FlightTaskManualPosition.cpp
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/****************************************************************************
*
* Copyright (c) 2018 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file FlightTaskManualPosition.cpp
*/
#include "FlightTaskManualPosition.hpp"
#include <mathlib/mathlib.h>
#include <float.h>
using namespace matrix;
FlightTaskManualPosition::FlightTaskManualPosition() : _collision_prevention(this)
{
}
bool FlightTaskManualPosition::updateInitialize()
{
bool ret = FlightTaskManualAltitude::updateInitialize();
// require valid position / velocity in xy
return ret && PX4_ISFINITE(_position(0))
&& PX4_ISFINITE(_position(1))
&& PX4_ISFINITE(_velocity(0))
&& PX4_ISFINITE(_velocity(1));
}
bool FlightTaskManualPosition::activate(const vehicle_local_position_setpoint_s &last_setpoint)
{
// all requirements from altitude-mode still have to hold
bool ret = FlightTaskManualAltitude::activate(last_setpoint);
// set task specific constraint
if (_constraints.speed_xy >= _param_mpc_vel_manual.get()) {
_constraints.speed_xy = _param_mpc_vel_manual.get();
}
_position_setpoint(0) = _position(0);
_position_setpoint(1) = _position(1);
_velocity_setpoint(0) = _velocity_setpoint(1) = 0.0f;
_velocity_scale = _constraints.speed_xy;
// for position-controlled mode, we need a valid position and velocity state
// in NE-direction
return ret;
}
void FlightTaskManualPosition::_scaleSticks()
{
/* Use same scaling as for FlightTaskManualAltitude */
FlightTaskManualAltitude::_scaleSticks();
/* Constrain length of stick inputs to 1 for xy*/
Vector2f stick_xy = _sticks.getPositionExpo().slice<2, 1>(0, 0);
const float mag = math::constrain(stick_xy.length(), 0.0f, 1.0f);
if (mag > FLT_EPSILON) {
stick_xy = stick_xy.normalized() * mag;
}
const float max_speed_from_estimator = _sub_vehicle_local_position.get().vxy_max;
if (PX4_ISFINITE(max_speed_from_estimator)) {
// use the minimum of the estimator and user specified limit
_velocity_scale = fminf(_constraints.speed_xy, max_speed_from_estimator);
// Allow for a minimum of 0.3 m/s for repositioning
_velocity_scale = fmaxf(_velocity_scale, 0.3f);
} else {
_velocity_scale = _constraints.speed_xy;
}
_velocity_scale = fminf(_computeVelXYGroundDist(), _velocity_scale);
// scale velocity to its maximum limits
Vector2f vel_sp_xy = stick_xy * _velocity_scale;
/* Rotate setpoint into local frame. */
_rotateIntoHeadingFrame(vel_sp_xy);
// collision prevention
if (_collision_prevention.is_active()) {
_collision_prevention.modifySetpoint(vel_sp_xy, _velocity_scale, _position.xy(), _velocity.xy());
}
_velocity_setpoint.xy() = vel_sp_xy;
}
float FlightTaskManualPosition::_computeVelXYGroundDist()
{
float max_vel_xy = _constraints.speed_xy;
// limit speed gradually within the altitudes MPC_LAND_ALT1 and MPC_LAND_ALT2
if (PX4_ISFINITE(_dist_to_ground)) {
max_vel_xy = math::gradual(_dist_to_ground,
_param_mpc_land_alt2.get(), _param_mpc_land_alt1.get(),
_param_mpc_land_vel_xy.get(), _constraints.speed_xy);
}
return max_vel_xy;
}
void FlightTaskManualPosition::_updateXYlock()
{
/* If position lock is not active, position setpoint is set to NAN.*/
const float vel_xy_norm = Vector2f(_velocity).length();
const bool apply_brake = Vector2f(_velocity_setpoint).length() < FLT_EPSILON;
const bool stopped = (_param_mpc_hold_max_xy.get() < FLT_EPSILON || vel_xy_norm < _param_mpc_hold_max_xy.get());
if (apply_brake && stopped && !PX4_ISFINITE(_position_setpoint(0))) {
_position_setpoint(0) = _position(0);
_position_setpoint(1) = _position(1);
} else if (PX4_ISFINITE(_position_setpoint(0)) && apply_brake) {
// Position is locked but check if a reset event has happened.
// We will shift the setpoints.
if (_sub_vehicle_local_position.get().xy_reset_counter != _reset_counter) {
_position_setpoint(0) = _position(0);
_position_setpoint(1) = _position(1);
_reset_counter = _sub_vehicle_local_position.get().xy_reset_counter;
}
} else {
/* don't lock*/
_position_setpoint(0) = NAN;
_position_setpoint(1) = NAN;
}
}
void FlightTaskManualPosition::_updateSetpoints()
{
FlightTaskManualAltitude::_updateSetpoints(); // needed to get yaw and setpoints in z-direction
_acceleration_setpoint.setNaN(); // don't use the horizontal setpoints from FlightTaskAltitude
_updateXYlock(); // check for position lock
// check if an external yaw handler is active and if yes, let it update the yaw setpoints
if (_weathervane_yaw_handler != nullptr && _weathervane_yaw_handler->is_active()) {
_yaw_setpoint = NAN;
// only enable the weathervane to change the yawrate when position lock is active (and thus the pos. sp. are NAN)
if (PX4_ISFINITE(_position_setpoint(0)) && PX4_ISFINITE(_position_setpoint(1))) {
// vehicle is steady
_yawspeed_setpoint += _weathervane_yaw_handler->get_weathervane_yawrate();
}
}
}