TakePicture.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TakePicture : MonoBehaviour
{
bool isActivated;
public GameObject flashImage;
Animator flashImageAni;
public GameObject screenUI;
public GameObject screenShotEvnet;
public static bool isUIactivated=false;
void Start()
{
isActivated = false;
flashImageAni = flashImage.GetComponentInChildren<Animator>();
}
private void Update()
{
if (isUIactivated) {
screenUI.SetActive(true);
isUIactivated = false;
}
}
public void buttonClick() {
if (isActivated) {
//txt.SetActive(false);
isActivated = false;
screenUI.SetActive(false);
screenShotEvnet.GetComponentInChildren<Screenshot>().ScreenshotAndGallery(); //
flashImageAni.SetTrigger("capture");
}
else
{
//txt.SetActive(true);
isActivated = true;
}
}
}