NoniOSBuildProcessor.cs
732 Bytes
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.XR.ARSubsystems;
using UnityEngine.XR.ARKit;
namespace UnityEditor.XR.ARKit
{
class NoniOSBuildProcessor : IPreprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
if (report.summary.platform != BuildTarget.iOS)
{
// Sometimes (e.g., build failure), the shader can get "stuck" in the Preloaded Assets array.
// Make sure that if we are not building for iOS, we remove that shader.
BuildHelper.RemoveShaderFromProject(ARKitCameraSubsystem.backgroundShaderName);
}
}
}
}