FlightTaskManualPositionSmoothVel.cpp
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/****************************************************************************
*
* Copyright (c) 2018-2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#include "FlightTaskManualPositionSmoothVel.hpp"
#include <mathlib/mathlib.h>
#include <float.h>
using namespace matrix;
bool FlightTaskManualPositionSmoothVel::activate(const vehicle_local_position_setpoint_s &last_setpoint)
{
bool ret = FlightTaskManualPosition::activate(last_setpoint);
// Check if the previous FlightTask provided setpoints
Vector3f accel_prev{last_setpoint.acceleration};
Vector3f vel_prev{last_setpoint.vx, last_setpoint.vy, last_setpoint.vz};
Vector3f pos_prev{last_setpoint.x, last_setpoint.y, last_setpoint.z};
for (int i = 0; i < 3; i++) {
// If the position setpoint is unknown, set to the current postion
if (!PX4_ISFINITE(pos_prev(i))) { pos_prev(i) = _position(i); }
// If the velocity setpoint is unknown, set to the current velocity
if (!PX4_ISFINITE(vel_prev(i))) { vel_prev(i) = _velocity(i); }
// No acceleration estimate available, set to zero if the setpoint is NAN
if (!PX4_ISFINITE(accel_prev(i))) { accel_prev(i) = 0.f; }
}
_smoothing_xy.reset(Vector2f{accel_prev}, Vector2f{vel_prev}, Vector2f{pos_prev});
_smoothing_z.reset(accel_prev(2), vel_prev(2), pos_prev(2));
return ret;
}
void FlightTaskManualPositionSmoothVel::reActivate()
{
FlightTaskManualPosition::reActivate();
// The task is reacivated while the vehicle is on the ground. To detect takeoff in mc_pos_control_main properly
// using the generated jerk, reset the z derivatives to zero
_smoothing_xy.reset(Vector2f(), _velocity.xy(), _position.xy());
_smoothing_z.reset(0.f, 0.f, _position(2));
}
void FlightTaskManualPositionSmoothVel::_ekfResetHandlerPositionXY()
{
_smoothing_xy.setCurrentPosition(_position.xy());
}
void FlightTaskManualPositionSmoothVel::_ekfResetHandlerVelocityXY()
{
_smoothing_xy.setCurrentVelocity(_velocity.xy());
}
void FlightTaskManualPositionSmoothVel::_ekfResetHandlerPositionZ()
{
_smoothing_z.setCurrentPosition(_position(2));
}
void FlightTaskManualPositionSmoothVel::_ekfResetHandlerVelocityZ()
{
_smoothing_z.setCurrentVelocity(_velocity(2));
}
void FlightTaskManualPositionSmoothVel::_updateSetpoints()
{
// Set max accel/vel/jerk
// Has to be done before _updateTrajectories()
_updateTrajConstraints();
_updateTrajVelFeedback();
_updateTrajCurrentPositionEstimate();
// Get yaw setpoint, un-smoothed position setpoints
FlightTaskManualPosition::_updateSetpoints();
_updateTrajectories(_velocity_setpoint);
// Fill the jerk, acceleration, velocity and position setpoint vectors
_setOutputState();
}
void FlightTaskManualPositionSmoothVel::_updateTrajConstraints()
{
_updateTrajConstraintsXY();
_updateTrajConstraintsZ();
}
void FlightTaskManualPositionSmoothVel::_updateTrajConstraintsXY()
{
_smoothing_xy.setMaxJerk(_param_mpc_jerk_max.get());
_smoothing_xy.setMaxAccel(_param_mpc_acc_hor_max.get());
_smoothing_xy.setMaxVel(_constraints.speed_xy);
}
void FlightTaskManualPositionSmoothVel::_updateTrajConstraintsZ()
{
_smoothing_z.setMaxJerk(_param_mpc_jerk_max.get());
_smoothing_z.setMaxAccelUp(_param_mpc_acc_up_max.get());
_smoothing_z.setMaxVelUp(_constraints.speed_up);
_smoothing_z.setMaxAccelDown(_param_mpc_acc_down_max.get());
_smoothing_z.setMaxVelDown(_constraints.speed_down);
}
void FlightTaskManualPositionSmoothVel::_updateTrajVelFeedback()
{
_smoothing_xy.setVelSpFeedback(_velocity_setpoint_feedback.xy());
_smoothing_z.setVelSpFeedback(_velocity_setpoint_feedback(2));
}
void FlightTaskManualPositionSmoothVel::_updateTrajCurrentPositionEstimate()
{
_smoothing_xy.setCurrentPositionEstimate(_position.xy());
_smoothing_z.setCurrentPositionEstimate(_position(2));
}
void FlightTaskManualPositionSmoothVel::_updateTrajectories(Vector3f vel_target)
{
_smoothing_xy.update(_deltatime, vel_target.xy());
_smoothing_z.update(_deltatime, vel_target(2));
}
void FlightTaskManualPositionSmoothVel::_setOutputState()
{
_setOutputStateXY();
_setOutputStateZ();
}
void FlightTaskManualPositionSmoothVel::_setOutputStateXY()
{
_jerk_setpoint.xy() = _smoothing_xy.getCurrentJerk();
_acceleration_setpoint.xy() = _smoothing_xy.getCurrentAcceleration();
_velocity_setpoint.xy() = _smoothing_xy.getCurrentVelocity();
_position_setpoint.xy() = _smoothing_xy.getCurrentPosition();
}
void FlightTaskManualPositionSmoothVel::_setOutputStateZ()
{
_jerk_setpoint(2) = _smoothing_z.getCurrentJerk();
_acceleration_setpoint(2) = _smoothing_z.getCurrentAcceleration();
_velocity_setpoint(2) = _smoothing_z.getCurrentVelocity();
_position_setpoint(2) = _smoothing_z.getCurrentPosition();
}