FireTrigger.cs
585 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FireTrigger : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
bool cook = gameObject.transform.parent.GetComponent<CanCook>().canCook;
if (cook == true)
{
gameObject.GetComponent<BoxCollider>().isTrigger = true;
}
else
{
gameObject.GetComponent<BoxCollider>().isTrigger = false;
}
}
}