TMP_SubMesh.cs
21.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
using UnityEngine;
using System;
using System.Collections;
using Object = UnityEngine.Object;
#pragma warning disable 0109 // Disable warning due to conflict between Unity Editor DLL and Runtime DLL related to .renderer property being available in one but not the other.
namespace TMPro
{
[RequireComponent(typeof(MeshRenderer))]
[ExecuteAlways]
public class TMP_SubMesh : MonoBehaviour
{
/// <summary>
/// The TMP Font Asset assigned to this sub text object.
/// </summary>
public TMP_FontAsset fontAsset
{
get { return m_fontAsset; }
set { m_fontAsset = value; }
}
[SerializeField]
private TMP_FontAsset m_fontAsset;
/// <summary>
/// The TMP Sprite Asset assigned to this sub text object.
/// </summary>
public TMP_SpriteAsset spriteAsset
{
get { return m_spriteAsset; }
set { m_spriteAsset = value; }
}
[SerializeField]
private TMP_SpriteAsset m_spriteAsset;
/// <summary>
/// The material to be assigned to this object. Returns an instance of the material.
/// </summary>
public Material material
{
// Return a new Instance of the Material if none exists. Otherwise return the current Material Instance.
get { return GetMaterial(m_sharedMaterial); }
// Assign new font material
set
{
if (m_sharedMaterial.GetInstanceID() == value.GetInstanceID())
return;
m_sharedMaterial = m_material = value;
m_padding = GetPaddingForMaterial();
SetVerticesDirty();
SetMaterialDirty();
}
}
[SerializeField]
private Material m_material;
/// <summary>
/// The material to be assigned to this text object.
/// </summary>
public Material sharedMaterial
{
get { return m_sharedMaterial; }
set { SetSharedMaterial(value); }
}
[SerializeField]
private Material m_sharedMaterial;
/// <summary>
/// The fallback material created from the properties of the fallback source material.
/// </summary>
public Material fallbackMaterial
{
get { return m_fallbackMaterial; }
set
{
if (m_fallbackMaterial == value) return;
if (m_fallbackMaterial != null && m_fallbackMaterial != value)
TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
m_fallbackMaterial = value;
TMP_MaterialManager.AddFallbackMaterialReference(m_fallbackMaterial);
SetSharedMaterial(m_fallbackMaterial);
}
}
private Material m_fallbackMaterial;
/// <summary>
/// The source material used by the fallback font
/// </summary>
public Material fallbackSourceMaterial
{
get { return m_fallbackSourceMaterial; }
set { m_fallbackSourceMaterial = value; }
}
private Material m_fallbackSourceMaterial;
/// <summary>
/// Is the text object using the default font asset material.
/// </summary>
public bool isDefaultMaterial
{
get { return m_isDefaultMaterial; }
set { m_isDefaultMaterial = value; }
}
[SerializeField]
private bool m_isDefaultMaterial;
/// <summary>
/// Padding value resulting for the property settings on the material.
/// </summary>
public float padding
{
get { return m_padding; }
set { m_padding = value; }
}
[SerializeField]
private float m_padding;
/// <summary>
/// The Mesh Renderer of this text sub object.
/// </summary>
public new Renderer renderer
{
get { if (m_renderer == null) m_renderer = GetComponent<Renderer>();
return m_renderer;
}
}
[SerializeField]
private Renderer m_renderer;
/// <summary>
/// The MeshFilter of this text sub object.
/// </summary>
public MeshFilter meshFilter
{
get
{
if (m_meshFilter == null)
{
m_meshFilter = GetComponent<MeshFilter>();
if (m_meshFilter == null)
{
m_meshFilter = gameObject.AddComponent<MeshFilter>();
m_meshFilter.hideFlags = HideFlags.HideInInspector | HideFlags.HideAndDontSave;
}
}
return m_meshFilter;
}
}
private MeshFilter m_meshFilter;
/// <summary>
/// The Mesh of this text sub object.
/// </summary>
public Mesh mesh
{
get
{
if (m_mesh == null)
{
m_mesh = new Mesh();
m_mesh.hideFlags = HideFlags.HideAndDontSave;
}
return m_mesh;
}
set { m_mesh = value; }
}
private Mesh m_mesh;
/// <summary>
///
/// </summary>
//public BoxCollider boxCollider
//{
// get
// {
// if (m_boxCollider == null)
// {
// //
// m_boxCollider = GetComponent<BoxCollider>();
// if (m_boxCollider == null)
// {
// m_boxCollider = gameObject.AddComponent<BoxCollider>();
// gameObject.AddComponent<Rigidbody>();
// }
// }
// return m_boxCollider;
// }
//}
//[SerializeField]
//private BoxCollider m_boxCollider;
/// <summary>
/// Reference to the parent Text Component.
/// </summary>
public TMP_Text textComponent
{
get
{
if (m_TextComponent == null)
m_TextComponent = GetComponentInParent<TextMeshPro>();
return m_TextComponent;
}
}
[SerializeField]
private TextMeshPro m_TextComponent;
[NonSerialized]
private bool m_isRegisteredForEvents;
public static TMP_SubMesh AddSubTextObject(TextMeshPro textComponent, MaterialReference materialReference)
{
GameObject go = new GameObject("TMP SubMesh [" + materialReference.material.name + "]", typeof(TMP_SubMesh));
go.hideFlags = HideFlags.DontSave;
TMP_SubMesh subMesh = go.GetComponent<TMP_SubMesh>();
go.transform.SetParent(textComponent.transform, false);
go.transform.localPosition = Vector3.zero;
go.transform.localRotation = Quaternion.identity;
go.transform.localScale = Vector3.one;
go.layer = textComponent.gameObject.layer;
subMesh.m_TextComponent = textComponent;
subMesh.m_fontAsset = materialReference.fontAsset;
subMesh.m_spriteAsset = materialReference.spriteAsset;
subMesh.m_isDefaultMaterial = materialReference.isDefaultMaterial;
subMesh.SetSharedMaterial(materialReference.material);
subMesh.renderer.sortingLayerID = textComponent.renderer.sortingLayerID;
subMesh.renderer.sortingOrder = textComponent.renderer.sortingOrder;
return subMesh;
}
void OnEnable()
{
//Debug.Log("***** OnEnable() called on object ID " + GetInstanceID() + "]. Parent Text Object ID [" + (textComponent == null ? "" : textComponent.GetInstanceID().ToString()) + "] *****");
// Register Callbacks for various events.
if (!m_isRegisteredForEvents)
{
#if UNITY_EDITOR
TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Add(ON_MATERIAL_PROPERTY_CHANGED);
TMPro_EventManager.FONT_PROPERTY_EVENT.Add(ON_FONT_PROPERTY_CHANGED);
//TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Add(ON_TEXTMESHPRO_PROPERTY_CHANGED);
TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Add(ON_DRAG_AND_DROP_MATERIAL);
//TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Add(ON_TEXT_STYLE_CHANGED);
TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT.Add(ON_SPRITE_ASSET_PROPERTY_CHANGED);
//TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Add(ON_TMP_SETTINGS_CHANGED);
#endif
m_isRegisteredForEvents = true;
}
// Update HideFlags on previously created sub text objects.
if (hideFlags != HideFlags.DontSave)
hideFlags = HideFlags.DontSave;
// Make the geometry visible when the object is enabled.
meshFilter.sharedMesh = mesh;
// Update _ClipRect values
if (m_sharedMaterial != null)
m_sharedMaterial.SetVector(ShaderUtilities.ID_ClipRect, new Vector4(-32767, -32767, 32767, 32767));
}
void OnDisable()
{
//Debug.Log("***** OnDisable() called on Sub Object ID [" + GetInstanceID() + "]. Parent Text Object ID [" + textComponent.GetInstanceID() + "] *****");
// Hide the geometry when the object is disabled.
m_meshFilter.sharedMesh = null;
if (m_fallbackMaterial != null)
{
TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
m_fallbackMaterial = null;
}
}
void OnDestroy()
{
//Debug.Log("***** OnDestroy() called on Sub Object ID [" + GetInstanceID() + "]. Parent Text Object ID [" + textComponent.GetInstanceID() + "] *****");
// Destroy Mesh
if (m_mesh != null) DestroyImmediate(m_mesh);
if (m_fallbackMaterial != null)
{
TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
m_fallbackMaterial = null;
}
#if UNITY_EDITOR
// Unregister the event this object was listening to
TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Remove(ON_MATERIAL_PROPERTY_CHANGED);
TMPro_EventManager.FONT_PROPERTY_EVENT.Remove(ON_FONT_PROPERTY_CHANGED);
//TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Remove(ON_TEXTMESHPRO_PROPERTY_CHANGED);
TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Remove(ON_DRAG_AND_DROP_MATERIAL);
//TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Remove(ON_TEXT_STYLE_CHANGED);
TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT.Remove(ON_SPRITE_ASSET_PROPERTY_CHANGED);
//TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Remove(ON_TMP_SETTINGS_CHANGED);
#endif
m_isRegisteredForEvents = false;
// Notify parent text object
m_TextComponent.havePropertiesChanged = true;
m_TextComponent.SetAllDirty();
}
#if UNITY_EDITOR
// Event received when custom material editor properties are changed.
void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat)
{
//Debug.Log("*** ON_MATERIAL_PROPERTY_CHANGED ***");
if (m_sharedMaterial == null)
return;
int targetMaterialID = mat.GetInstanceID();
int sharedMaterialID = m_sharedMaterial.GetInstanceID();
int fallbackSourceMaterialID = m_fallbackSourceMaterial == null ? 0 : m_fallbackSourceMaterial.GetInstanceID();
// Sync culling with parent text object
bool hasCullModeProperty = m_sharedMaterial.HasProperty(ShaderUtilities.ShaderTag_CullMode);
float cullMode = 0;
if (hasCullModeProperty)
{
cullMode = textComponent.fontSharedMaterial.GetFloat(ShaderUtilities.ShaderTag_CullMode);
m_sharedMaterial.SetFloat(ShaderUtilities.ShaderTag_CullMode, cullMode);
}
// Filter events and return if the affected material is not this object's material.
if (targetMaterialID != sharedMaterialID)
{
// Check if event applies to the source fallback material
if (m_fallbackMaterial != null && fallbackSourceMaterialID == targetMaterialID && TMP_Settings.matchMaterialPreset)
{
TMP_MaterialManager.CopyMaterialPresetProperties(mat, m_fallbackMaterial);
// Re-sync culling with parent text object
if (hasCullModeProperty)
m_fallbackMaterial.SetFloat(ShaderUtilities.ShaderTag_CullMode, cullMode);
}
else
return;
}
m_padding = GetPaddingForMaterial();
m_TextComponent.havePropertiesChanged = true;
m_TextComponent.SetVerticesDirty();
}
// Event to Track Material Changed resulting from Drag-n-drop.
void ON_DRAG_AND_DROP_MATERIAL(GameObject obj, Material currentMaterial, Material newMaterial)
{
// Check if event applies to this current object
#if UNITY_2018_2_OR_NEWER
if (obj == gameObject || UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(gameObject) == obj)
#else
if (obj == gameObject || UnityEditor.PrefabUtility.GetPrefabParent(gameObject) == obj)
#endif
{
if (!m_isDefaultMaterial) return;
// Make sure we have a valid reference to the renderer.
if (m_renderer == null) m_renderer = GetComponent<Renderer>();
UnityEditor.Undo.RecordObject(this, "Material Assignment");
UnityEditor.Undo.RecordObject(m_renderer, "Material Assignment");
SetSharedMaterial(newMaterial);
m_TextComponent.havePropertiesChanged = true;
}
}
// Event received when font asset properties are changed in Font Inspector
void ON_SPRITE_ASSET_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj)
{
//if (spriteSheet != null && (obj as TMP_SpriteAsset == m_spriteAsset || obj as Texture2D == m_spriteAsset.spriteSheet))
//{
if (m_TextComponent != null)
{
m_TextComponent.havePropertiesChanged = true;
//m_TextComponent.SetVerticesDirty();
}
//}
}
// Event received when font asset properties are changed in Font Inspector
void ON_FONT_PROPERTY_CHANGED(bool isChanged, Object fontAsset)
{
if (m_fontAsset != null && fontAsset.GetInstanceID() == m_fontAsset.GetInstanceID())
{
// Copy Normal and Bold Weight
if (m_fallbackMaterial != null)
{
if (TMP_Settings.matchMaterialPreset)
{
TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
TMP_MaterialManager.CleanupFallbackMaterials();
}
}
}
}
/// <summary>
/// Event received when the TMP Settings are changed.
/// </summary>
void ON_TMP_SETTINGS_CHANGED()
{
// //Debug.Log("TMP Setting have changed.");
// //SetVerticesDirty();
// SetMaterialDirty();
}
#endif
public void DestroySelf()
{
Destroy(this.gameObject, 1f);
}
// Function called internally when a new material is assigned via the fontMaterial property.
Material GetMaterial(Material mat)
{
// Check in case Object is disabled. If so, we don't have a valid reference to the Renderer.
// This can occur when the Duplicate Material Context menu is used on an inactive object.
if (m_renderer == null)
m_renderer = GetComponent<Renderer>();
// Create Instance Material only if the new material is not the same instance previously used.
if (m_material == null || m_material.GetInstanceID() != mat.GetInstanceID())
m_material = CreateMaterialInstance(mat);
m_sharedMaterial = m_material;
// Compute and Set new padding values for this new material.
m_padding = GetPaddingForMaterial();
SetVerticesDirty();
SetMaterialDirty();
return m_sharedMaterial;
}
/// <summary>
/// Method used to create an instance of the material
/// </summary>
/// <param name="source"></param>
/// <returns></returns>
Material CreateMaterialInstance(Material source)
{
Material mat = new Material(source);
mat.shaderKeywords = source.shaderKeywords;
mat.name += " (Instance)";
return mat;
}
/// <summary>
/// Method returning the shared material assigned to the text object.
/// </summary>
/// <returns></returns>
Material GetSharedMaterial()
{
if (m_renderer == null)
m_renderer = GetComponent<Renderer>();
return m_renderer.sharedMaterial;
}
/// <summary>
/// Method to set the shared material.
/// </summary>
/// <param name="mat"></param>
void SetSharedMaterial(Material mat)
{
//Debug.Log("*** SetSharedMaterial() *** FRAME (" + Time.frameCount + ")");
// Assign new material.
m_sharedMaterial = mat;
// Compute and Set new padding values for this new material.
m_padding = GetPaddingForMaterial();
SetMaterialDirty();
#if UNITY_EDITOR
if (m_sharedMaterial != null)
gameObject.name = "TMP SubMesh [" + m_sharedMaterial.name + "]";
#endif
}
/// <summary>
/// Function called when the padding value for the material needs to be re-calculated.
/// </summary>
/// <returns></returns>
public float GetPaddingForMaterial()
{
float padding = ShaderUtilities.GetPadding(m_sharedMaterial, m_TextComponent.extraPadding, m_TextComponent.isUsingBold);
return padding;
}
/// <summary>
/// Function to update the padding values of the object.
/// </summary>
/// <param name="isExtraPadding"></param>
/// <param name="isBold"></param>
public void UpdateMeshPadding(bool isExtraPadding, bool isUsingBold)
{
m_padding = ShaderUtilities.GetPadding(m_sharedMaterial, isExtraPadding, isUsingBold);
}
/// <summary>
///
/// </summary>
public void SetVerticesDirty()
{
if (!this.enabled)
return;
// This is called on the parent TextMeshPro component.
if (m_TextComponent != null)
{
m_TextComponent.havePropertiesChanged = true;
m_TextComponent.SetVerticesDirty();
}
}
/// <summary>
///
/// </summary>
public void SetMaterialDirty()
{
//if (!this.enabled)
// return;
UpdateMaterial();
//m_materialDirty = true;
//TMP_UpdateRegistry.RegisterCanvasElementForGraphicRebuild((ICanvasElement)this);
}
/// <summary>
///
/// </summary>
protected void UpdateMaterial()
{
//Debug.Log("*** STO - UpdateMaterial() *** FRAME (" + Time.frameCount + ")");
if (renderer == null || m_sharedMaterial == null) return;
m_renderer.sharedMaterial = m_sharedMaterial;
// Special handling to keep the Culling of the material in sync with parent text object
if (m_sharedMaterial.HasProperty(ShaderUtilities.ShaderTag_CullMode))
{
float cullMode = textComponent.fontSharedMaterial.GetFloat(ShaderUtilities.ShaderTag_CullMode);
m_sharedMaterial.SetFloat(ShaderUtilities.ShaderTag_CullMode, cullMode);
}
#if UNITY_EDITOR
if (m_sharedMaterial != null && gameObject.name != "TMP SubMesh [" + m_sharedMaterial.name + "]")
gameObject.name = "TMP SubMesh [" + m_sharedMaterial.name + "]";
#endif
}
/// <summary>
///
/// </summary>
//public void UpdateColliders(int vertexCount)
//{
// if (this.boxCollider == null) return;
// Vector2 bl = TMP_Math.MAX_16BIT;
// Vector2 tr = TMP_Math.MIN_16BIT;
// // Compute the bounds of the sub text object mesh (excluding the transform position).
// for (int i = 0; i < vertexCount; i++)
// {
// bl.x = Mathf.Min(bl.x, m_mesh.vertices[i].x);
// bl.y = Mathf.Min(bl.y, m_mesh.vertices[i].y);
// tr.x = Mathf.Max(tr.x, m_mesh.vertices[i].x);
// tr.y = Mathf.Max(tr.y, m_mesh.vertices[i].y);
// }
// Vector3 center = (bl + tr) / 2;
// Vector3 size = tr - bl;
// size.z = .1f;
// this.boxCollider.center = center;
// this.boxCollider.size = size;
//}
}
}