaskManualAltitudeSmoothVel::_ekfResetHandlerPositionZ()
{
_smoothing.setCurrentPosition(_position(2));
}
void FlightTaskManualAltitudeSmoothVel::_ekfResetHandlerVelocityZ()
{
_smoothing.setCurrentVelocity(_velocity(2));
}
void FlightTaskManualAltitudeSmoothVel::_updateSetpoints()
{
// Set max accel/vel/jerk
// Has to be done before _updateTrajectories()
_updateTrajConstraints();
_smoothing.setVelSpFeedback(_velocity_setpoint_feedback(2));
_smoothing.setCurrentPositionEstimate(_position(2));
// Get yaw setpoint, un-smoothed position setpoints
FlightTaskManualAltitude::_updateSetpoints();
_smoothing.update(_deltatime, _velocity_setpoint(2));
// Fill the jerk, acceleration, velocity and position setpoint vectors
_setOutputState();
}
void FlightTaskManualAltitudeSmoothVel::_updateTrajConstraints()
{
_smoothing.setMaxJerk(_param_mpc_jerk_max.get());
_smoothing.setMaxAccelUp(_param_mpc_acc_up_max.get());
_smoothing.setMaxVelUp(_constraints.speed_up);
_smoothing.setMaxAccelDown(_param_mpc_acc_down_max.get());
_smoothing.setMaxVelDown(_constraints.speed_down);
}
void FlightTaskManualAltitudeSmoothVel::_setOutputState()
{
_jerk_setpoint(2) = _smoothing.getCurrentJerk();
_acceleration_setpoint(2) = _smoothing.getCurrentAcceleration();
_velocity_setpoint(2) = _smoothing.getCurrentVelocity();
_position_setpoint(2) = _smoothing.getCurrentPosition();
}