OVRResources.cs
1.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
using System.Collections.Generic;
using UnityEngine;
public class OVRResources : MonoBehaviour
{
private static AssetBundle resourceBundle;
private static List<string> assetNames;
public static UnityEngine.Object Load(string path)
{
if (Debug.isDebugBuild)
{
if(resourceBundle == null)
{
Debug.Log("[OVRResources] Resource bundle was not loaded successfully");
return null;
}
var result = assetNames.Find(s => s.Contains(path.ToLower()));
return resourceBundle.LoadAsset(result);
}
return Resources.Load(path);
}
public static T Load<T>(string path) where T : UnityEngine.Object
{
if (Debug.isDebugBuild)
{
if (resourceBundle == null)
{
Debug.Log("[OVRResources] Resource bundle was not loaded successfully");
return null;
}
var result = assetNames.Find(s => s.Contains(path.ToLower()));
return resourceBundle.LoadAsset<T>(result);
}
return Resources.Load<T>(path);
}
public static void SetResourceBundle(AssetBundle bundle)
{
resourceBundle = bundle;
assetNames = new List<string>();
assetNames.AddRange(resourceBundle.GetAllAssetNames());
}
}