ManualVelocitySmoothingZ.cpp
4.01 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
/****************************************************************************
*
* Copyright (c) 2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#include "ManualVelocitySmoothingZ.hpp"
#include <mathlib/mathlib.h>
#include <float.h>
void ManualVelocitySmoothingZ::reset(float accel, float vel, float pos)
{
_trajectory.reset(accel, vel, pos);
resetPositionLock();
}
void ManualVelocitySmoothingZ::resetPositionLock()
{
_position_lock_active = false;
_position_setpoint_locked = NAN;
}
void ManualVelocitySmoothingZ::update(float dt, float velocity_target)
{
// Update state
updateTrajectories(dt);
// Set max accel/vel/jerk
// Has to be done before _updateTrajDurations()
updateTrajConstraints(velocity_target);
// Lock or unlock position
// Has to be done before _updateTrajDurations()
checkPositionLock(velocity_target);
// Update durations
_trajectory.updateDurations(velocity_target);
}
void ManualVelocitySmoothingZ::updateTrajectories(float dt)
{
_trajectory.updateTraj(dt);
_state.j = _trajectory.getCurrentJerk();
_state.a = _trajectory.getCurrentAcceleration();
_state.v = _trajectory.getCurrentVelocity();
_state.x = _trajectory.getCurrentPosition();
}
void ManualVelocitySmoothingZ::updateTrajConstraints(float velocity_target)
{
if (velocity_target < 0.f) { // up
_trajectory.setMaxAccel(_max_accel_up);
_trajectory.setMaxVel(_max_vel_up);
} else { // down
_trajectory.setMaxAccel(_max_accel_down);
_trajectory.setMaxVel(_max_vel_down);
}
}
void ManualVelocitySmoothingZ::checkPositionLock(float velocity_target)
{
/**
* During a position lock -> position unlock transition, we have to make sure that the velocity setpoint
* is continuous. We know that the output of the position loop (part of the velocity setpoint)
* will suddenly become null
* and only the feedforward (generated by this flight task) will remain.
* This is why the previous input of the velocity controller
* is used to set current velocity of the trajectory.
*/
if (fabsf(_state.v) < 0.1f &&
fabsf(_state.a) < .2f &&
fabsf(velocity_target) <= FLT_EPSILON) {
// Lock position
_position_lock_active = true;
_position_setpoint_locked = _state.x;
} else {
// Unlock position
if (_position_lock_active) {
// Start the trajectory at the current velocity setpoint
_trajectory.setCurrentVelocity(_velocity_setpoint_feedback);
_state.v = _velocity_setpoint_feedback;
resetPositionLock();
}
_trajectory.setCurrentPosition(_position_estimate);
}
}