ActuatorEffectivenessMultirotorTest.cpp 4.31 KB
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/**
 * @file ActuatorEffectivenessMultirotorTest.cpp
 *
 * Tests for Control Allocation Algorithms
 *
 * @author Julien Lecoeur <julien.lecoeur@gmail.com>
 */

#include <gtest/gtest.h>
#include <ActuatorEffectivenessMultirotor.hpp>

using namespace matrix;

TEST(ActuatorEffectivenessMultirotorTest, AllZeroCase)
{
	// Quad wide geometry
	ActuatorEffectivenessMultirotor::MultirotorGeometry geometry = {};
	geometry.rotors[0].position_x = 1.0f;
	geometry.rotors[0].position_y = 1.0f;
	geometry.rotors[0].position_z = 0.0f;
	geometry.rotors[0].axis_x = 0.0f;
	geometry.rotors[0].axis_y = 0.0f;
	geometry.rotors[0].axis_z = -1.0f;
	geometry.rotors[0].thrust_coef = 1.0f;
	geometry.rotors[0].moment_ratio = 0.05f;

	geometry.rotors[1].position_x = -1.0f;
	geometry.rotors[1].position_y = -1.0f;
	geometry.rotors[1].position_z = 0.0f;
	geometry.rotors[1].axis_x = 0.0f;
	geometry.rotors[1].axis_y = 0.0f;
	geometry.rotors[1].axis_z = -1.0f;
	geometry.rotors[1].thrust_coef = 1.0f;
	geometry.rotors[1].moment_ratio = 0.05f;

	geometry.rotors[2].position_x = 1.0f;
	geometry.rotors[2].position_y = -1.0f;
	geometry.rotors[2].position_z = 0.0f;
	geometry.rotors[2].axis_x = 0.0f;
	geometry.rotors[2].axis_y = 0.0f;
	geometry.rotors[2].axis_z = -1.0f;
	geometry.rotors[2].thrust_coef = 1.0f;
	geometry.rotors[2].moment_ratio = -0.05f;

	geometry.rotors[3].position_x = -1.0f;
	geometry.rotors[3].position_y = 1.0f;
	geometry.rotors[3].position_z = 0.0f;
	geometry.rotors[3].axis_x = 0.0f;
	geometry.rotors[3].axis_y = 0.0f;
	geometry.rotors[3].axis_z = -1.0f;
	geometry.rotors[3].thrust_coef = 1.0f;
	geometry.rotors[3].moment_ratio = -0.05f;

	matrix::Matrix<float, ActuatorEffectiveness::NUM_AXES, ActuatorEffectiveness::NUM_ACTUATORS> effectiveness =
		ActuatorEffectivenessMultirotor::computeEffectivenessMatrix(geometry);

	const float expected[ActuatorEffectiveness::NUM_AXES][ActuatorEffectiveness::NUM_ACTUATORS] = {
		{-1.0f,   1.0f,   1.0f,  -1.0f,  0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f},
		{ 1.0f,  -1.0f,   1.0f,  -1.0f,  0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f},
		{ 0.05f,  0.05f, -0.05f, -0.05f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f},
		{ 0.f,    0.f,    0.f,    0.f,   0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f},
		{ 0.f,    0.f,    0.f,    0.f,   0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f},
		{-1.0f,  -1.0f,  -1.0f,  -1.0f,  0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}
	};
	matrix::Matrix<float, ActuatorEffectiveness::NUM_AXES, ActuatorEffectiveness::NUM_ACTUATORS> effectiveness_expected(
		expected);

	EXPECT_EQ(effectiveness, effectiveness_expected);
}