AssetImportWorker1-prev.log 1.53 KB
Using pre-set license
Built from '2020.3/release' branch; Version is '2020.3.1f1 (77a89f25062f) revision 7841951'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 10 Education; OS build 18363.1556; Version 1909; 64bit' Language: 'ko' Physical Memory: 16330 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0

 COMMAND LINE ARGUMENTS:
C:\2020.3.1f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
F:/gradle (2)
-logFile
Logs/AssetImportWorker1.log
-srvPort
10504
Successfully changed project path to: F:/gradle (2)
F:/gradle (2)
Using Asset Import Pipeline V2.
Refreshing native plugins compatible for Editor in 812.92 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.01 ms.
Initialize engine version: 2020.3.1f1 (77a89f25062f)
[Subsystems] Discovering subsystems at path C:/2020.3.1f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path F:/gradle (2)/Assets
GfxDevice: creating device client; threaded=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
    Vendor:   
    VRAM:     5991 MB
    Driver:   27.21.14.5671
Initialize mono
Mono path[0] = 'C:/2020.3.1f1/Editor/Data/Managed'
Mono path[1] = 'C:/2020.3.1f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/2020.3.1f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56528
Begin MonoManager ReloadAssembly