OVRAudioSourceTest.cs
1.02 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OVRAudioSourceTest : MonoBehaviour
{
public float period = 2.0f;
private float nextActionTime;
// Start is called before the first frame update
void Start()
{
Material templateMaterial = GetComponent<Renderer>().material;
Material newMaterial = Instantiate<Material>(templateMaterial);
newMaterial.color = Color.green;
GetComponent<Renderer>().material = newMaterial;
nextActionTime = Time.time + period;
}
// Update is called once per frame
void Update()
{
if (Time.time > nextActionTime)
{
nextActionTime = Time.time + period;
Material mat = GetComponent<Renderer>().material;
if (mat.color == Color.green)
{
mat.color = Color.red;
}
else
{
mat.color = Color.green;
}
AudioSource audioSource = GetComponent<AudioSource>();
if (audioSource == null)
{
Debug.LogError("Unable to find AudioSource");
}
else
{
audioSource.Play();
}
}
}
}