ArPrestoApi.cs
309 Bytes
using System.Runtime.InteropServices;
namespace UnityEngine.XR.ARCore
{
internal static class ArPrestoApi
{
#if UNITY_ANDROID && !UNITY_EDITOR
[DllImport("UnityARCore")]
public static extern void ArPresto_update();
#else
public static void ArPresto_update() {}
#endif
}
}