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15 changed files
with
663 additions
and
5 deletions
UnityProject-master/Assets/CanCook.cs
0 → 100644
1 | +using System.Collections; | ||
2 | +using System.Collections.Generic; | ||
3 | +using UnityEngine; | ||
4 | + | ||
5 | +public class CanCook : MonoBehaviour | ||
6 | +{ | ||
7 | + | ||
8 | + public bool canCook = false; | ||
9 | + GameObject firstCollidedObject; | ||
10 | + | ||
11 | + private void OnCollisionEnter(Collision collision) | ||
12 | + { | ||
13 | + if (!canCook && collision.transform.parent) | ||
14 | + { | ||
15 | + firstCollidedObject = collision.collider.transform.parent.gameObject; | ||
16 | + canCook = OnOven(collision.collider.transform.parent); | ||
17 | + } | ||
18 | + } | ||
19 | + | ||
20 | + bool OnOven(Transform parent) | ||
21 | + { | ||
22 | + bool isPlate = false; | ||
23 | + while (parent != null) | ||
24 | + { | ||
25 | + if (parent.GetComponent<HotPlate>()) | ||
26 | + { | ||
27 | + HotPlate hotPlate = parent.GetComponent<HotPlate>(); | ||
28 | + if (hotPlate.plates.name == firstCollidedObject.name && hotPlate.activePlateIndices) | ||
29 | + { | ||
30 | + isPlate = true; | ||
31 | + return isPlate; | ||
32 | + } | ||
33 | + } | ||
34 | + parent = parent.transform.parent; | ||
35 | + } | ||
36 | + return isPlate; | ||
37 | + } | ||
38 | + | ||
39 | + public bool GetCanCook() | ||
40 | + { | ||
41 | + return canCook; | ||
42 | + } | ||
43 | +} |
UnityProject-master/Assets/CanCook.cs.meta
0 → 100644
UnityProject-master/Assets/FireTrigger.cs
0 → 100644
1 | +using System.Collections; | ||
2 | +using System.Collections.Generic; | ||
3 | +using UnityEngine; | ||
4 | + | ||
5 | +public class FireTrigger : MonoBehaviour | ||
6 | +{ | ||
7 | + // Start is called before the first frame update | ||
8 | + void Start() | ||
9 | + { | ||
10 | + | ||
11 | + } | ||
12 | + | ||
13 | + // Update is called once per frame | ||
14 | + void Update() | ||
15 | + { | ||
16 | + bool cook = gameObject.transform.parent.GetComponent<CanCook>().canCook; | ||
17 | + if (cook == true) | ||
18 | + { | ||
19 | + gameObject.GetComponent<BoxCollider>().isTrigger = true; | ||
20 | + } | ||
21 | + else | ||
22 | + { | ||
23 | + gameObject.GetComponent<BoxCollider>().isTrigger = false; | ||
24 | + } | ||
25 | + } | ||
26 | +} |
... | @@ -4,8 +4,9 @@ | ... | @@ -4,8 +4,9 @@ |
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UnityProject-master/Assets/FoodOnFire.cs
0 → 100644
1 | +using System.Collections; | ||
2 | +using System.Collections.Generic; | ||
3 | +using UnityEngine; | ||
4 | + | ||
5 | +public class FoodOnFire : MonoBehaviour | ||
6 | + | ||
7 | +/* 익힌 고기와 탄 고기가 이 스크립트를 공유할 것이다. */ | ||
8 | +{ | ||
9 | + [SerializeField] | ||
10 | + int time; // 익히거나 타는데 걸리는 시간 | ||
11 | + float currentTime; // 업데이트해 나갈 시간. time 에 도달시킬 것. | ||
12 | + | ||
13 | + private bool done; // 끝났으면 더 이상 불에 있어도 계산 무시할 수 있게끔 | ||
14 | + | ||
15 | + [SerializeField] | ||
16 | + private Material go_Cooked_Material; | ||
17 | + private GameObject go_CookedItem_Prefab; // 익혀진 혹은 탄 고기 아이템 교체 | ||
18 | + | ||
19 | + | ||
20 | + private void OnTriggerStay(Collider other) | ||
21 | + { | ||
22 | + if (other.transform.tag == "Fire" && !done) | ||
23 | + { | ||
24 | + currentTime += Time.deltaTime; | ||
25 | + | ||
26 | + Debug.Log(currentTime); | ||
27 | + if (currentTime > time) | ||
28 | + { | ||
29 | + done = true; | ||
30 | + gameObject.GetComponent<Renderer>().material = go_Cooked_Material; | ||
31 | + // Instantiate(go_CookedItem_Prefab, transform.position, Quaternion.Euler(transform.eulerAngles)); | ||
32 | + // Destroy(gameObject); // 날고기인 자기 자신은 파괴 | ||
33 | + } | ||
34 | + } | ||
35 | + } | ||
36 | +} |
UnityProject-master/Assets/HotPlate.cs
0 → 100644
1 | +using System; | ||
2 | +using System.Collections; | ||
3 | +using System.Collections.Generic; | ||
4 | +using UnityEngine; | ||
5 | + | ||
6 | +public class HotPlate : MonoBehaviour | ||
7 | +{ | ||
8 | + | ||
9 | + public GameObject plates; // this oven has 4 hot plates | ||
10 | + public bool activePlateIndices = false; | ||
11 | + | ||
12 | + public GameObject canHeatObjectsOnMe; | ||
13 | + | ||
14 | + private void Start() | ||
15 | + { | ||
16 | + | ||
17 | + } | ||
18 | + | ||
19 | + // Update is called once per frame | ||
20 | + void Update() | ||
21 | + { | ||
22 | + // check if user switchs on or off one of plates | ||
23 | + plates.transform.GetChild(0).gameObject.SetActive(true); | ||
24 | + activePlateIndices = true; | ||
25 | + | ||
26 | + if (canHeatObjectsOnMe) | ||
27 | + { | ||
28 | + if (canHeatObjectsOnMe.GetComponent<CanCook>()) | ||
29 | + { | ||
30 | + canHeatObjectsOnMe.GetComponent<CanCook>().canCook = true; | ||
31 | + } | ||
32 | + } | ||
33 | + else | ||
34 | + { | ||
35 | + plates.transform.GetChild(0).gameObject.SetActive(false); | ||
36 | + activePlateIndices = false; | ||
37 | + | ||
38 | + if (canHeatObjectsOnMe) | ||
39 | + { | ||
40 | + if (canHeatObjectsOnMe.GetComponent<CanCook>()) | ||
41 | + { | ||
42 | + canHeatObjectsOnMe.GetComponent<CanCook>().canCook = false; | ||
43 | + } | ||
44 | + } | ||
45 | + } | ||
46 | + } | ||
47 | + | ||
48 | + private void OnCollisionEnter(Collision collision) | ||
49 | + { | ||
50 | + if (collision.gameObject.GetComponent<CanCook>()) | ||
51 | + { | ||
52 | + string name = collision.contacts[0].thisCollider.name; | ||
53 | + canHeatObjectsOnMe = collision.gameObject; | ||
54 | + canHeatObjectsOnMe.tag = "Fire"; | ||
55 | + } | ||
56 | + } | ||
57 | + | ||
58 | + private void OnCollisionExit(Collision collision) | ||
59 | + { | ||
60 | + if (canHeatObjectsOnMe == collision.gameObject) | ||
61 | + { | ||
62 | + canHeatObjectsOnMe.gameObject.tag = "NotFire"; | ||
63 | + canHeatObjectsOnMe = null; | ||
64 | + if (collision.gameObject.GetComponent<CanCook>()) | ||
65 | + { | ||
66 | + collision.gameObject.GetComponent<CanCook>().canCook = false; | ||
67 | + } | ||
68 | + } | ||
69 | + } | ||
70 | +} |
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