ManualVelocitySmoothingXY.hpp
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/****************************************************************************
*
* Copyright (c) 2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file ManualVelocitySmoothingXY.hpp
*
*/
#pragma once
#include <motion_planning/VelocitySmoothing.hpp>
#include <matrix/matrix/math.hpp>
using matrix::Vector2f;
class ManualVelocitySmoothingXY final
{
public:
ManualVelocitySmoothingXY() = default;
~ManualVelocitySmoothingXY() = default;
void reset(const Vector2f &accel, const Vector2f &vel, const Vector2f &pos);
void update(float dt, const Vector2f &velocity_target);
void setVelSpFeedback(const Vector2f &fb) { _velocity_setpoint_feedback = fb; }
void setMaxJerk(const float max_jerk)
{
_trajectory[0].setMaxJerk(max_jerk);
_trajectory[1].setMaxJerk(max_jerk);
}
float getMaxJerk() const { return _trajectory[0].getMaxJerk(); }
void setMaxAccel(const float max_accel)
{
_trajectory[0].setMaxAccel(max_accel);
_trajectory[1].setMaxAccel(max_accel);
}
float getMaxAccel() const { return _trajectory[0].getMaxAccel(); }
void setMaxVel(const float max_vel)
{
_trajectory[0].setMaxVel(max_vel);
_trajectory[1].setMaxVel(max_vel);
}
float getMaxVel() const { return _trajectory[0].getMaxVel(); }
Vector2f getCurrentJerk() const { return _state.j; }
Vector2f getCurrentAcceleration() const { return _state.a; }
void setCurrentVelocity(const Vector2f &vel)
{
_state.v = vel;
_trajectory[0].setCurrentVelocity(vel(0));
_trajectory[1].setCurrentVelocity(vel(1));
}
Vector2f getCurrentVelocity() const { return _state.v; }
void setCurrentPosition(const Vector2f &pos)
{
_state.x = pos;
_trajectory[0].setCurrentPosition(pos(0));
_trajectory[1].setCurrentPosition(pos(1));
_position_estimate = pos;
if (_position_lock_active) {
_position_setpoint_locked = pos;
}
}
Vector2f getCurrentPosition() const { return _position_setpoint_locked; }
void setCurrentPositionEstimate(const Vector2f &pos) { _position_estimate = pos; }
private:
void resetPositionLock();
void updateTrajectories(float dt);
void checkPositionLock(const Vector2f &velocity_target);
void updateTrajDurations(const Vector2f &velocity_target);
VelocitySmoothing _trajectory[2]; ///< Trajectory in x and y directions
bool _position_lock_active{false};
Vector2f _position_setpoint_locked{};
Vector2f _velocity_setpoint_feedback{};
Vector2f _position_estimate{};
struct {
Vector2f j;
Vector2f a;
Vector2f v;
Vector2f x;
} _state{};
};